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Messages - epic7
Pages: 1 ... 90 91 [92] 93 94 ... 161
1366
« on: December 16, 2011, 10:07:15 pm »
Yeah, I know that, but I just wanted to try to move one line in a for loop out of the for loop, and see if it works.
It seems like it has to be in the loop though.
1367
« on: December 16, 2011, 10:01:47 pm »
Jumping isnt really that bad. Saintrunner: [FFFFFFFFFFFFFFFF]->Pic1 56*256->Y 0->X->V->W->A->B->J Repeat getKey(15) If getKey(54) -256->W 256->V 8->B End If Y/256>57 ;simple collision 56*256->Y 0->A->B->V->W End V+A->V+X->X W+B->W+Y->Y Pt-On(X/256,Y/256,Pic1) DispGraphClrDraw End Where X,Y are coordinates V,W are velocities A,B are accelerations I need to figure out my collisions before I start making the tilemaps have obstacles.
1368
« on: December 16, 2011, 09:52:50 pm »
Speed. I only have 6mhz.
1369
« on: December 16, 2011, 09:52:14 pm »
Can you explain how that works?
1370
« on: December 16, 2011, 09:49:34 pm »
I'm not sure if it could be out of the loop to optimize, but it seems like it could...
1371
« on: December 16, 2011, 09:44:20 pm »
Does 0-(S^8)->D Have to be inside the loop?
1372
« on: December 16, 2011, 09:12:13 pm »
How would I learn tilemapping/scrolling for a platformer? I don't know how to adapt the ones in the tutorials section to make it work.
I found it difficult to follow Yunhua's tutorial I learned it from aeTIos and butts. But, I'll show you how it works.
1373
« on: December 16, 2011, 06:23:23 pm »
Go to school.
TOASTER, Y U NO MAKE NYAN CAT?
1374
« on: December 16, 2011, 06:06:50 pm »
How would I combine two strings, such as "Hello "->Str1 "World!"->Str2 .A guess Str2->{Str1+6} Text(1,,Str1) .^ would that work?
1375
« on: December 16, 2011, 05:57:11 pm »
Buy some new clothes.
I want moar money.
1376
« on: December 16, 2011, 05:56:29 pm »
Do the tokens need to be on that list to work?
1377
« on: December 16, 2011, 05:54:49 pm »
Use dynamite.
I ain't got no pancake mix.
1378
« on: December 16, 2011, 05:47:25 pm »
Yeah, I'll add Y.
Also, do you have the link for the tilemap compression thingamajig?
Anyone know how to do pxl-testing for the collisions? Or is there maybe an easier way for using a tilemap?
1379
« on: December 16, 2011, 05:04:42 pm »
Oh (I forgot where this topic was and what it was called so I searched "Uncle BlakPilar") * epic7 downloads Token descriptions coming eventually?
1380
« on: December 16, 2011, 05:00:25 pm »
Im going to get one too! For christmas, so a bit over a week. LUA NOOB BUDDIES!
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