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Messages - Munchor
Pages: 1 ... 55 56 [57] 58 59 ... 424
841
« on: July 06, 2011, 04:40:00 pm »
To be honest, I didn't release my LuaTerm yet, I just posted some pre-release code :p And it doesn't only load lua from strings, you can directly type and test stuff, just like on a normal Lua console
ExtendeD's looks quite complex actually, never thought it could be that good, nice job! Never tried DrNar's but I liked Jim Bauwens's, because it's very simple, just like Lua Interpreter for computers or Python IDLE.
842
« on: July 06, 2011, 02:53:09 pm »
Yes, no Axe Mario game has been made, why do you want an Axe Disassembler? (as Runer said)
843
« on: July 06, 2011, 02:24:21 pm »
Fortunately, Axe DOES do better with data handling in fact, it reserves a .data section where all data is stored soon after the last Return. Everything in the .data section would then be easily distinguishable -- though only as raw data and not in forms of strings, etc. Unless you go through the program and literally see how the program handles all of the data byte by byte, and that wouldn't be near perfect still. If someone does try to attempt one (maybe I will after the contest...) I think it should decompile to multiple programs, one for each .section.
I personally was not aware of that and I could use my disassembler to make it return all the data used and all the instructions used separated and from the instructions work on disassembling instructions and bcalls.
844
« on: July 06, 2011, 02:14:32 pm »
I spent a few months making a Z80 ASM Disassembler to find out it's impossible to make a perfect one due to the "data vs instructions" thing.
So, if a disassembler is complex know, an Axe Disassembler would be crazy.
845
« on: July 06, 2011, 02:07:56 pm »
It would be quite difficult. Most Axe programs include the source anyway though don't they?
Since (for now) we're an open-source community yes
846
« on: July 06, 2011, 02:06:57 pm »
It would be possible, but I'm sure you would have a ton of errors in translation along the way.
Ashbad, that looks like it would get a few things right, but all it could properly do is Bcalls.
847
« on: July 06, 2011, 02:04:44 pm »
Can someone make an Axe dissasembler (dissasembles Asm programs and gives source code) on calculator? That would be nice
That sounds like yet another Axe Disassembler request. Unfortunately, that's not just very hard, but really impossible.
848
« on: July 06, 2011, 10:11:10 am »
That's looking great, a lego printer, coool! What is the thing you use to make the things move though?
Awesome feature, good job again!
849
« on: July 06, 2011, 07:51:49 am »
What you've done so far is pretty good, nice job Some of the tiles in the picture below look quite complicated to replicate though, good luck
850
« on: July 05, 2011, 10:37:15 am »
So will it eventually be able to go from text to 8xp?
You mean tokenizing? I'm not sure if I could code that for now as it is quite hard I think.
851
« on: July 05, 2011, 10:35:34 am »
I was away for a week and it's good to see you guys kept active, and I will return to my posting streaks today
852
« on: July 05, 2011, 10:30:26 am »
Well, this is certainly awesome, thanks a lot
853
« on: June 27, 2011, 10:37:48 am »
Nice avatar. I liked the haxball one better though
Because you are on it, I like this one
854
« on: June 27, 2011, 10:36:17 am »
I just got a new avatar, it's a pig I drew in GIMP
855
« on: June 27, 2011, 10:22:55 am »
SO why did you want to change to it?
Because people relate scout to boy scout too much (not around here though )
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