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Gaming Discussion / Re: Omnimaga Steam Group
« on: December 21, 2011, 07:23:46 pm »
Mine is epic7!
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Gaming Discussion / Re: Omnimaga Steam Group« on: December 21, 2011, 07:23:46 pm »
Mine is epic7!
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TI Z80 / Re: Grappler!« on: December 21, 2011, 06:55:09 pm »
I did it, but it fails <.<
It gets frozen and I have to pull a battery. Methinks the while statement screwed up and won't ever be false, causing infinite loop. But however, the tilemap should show up if everything else does... Actually, it never should virtual pxltest until the player moves. The only one that works when the player is moving still uses the regular pxl-test (which I forgot to change) and it used to work. 1248
TI Z80 / Re: Axe Interpreter« on: December 21, 2011, 06:34:54 pm »
How will getKey work with computer keys?
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Axe / Re: how to jump?« on: December 21, 2011, 05:42:30 pm »
Oh, ok. I dont really know too much about optimizing anyways
(That would be epic if squidjetx made a second guide ) But he should use the D*8+Pic0 thingy, thats always good to use. 1251
Axe / Re: how to jump?« on: December 21, 2011, 05:36:18 pm »
Allow me to optimize/shorten a bit
Code: [Select] :.JUMP
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General Discussion / Re: Drummers or other musicians, somewhere?« on: December 21, 2011, 04:01:22 pm »
Oh. People were saying it in school so I was like
BUILDER, NOW OMNI, NOW FRIENDS? LOLWAT? 1253
Axe / Re: Axe Q&A« on: December 21, 2011, 03:53:07 pm »
Can Z-Test be used to go to subroutines?
Like doing 1->A Z-Test(A,1 Disp "World" ;returns here after subroutine Return Lbl 1 Disp "Hello" Return And have it display Hello world? 1255
General Discussion / Re: Drummers or other musicians, somewhere?« on: December 21, 2011, 03:43:49 pm »* epic7 watches Lol, I love that video now What is with the "took an arrow to the knee" stuff? 1256
Axe / Re: how to jump?« on: December 21, 2011, 03:40:42 pm »
I need to use virtual pxltesting.
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Axe / Re: how to jump?« on: December 21, 2011, 03:37:22 pm »
I was going to show my collisions for more realistic gravity, but mine aren't perfectly functioning so....
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Axe / Re: how to jump?« on: December 21, 2011, 03:29:21 pm »
I could give grappler's current subroutines. They use pxl-test (which I need to change) but a more complicated way, which I could simplify for simple gravity and post here.
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Axe / Re: how to jump?« on: December 21, 2011, 03:25:20 pm »
Collision with what type of gravity, and collisions on all sides?
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