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Messages - Munchor
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991
« on: June 21, 2011, 02:43:22 pm »
I'm proud of him, he has done a very very good job!
@Stefan, I think this deserves a new thread
New thread? The thread should be the same forever (updates and stuff). What you can recommend though is a News post made by an admin, I'll request that right away.
992
« on: June 21, 2011, 02:40:27 pm »
Woah Stefan, that's looking awesome, finally very good job, +1!! I won't try the game as I don't have a 68K calculator, but the screenshots look great, I also like the way you organized the second screenshot (lots of screenies packed together). I checked the folder and well, as expected there are lots of images, but I guess that's a limit of Basic, but even though I think you did a very good job. Oh and the art/graphics look good, nice images there
993
« on: June 21, 2011, 01:45:08 pm »
While it is sad that this has to come a week earlier due to recent events, I also must admit it is necessary, unfortunately, but that I hope it will work and effectively make Omnimaga a more friendly community.
The recent events showed us that some work still needs to be done when it comes to IRC and Forums Moderation, so I would also use this opportunity to ask that an IRC Bots links the rules to users who have been warned such as the people who were warned recently. This is a good measure with the objective of reminding these people that such acts cannot be repeated.
In addition, what happened last night should have never happened, once again, in my honest opinion, because someone (an IRC op) should have kicked the people who were bashing languages from IRC, instead of letting it happen and have DJ O warn those people through PM some time later. If the action was taken immediately it would not only show other people an example and stop the problem right away. Kicking is not a big issue, because people can come back again and I am sure that whomever was kicked would just stop the discussion right there and change the subject.
Finally, I'd like to say that I was one of the persons included in the last night events and so I also have to say, that if I had been kicked, I would have stopped the discussion and just give it up. Seriously, I think kicking and warning is more effective than banning. Especially because in my case, my next ban will be Permanent Ban.
Thank you for your attention.
994
« on: June 21, 2011, 01:04:12 pm »
The tutorial in the tutorial page has a few errors with the BB Code, like lack of code tags and has a huge space below tutorial. Thanks for your attention
995
« on: June 21, 2011, 08:11:39 am »
Good job, its very clear for beginners It demonstrates perfectly how much more easy it is than TI's tool which pastes the result to the clipboard.
I use this tool constantly, and you can't program something to work faster. Good job Debrouxl, Adriweb and ExtendeD! (and also David for making this vid
Thanks a lot Jim Bauwens, and yes all credit for Lua>TNS Program for Debrouxl, Adriweb and ExtendeD. I'm looking forward for what's coming up from ExtendeD with ndless 3, there's about to be a revolution and then TI has to give up. ... I' hope...
I am also looking forward for Ndless 3. But for now I have to stick for what I got, and it's Lua, but as soon and if Ndless 3 comes out, I will start coding in C for the Nspire.
996
« on: June 21, 2011, 05:19:12 am »
I'm just writing this to say "I'm sorry" to everyone on Omnimaga, especially those on IRC yesterday when I was on. I apologize for being a jerk and bashing NLua in a way that is considered trolling. I apologize to anyone whose feelings I may have hurt. I really blew it
I was also present during this event and I also bashed Lua due to indexes starting at 1. I also have to apologize to everybody who likes Lua or even people who felt uncomfortable with me bashing Lua. Sorry everybody, I also will make sure this doesn't happen again, neither with me nor with anybody I see doing this on IRC/Forums.
997
« on: June 21, 2011, 04:32:11 am »
So I haven't been noticing many updates on projects lately, who's still participating? Did anyone give up? I hope not I'm going to enter if I can finish my game fast enough, it is a mode 7 style racer for Nspire. Do I have to make sure that my program works on touchpad calcs, (?) because I don't have one.
I think it should work on both, but I don't know if the rules say anything about it.
998
« on: June 20, 2011, 04:14:42 pm »
Very nice Keoni, I think this is a very cool project Also I love the Apple logo
999
« on: June 20, 2011, 03:38:57 pm »
Now I think that an OS that would work for both tablets and computers would be UNR 10.10, but that's just my opinion
I think Unity's just a couple steps away from being an awesome tablet OS. I mean you can already drag the dock around and everything!
Dragging the Dock around? I don't really care about that, I care about the search and the apps and the stuff, Unity is indeed a good example for a Table OS. As long as it runs C/C++ Programs as Apps
1000
« on: June 20, 2011, 03:28:52 pm »
"blocks" ? Either I'm stupid, or I don't understand why you're trying to access to a nil table ... In the case you wrote "a" instead of "blocks", it should return "1", not "2" because the Lua is in base 1 (contrary to C/C++/PHP/etc ... in base 0)
Oh my god, I'm so stupid, aren't I? Oh my god, I should really just get some sleep as wow, how did I miss that? Off to sleep, thanks. Either way, check this out: a = {{1,2},{3,4}}
print(#a)
for i=0,i<(#a),i+1 do print(a[i][0]) end I get as output: 2 lua: testing.lua:8: attempt to compare nil with number stack traceback: testing.lua:8: in main chunk [C]: ?
i=0, number #a, number i+1, number (I don't even have to set this, as it's default, but I get the same error when I don't put it) What's wrong here, then? Thanks.
1001
« on: June 20, 2011, 01:25:59 pm »
a = {1,2} print(blocks[1]) --Should return "2", but returns "table: 0x1151460" I really don't know what the problem is here, how to return the index of an array? Thanks
1002
« on: June 20, 2011, 11:35:41 am »
By the way, this deserves a News in Omni (I think there was already one) and a ticalc.org one too
1003
« on: June 20, 2011, 08:39:25 am »
"Microsoft is obviously trying to learn from Apple, but they clearly don't understand why the iPad runs iOS, and not Mac OS X."
1004
« on: June 20, 2011, 05:14:17 am »
I've heard that I can create APPs of BASIC-programms with basicbuilder. I made it but it was no .8xk-file (TI-APP). It was a .hex-document. Then I've read that I can convert this into an APP with TI83+ Flash debugger. It was an APP, but on the virtual TI in Flash Debugger. I've tried to export the APP, but now I've got a .clc and a .83d (TIConnect Graph Database) I can't open these files.
How to create an APP of this?
Was the .hex document ASCII? If yes, try saving it as .8xk? No, in the FlasDebugger directory, in Utils, you have Wappsign. Use it to convert your .hex file. (you'll need the 0104 key, but I think it is with it)
Hm, maybe Hayleia's option is better
1005
« on: June 20, 2011, 05:06:40 am »
Draw a triangleInput: Graphics Context, x, y, length of side Result: Draws a triangle at (x,y) in the screen with each side having length of l function drawTriangle(gc,x,y,l) gc:drawLine(x,y,x+l,y) gc:drawLine(x, y, x+(l/2), y-(l*0.5)) gc:drawLine(x+(l/2), y-(l*0.5), x+l, y) end
All the sides of the triangle are of equal length and the (x,y) coordinates are of the left point of the triangle. Now, I know this is not very hard math (simple trigonometry) but I think it might be useful for someone Any optimizations? Here's how it works:
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