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TI Z80 / Re: Axe parser game
« on: June 24, 2011, 07:27:43 am »but it's not easy to make good sounds with freq(
There's an Axe Example included with Axe that's very explanatory, I use it all the time
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 961
TI Z80 / Re: Axe parser game« on: June 24, 2011, 07:27:43 am »but it's not easy to make good sounds with freq( There's an Axe Example included with Axe that's very explanatory, I use it all the time 962
Computer Projects and Ideas / Re: Seamless RDP« on: June 24, 2011, 07:26:32 am »
This seems pretty awesome It's seemless to the point it's integrated in our desktop
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The Axe Parser Project / Re: Features Wishlist« on: June 24, 2011, 07:25:44 am »964
News / Re: S.A.D: Seek & Destroy source code released« on: June 24, 2011, 07:25:13 am »aw this stinks...well maybe some coder will take up the mantle that was S.A.D. still sad to see it go but it is understandable This seems like a big project, so not sure if anybody can do that, but would still like it finished Either way, Hot Dog and Buckeye, bad to know this is over, but good of you to upload source 965
Miscellaneous / Re: Dreams« on: June 24, 2011, 07:25:04 am »Has anyone here had a recursive dream, where you dreamt you were dreaming, and woke up twice?Someone I know had a triple recursive dream the night after she watched Inception. Funny I personally control a lot of dreams, but it's also cool when we're spectactors 966
Casio Calculators / Re: Compiling stuff for Prizm« on: June 24, 2011, 07:24:48 am »Hello,Why do you need .c sources. The C++ compiler has no disadvantages and is able to process c-sources as well (without the need of implementing the special abilities of C++). So the PRIZM can use C++? 967
Web Programming and Design / Re: RFG Image Uploader« on: June 24, 2011, 07:16:04 am »
Today I uploaded 2000th image, and I had already uploaded 1000th
The 2000th image was: 968
TI Z80 / Re: Contest entry - Continuity« on: June 24, 2011, 06:53:09 am »Creating lv 5 atm. Can I ask for help for creating custom (so calc-only) levels? I'm not sure if that's against the rules, maybe it is. 969
News / Re: Website hacking attempt?« on: June 24, 2011, 04:04:17 am »
Well, the only thing I notice in this topic, besides a mistake by one of the manager is Juju's good job.
Seriously, Juju saved the attachments and I think he deserves some recognition =D Nice job and thanks! 970
Casio Calculators / Re: FXTerm - VT100 terminal emulator for Casio fx cg« on: June 24, 2011, 04:00:22 am »
Oh, a shell for the PRIZM, very nice
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TI Z80 / Re: POP - A game to POP« on: June 23, 2011, 10:56:11 am »I don't understand it completely. Because when I played it I had the impression level 5 was easier then level 4 because the line went faster down.Thanks Scout. I already read it So the levels don't get harder when going to a further level? Yes, but maybe it started higher and went up faster. 972
TI Z80 / Re: Contest entry - Continuity« on: June 23, 2011, 10:06:06 am »Oh yeah, title screen! Looking cool! Nice job, how does one change option though? 973
TI Z80 / Re: POP - A game to POP« on: June 23, 2011, 07:34:23 am »Thanks Scout. I already read it So the levels don't get harder when going to a further level? It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder 974
TI-Nspire / Re: [Nspire] Pixel Escape -- a copter-like game written in Lua« on: June 23, 2011, 07:31:41 am »I tried the latest version of the application on my Clickpad with OS3.0.2 and it was good, but the controls were very unresponsive. I'm guessing this was made on a touchpad? It works fine on my touchpad, but it should work with the Tab Button. Maybe because it's OS 3.0.2.? 975
TI Z80 / Re: Contest entry - Continuity« on: June 23, 2011, 07:30:57 am »*sigh* working again, sounds cool. make backups all the time! also make sure to start polishing it with the graphics and title screen and highscores and all that "polishing-related" stuff because there's not so much time left |
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