Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - epic7

Pages: 1 ... 82 83 [84] 85 86 ... 161
1246
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 21, 2011, 07:23:46 pm »
Mine is epic7! :P

1247
TI Z80 / Re: Grappler!
« on: December 21, 2011, 06:55:09 pm »
I did it, but it fails <.<

It gets frozen and I have to pull a battery.

Methinks the while statement screwed up and won't ever be false, causing infinite loop.

But however, the tilemap should show up if everything else does...

Actually, it never should virtual pxltest until the player moves.
The only one that works when the player is moving still uses the regular pxl-test (which I forgot to change) and it used to work.

1248
TI Z80 / Re: Axe Interpreter
« on: December 21, 2011, 06:34:54 pm »
How will getKey work with computer keys? :P

1249
TI Z80 / Re: Seeker
« on: December 21, 2011, 05:45:05 pm »
I'll try the download :)

1250
Axe / Re: how to jump?
« on: December 21, 2011, 05:42:30 pm »
Oh, ok. I dont really know too much about optimizing anyways :P
(That would be epic if squidjetx made a second guide :P)
But he should use the D*8+Pic0 thingy, thats always good to use.

1251
Axe / Re: how to jump?
« on: December 21, 2011, 05:36:18 pm »
Allow me to optimize/shorten a bit :P

Code: [Select]
:.JUMP
:[1C141C080C081C22]→Pic0MR
:[3828381030103844]
:1→D-1->J
:40→X
:55→Y
:Lbl 1
:Line(0,63,95,63)
:Line(0,,,63)
:Line(95,0,95,63)
:Line(0,,95,0)
:Line(0,50,25,50)
:Line(25,50,25,63)
:Line(70,50,95,50)
:Line(70,50,70,63)
:Repeat getKey(15)
:If getKey(2) and (pxl-Test(X,Y+7)≠1)
:X--
:2→D
:End
:If getKey(3) and (pxl-Test(X+7,Y+7)≠1)
:X++
:1→D
:End
:If getKey(4) and (pxl-Test(X+1,Y+8) or pxl-Test(X+8,Y+8) and (S≠1))
:15→J
:End
:If J>0
:Y--
:J--
:End
:If (pxl-Test(X+8,Y+8) or pxl-Test(X+1,Y+8)=0) and (J=0)
:Y++
:End
:For(Z,0,1)
:Pt-Change(X,Y,D*8+Pic0MR
:!If Z
:DispGraph
:Pause 20
:End
:End
:End

1252
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 21, 2011, 04:01:22 pm »
Oh. People were saying it in school so I was like
BUILDER, NOW OMNI, NOW FRIENDS? LOLWAT?

1253
Axe / Re: Axe Q&A
« on: December 21, 2011, 03:53:07 pm »
Can Z-Test be used to go to subroutines?

Like doing
1->A
Z-Test(A,1
Disp "World" ;returns here after subroutine
Return
Lbl 1
Disp "Hello"
Return

And have it display Hello world?

1254
TI Z80 / Re: Axe Interpreter
« on: December 21, 2011, 03:50:05 pm »
Exe file yet?

1255
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 21, 2011, 03:43:49 pm »
* epic7 watches
Lol, I love that video now :P

What is with the "took an arrow to the knee" stuff?

1256
Axe / Re: how to jump?
« on: December 21, 2011, 03:40:42 pm »
I need to use virtual pxltesting.

1257
Axe / Re: how to jump?
« on: December 21, 2011, 03:37:22 pm »
I was going to show my collisions for more realistic gravity, but mine aren't perfectly functioning so.... :P

1258
Axe / Re: how to jump?
« on: December 21, 2011, 03:33:31 pm »
For pxl-testing?

1259
Axe / Re: how to jump?
« on: December 21, 2011, 03:29:21 pm »
I could give grappler's current subroutines. They use pxl-test (which I need to change) but a more complicated way, which I could simplify for simple gravity and post here.

1260
Axe / Re: how to jump?
« on: December 21, 2011, 03:25:20 pm »
Collision with what type of gravity, and collisions on all sides?

Pages: 1 ... 82 83 [84] 85 86 ... 161