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Other Calculators / Re: A strange nDoom photo
« on: December 20, 2011, 03:16:02 pm »The game this evening is to guess what I am preparing for you.
Looks like the sky.. . On mars or something
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1291
Other Calculators / Re: A strange nDoom photo« on: December 20, 2011, 03:16:02 pm »The game this evening is to guess what I am preparing for you. Looks like the sky.. . On mars or something 1292
Axe / Re: Axe Q&A« on: December 19, 2011, 11:10:42 pm »Only if you are storing to a one-byte value.Please do. Everything I know on optimizing is from that 1293
TI Z80 / Re: Seeker« on: December 19, 2011, 11:07:58 pm »
As much criticism as possible. Well, you've never released a download to the public, that might help people
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Miscellaneous / Re: Anyone play airsoft?« on: December 19, 2011, 10:14:26 pm »
I have, but not recently.
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Music Showcase / Re: Frantic (A Piano/Trumpet Work)« on: December 19, 2011, 10:13:22 pm »
Put the midi into musescore!
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Axe / Re: Axe Q&A« on: December 19, 2011, 09:56:16 pm »Oh I think I've been doing thatI have a question: why doesn't this code work? (It compiles, but it glitches on me)(I just had this happen to me too and I spent a couple of hours before getting Runer's help and facepalming.) I've noticed a few bugs in my game so I'll check for those For that and 0-> Is that supposed to be more optimized than 0-> 1297
Other / Re: z88 RAM/ROM prices (30 years ago)« on: December 19, 2011, 09:38:41 pm »
Ti sold laptops?
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Other / Re: z88 RAM/ROM prices (30 years ago)« on: December 19, 2011, 09:02:37 pm »
Thats not USD, right?
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TI Z80 / Re: Grappler!« on: December 19, 2011, 08:31:22 pm »Ok, I'll replace my pxl-tests and eventually post the outcome, hopefully good 1301
TI Z80 / Re: Grappler!« on: December 19, 2011, 08:23:45 pm »
So then
If {r2/8*W + (r1/8)+L1} Will check collision? 1302
Gaming Discussion / Re: Omnimaga Steam Group« on: December 19, 2011, 08:22:22 pm »Where'd you get that? I want one! 1303
TI Z80 / Re: Grappler!« on: December 19, 2011, 08:18:45 pm »
So... What do I do if I have no scenery?
Wait... Do empty 00 tiles count as scenery? 1304
TI Z80 / Re: Grappler!« on: December 19, 2011, 08:13:48 pm »
So for L1 do instead
[lotsa hex]->L1 But I'll have many different tilemaps, so they can't all be stored to L1... r1 and r2 are the player coordinates from the top left corner of the map, not the coordinates on the screen, correct? If I have no scenery, N will start at 0, so then it will check if it is less than 0?? 1305
Gaming Discussion / Re: Omnimaga Steam Group« on: December 19, 2011, 07:48:33 pm »
Joined the group and made Steam account!
Downloading TF2. 1 gigabyte down, 9 to go! |
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