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Topics - epic7

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16
Site Feedback and Questions / A few un-updated things
« on: December 03, 2012, 08:01:43 pm »

Shouldn't support staff be on here? Also, I thought lobster was changed to president :P

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Also, I believe that manager had been replaced with admin

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Jim Bauwens is also an editor

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Runer112 is also anti-riot

17
Music Showcase / Epic7's Music Stuff
« on: November 30, 2012, 11:46:16 pm »
Yay! I've finally made a music topic! :P
So, here I'll post any of my performances, arrangements, and compositions.
I'm going to start recording the piano pieces I learn, and I'm gonna start to try to compose some stuff of my own. :D
I do have one video already that I just finished tonight:

Gerudo Valley (originally from Ocarina of Time)

18
Computer Projects and Ideas / ESCAPE: The Entity
« on: September 29, 2012, 11:03:13 pm »
After taking a long break, now I'm starting a new project and it will be made in Unity3d. (This one will be finished, unlike a few of my other ones :P)

So, as the title says this game is caleld "Escape: The Entity." I got the idea for Escape from Slender, and I put a few aspects from Slender into this game. For example, when you get closer to the enemy, the ambience intensifies, kind of like in slender each time a page is picked up.

This game takes place in some kind of underground dungeon, where you have to return to the surface before you are caught by The Entity. You'll have to pass through many obstacles like puzzles and parkour to get out.

Now, I present to you a preview video of my game! Note that the preview is obviously an early version; I just started about a week ago.


Click here to play the pre-alpha versions if you want. (versions usually updated every day or two)

19
Minecraft Discussion / Epic7's Minecraft Server
« on: May 01, 2012, 04:18:28 pm »
My server is now back online, and I'm putting on a bunch of plugins and building some new stuff, like a mob arena.  :w00t:

The address is:
epic07.sytes.net:25583

20
Calculator C / Some questions on Ndless/nRGBlib
« on: February 25, 2012, 10:45:21 pm »
I just started making programs with nRGBlib and ndless today, so I'm a beginner with it.

I started making Pong as my first mini-project and I now have a few questions.

If anybody can answer some, I'd really appreciate it :thumbsup:
(Also i mention drawStr in this, and I'm not really sure if I'm remembering the correct name of that function :P)

First, how could the addition of this line cause my calc to crash? ???
yvel+=rmov;
Both of those are defined and have values, but I have no clue why that wouldn't work. Does it depend on the code around it or something?


How can rand() work while using nRGBlib? It gives me errors. After I showed Levak my error (here),he said that there's a conflict between rgblib's rand and yagorto's one. So I guess that means RGBlib has a rand too?

In nRGBlib,  what would you use to display an integer? I only know of drawStr and I don't think that works for it... Also is there perhaps a %d thing like in printf?

For the 4th and 5th arguments of drawStr, what do they do? Size?

And so I can be clear on how to use RGBlib, is there some sort of guide I can use that says all the functions?

21
Minecraft Discussion / Minecraft server help [SOLVED]
« on: January 15, 2012, 06:12:42 pm »
Does anyone here know how to make a minecraft server?

I used this:
http://portforward.com/english/routers/port_forwarding/Linksys/E3000/Minecraft_Server.htm
to help.

I think I've succesfully set up a static ip adress, and I copied exactly what it said to do in the port forwarding menu.

But when I checked here, it said the port was closed D:

I tried to use my external ip anyways to connect to minecraft, but of course, it failed.

(minecraft_server says "Disconnecting Epic07 [/192.168.1.1:61252]: Outdated server!")


Is there anyone with experience with this?

22
TI-Nspire / [Lua] Mancala
« on: January 06, 2012, 07:24:19 pm »
I'm making mancala and in color for my first lua project  :w00t:

I've got about 100 lines done so far, but I don't have any screenshots because I haven't made the game board since I heard ti image is extremely slow, and I fail at using drawing with drawRect, drawArc, etc.

Here it is on wikipedia if you're unfamiliar with the game.

I just started yesterday, so there isn't that much to post about it yet :P

Once I'm able to find a way to make the game board, I'll add some screenies of The Game :)

23
Minecraft Discussion / About Minecraft
« on: December 03, 2011, 05:54:08 pm »
Ok, I just got minecraft today since its really popular among my friends.

It sorta seems like roblox, which I once got addicted to :P

All I knew how to do was walk around and smash blocks, and eventually somehow die. Is there anything more to it than that?

