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Messages - epic7

Pages: 1 ... 91 92 [93] 94 95 ... 161
1381
Axe / Re: New Tilemapping Tutorial With Example
« on: December 16, 2011, 04:24:32 pm »
Wabbitemu is a program I think is normally used for screenies.

(I also think code example might help more :P)

1382
TI Z80 / Re: Grappler!
« on: December 16, 2011, 03:58:18 pm »
Thanks!
I don't have full (not on 83+BE right?) so its stuck at 6mhz

Like I said before the length of a loop was
.033
Then with tilemap tripled to
.095
Then with optimizations it got down to
.063 (shown on screenie)
Now, I made it so that the tilemap updates every other loop, which gets it to
.43
However, movement is a little bit irregular since the frames each display after a different time :P
But it doesn't make it look bad.

Screenie:
*this is to show the speed of the game, not how much my tilemap screw up when the guy goes too far*

Its faster on calc.

1383
The Axe Parser Project / Re: Features Wishlist
« on: December 15, 2011, 10:22:02 pm »
I knew it would be something more complicated then just collision :P

Like physics and stuff with colliding? In that case, ask the physics guru :p




1384
The Axe Parser Project / Re: Features Wishlist
« on: December 15, 2011, 10:17:10 pm »
Just collisions??
What I've always done was
If abs(X-A)<8
If abs(Y-B)<8
.when object X,Y and object A,B collide
End
End

1385
I'll just download and experiment :P

Wait, what email?

1386
Custom tokens?
Is there a guide or something for byte value stuff like 0x33?

And also I could change things like
Bitmap(
To
Bigsprite(
? :P



1387
TI Z80 / Re: Grappler!
« on: December 15, 2011, 09:46:32 pm »
It's faster on calc, but the speed is around 5 seconds to walk across the screen. 

Next up, collisions

Then enemy coding

Then I can start a couple levels

1388
TI Z80 / Re: Grappler!
« on: December 15, 2011, 09:16:50 pm »
Screenies attached

1389
Sprite maker does more than 8x8?

1390
Thank you, Uncle BlakPilar!

Whats an IDE? Code editor?

1391
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2011, 08:15:56 pm »
2561: You went to Soviet, Russia where Roll Ricks you.

1392
The Axe Parser Project / Re: Features Wishlist
« on: December 15, 2011, 07:43:17 pm »
Maybe auto-backup for libraries.

1393
Axe / Re: Axe Q&A
« on: December 15, 2011, 05:11:12 pm »
Is there to do this, but with bitmaps?
[...]->Pic1
[...]
[...]
Pt-On(A,B,Z*8+Pic1)

Just replace the 8 with the size of the bitmap data in bytes
What's the size of a 24x24 bitmp?

1394
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2011, 05:02:20 pm »
2553: You wish that Omnimagism was a religion.
2554: You pwn everybody in computer class.

1395
Miscellaneous / Re: Random Project. Come join in.
« on: December 15, 2011, 04:24:18 pm »
Code: [Select]
:.THEGAME
:.SMILE SPRITE
:[3C42A581A599423C→Pic1S
:.Bitmap
[18181DC00038E000F9FF80FFFFC05FFFF00F7C180E7C0C1EFC6E1EFC6E3E7C0E7FBE1F7F9FFF7F1FFE7F43FC7FC2D87FD8023FD25E3FF3FE1FFFFC0FFFF807FFF003FFE000FFC0003F00]->Pic666
:Fix 5
:For (A,0,5)
:Text(0,A*6,"You will lose the Game...")
:End
:DispGraph
:Text(0,64,"Eat Netham
:DispGraph
:Pause 1234
:.Clears the Screen
:Asm(EF4045
:0->X
:Repeat Getkey(15)
:.Randomize coordinates
:rand^41->Y
:Bitmap(X,Y,Pic666)
:Dispgraph
:If getKey(42)
:TEH()
:If getKey(54)
:TY()
:End
:If getKey(3)
:LOL()
:End
:If getKey(41)
:L1()
:End
:Lbl L1
:ClrDraw
:Text(0,0,"YOU ARE A SMILEY
:Text(0,8,"FLY AROUND!
:Pause 2000:20→A→B:ClrDraw
:Repeat getKey(15)
:Pt-On(A,B,Pic1S
:DispGraphClrDraw
:rand^89->A
:Rand^57->B
:Pause 123
:End
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"
:Pause 1800
:ClrDraw
:.Code for flames incoming
:[FEFDFBF7EFDFBD7F]->Str1
:Line(0,63,95,63   
:Repeat getKey(15) 
:For(F,L6+12,L6+767
:{F} and {rand^8+Str1}->{F-12}
:End
:DispGraph
:End
:Fix 4
:Return
:LOL()
:. Jetpack dude!
:[0004EAF430C84080]->Pic7
:64->Y
:0->X
:Repeat Y<<1
:Y--
:X++
:Pt-On(X,Y,Pic7)
:DispGraphClrDraw
:End
:Return
:Lbl TEH
:. Put something here!
:Return

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