1306
TI Z80 / Re: Grappler!
« on: December 19, 2011, 07:35:32 pm »
Question Bombardment:
So copy gdb to L1?
Do I need masks if I only have a few triangle tiles that will be fully solid?
I don't understand what N is for.
Do X and Y need to be in r1 and r2?
Do I need to divide X (or r2) by 256 if its inflated?
W is tilemap width (in tiles) right?
So copy gdb to L1?
Do I need masks if I only have a few triangle tiles that will be fully solid?
I don't understand what N is for.
Do X and Y need to be in r1 and r2?
Do I need to divide X (or r2) by 256 if its inflated?
W is tilemap width (in tiles) right?