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Messages - epic7

Pages: 1 ... 86 87 [88] 89 90 ... 161
1306
TI Z80 / Re: Grappler!
« on: December 19, 2011, 07:35:32 pm »
Question Bombardment:
So copy gdb to L1?

Do I need masks if I only have a few triangle tiles that will be fully solid?

I don't understand what N is for.

Do X and Y need to be in r1 and r2?

Do I need to divide X (or r2) by 256 if its inflated?

W is tilemap width (in tiles) right?

1307
TI Z80 / Re: Grappler!
« on: December 19, 2011, 07:28:35 pm »
I might have to make all blocks solid for doing pxl-tests unless I find a better way....

Textured blocks are what's causing me to get stuck in bricks I think.

After that, I'll still have to tweak my subroutines.

Also, made a userbar in paint!
|
V

1308
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 07:04:57 pm »
I'll help you! :P
Although some of the speeds of the piece are physically impossible :P

1309
Miscellaneous / Re: What is your signature?
« on: December 19, 2011, 07:00:12 pm »
Project stuff, grappler userbar and flyingfisch asked me to put in "this code" which I did in very small letters.

1310
Other Calculators / Re: zcontest basic judges headquarter
« on: December 19, 2011, 06:15:50 pm »
I got a score of around what I expected for a game like robogun.
Grappler will be a lot better :D

1311
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 06:12:13 pm »
Piano for about 8 years since around first grade.
* epic7 is learning the Minute Waltz and grande valse brilliante in a minor since he is a Chopin fan

1312
Miscellaneous / Re: Userbars: Do you make any?
« on: December 19, 2011, 05:03:23 pm »


:D Made it in paint.

1313
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 04:54:05 pm »
What instrument do you think I play. :P

1314
TI Z80 / Re: Grappler!
« on: December 19, 2011, 04:41:57 pm »
Thanks! And... What ropes? :P
(You mean how grappling hooks use rope?)

1315
The Axe Parser Project / Re: Axe Parser
« on: December 19, 2011, 03:29:59 pm »
Ah, Ive found a place where I can use Z-Test :D

1316
TI Z80 / Re: Grappler!
« on: December 18, 2011, 10:43:43 pm »
Ok, I wrote some subroutines for the collisions. It works, but there are many bugs such as falling through floors or getting stuck in walls. Also the enemy seems to kill you immediately if you start moving as soon as the loop begins :P

There are also lots of other screw ups that show up occasionally. 

Thanks for the collision idea, leafy!

1317
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 18, 2011, 10:27:37 pm »
Stop coveriyour face with your hands and GET OVER IT.

Im tired of all this work even though I don't have that much.

1318
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 18, 2011, 10:08:23 pm »
Lie underwater.

I have a test Tommorow.

1319
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 18, 2011, 10:06:55 pm »
DJ_O tells of a Game that takes up 0.8 terabytes.

1320
Miscellaneous / Re: Any speedcubers here? ;D
« on: December 18, 2011, 10:04:09 pm »
I've never solved one.
Time = >9000 millennia.

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