I hope so :P


24
Humour and Jokes / Funny things that happened to you today
« on: December 02, 2011, 10:46:55 pm »
Funny things that happened to you today!
Today,

My math teacher discussed the Side Angle Side postulate.
"It always goes Side Angle Side spelling out SAS"
"However, it has to be way."
"For example, you can't do Angle Side Side. "
"That spells Ass. It doesn't work"
The class cracked up. :P


25
Other Calculators / RoboGun
« on: December 02, 2011, 06:14:28 pm »
RoboGun



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=751

RoboGun                                                                                                                         
Attention: Yeong says the app doesn't work. Unfortunately, I won't include the no shell program since its crashing on my calc with fullrene. The working veresion included is for DoorsCS. I still have the app included since it still works on my calc and on wabbit.

By Epic7
Version 1.1.6
12/1/11


CONTROLS:
Arrows:---------------- Move
Alpha------------------ Look left
X,T,Θ,n---------------- Look Right
2nd:------------------- Shoot
0:---------------------- Bombs
Enter:----------------- Goto upgrade menu
Clear:----------------- Quit
Sto->:----------------- Save

Shoot the enemies with your gun to earn money and upgrade your weapon.
You have 1 bomb for each round that wipes the screen of enemies.

26
Other Calculators / RoboGun
« on: November 28, 2011, 06:11:51 pm »
RoboGun

Link here, but according to Yeong, the app doesn't work

RoboGun                                                                                                                         
By Epic7
Version 1.1.5
11/28/11


CONTROLS:
Arrows:---------------- Move
Alpha------------------ Look left
X,T,Θ,n---------------- Look Right
2nd:------------------- Shoot
0:---------------------- Bombs
Enter:----------------- Goto upgrade menu
Clear:----------------- Quit
Sto->:----------------- Save

Shoot the enemies with your gun to earn money and upgrade your weapon.
You have 1 bomb for each round that wipes the screen of enemies.


I guess getting a download approved automatically makes a new topic.

I'm going to get fullrene and make a program, too.

Screenie:

27
General Calculator Help / Multiple Calc Problems
« on: November 26, 2011, 12:26:54 pm »
 :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:  :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:  :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
First, compiling to an app with axe didnt work, then I got a ram clear while opening an archived source code, then doors screwed up while garbage collecting, and fourth, I tried to transfer a program, which didnt work.

Thepenguin77 told me to see his tutorial, and the first thing it said to do is ram clear. I created a group file to store my programs in and after ram clearing, I got memory errors upon ungrouping.

I figured I'd have enough ram left because I just cleared it all...

I had more ram then how much the group file was. I archived whatever the group file had managed to succesfully ungrouped and still go the same error.
 :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:  :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:  :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:

28
TI Z80 / Grappler!
« on: November 25, 2011, 12:24:26 pm »
Grappler: Hook Champ for Calculator

This game's kinda like Hook Champ where a guy grapples to a block above him and swings around through the level until a giant demon thingy catches up and eats him.


Old screenies



Early version of tilemap and enemy:



If you've never heard of Hook Champ, this is what it looks like.

29
Axe / HELP with game
« on: November 24, 2011, 09:55:36 pm »
Im making a game where a guy has a grappling hook and swings from the ceiling.

I had a lot of determination, but not getting the code right mixed with the annoying perpetual yells of my brothers has made me give up eventually.

Every thing pretty much works. Except for the line that is the rope of the grappling hook

(indented from croquette)

   If (getKey(54))*((H=0)+(H>40))*(B=0) ;Checks if ready
      X->S ;Stores X,Y, and Right/left to a new variable
      Y->T
      R->theta
      Repeat pxl-Test(S,T) ;S and T are the rope's top coordinates
         T--
         If theta ;If going right
            S++
         Else
            S--
         End
      End ; That moves the top of the rope up and to an angle in the player's facing direction until it hits something
;Some other stuff
End

It later draws the line with
Line(X+7,Y,S,T)

Any more code needed, just ask.
Help is desperately needed would be highly appreciated :)

The problem, is that when the player is in the air and grapples to the ceiling again, S seems to fall behind X, instead of going in front of it.

Also, sometimes it grapples to the floor, but that probably needs some signed << >> stuff to fix.

30
TI Z80 / Statues
« on: November 20, 2011, 05:53:14 pm »
Statues is a puzzle game I'll begin making.

You are a person and your goal is to guide 2 statues to their destination. If you go up, the white statue will do what you do and go up. However, the black statue will go down. Once you guide the statues to their destination, you win!

Here's a screenie of the gameplay grid so far.  :w00t:

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