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Miscellaneous / Re: Random Project. Come join in.
« on: December 15, 2011, 04:15:35 pm »
Oh, right.
But will that work with the bitmap?
* epic7 gets getcalc mixed up
But will that work with the bitmap?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1396
Miscellaneous / Re: Random Project. Come join in.« on: December 15, 2011, 04:15:35 pm »
Oh, right.
* epic7 gets getcalc mixed up But will that work with the bitmap? 1397
Miscellaneous / Re: Random Project. Come join in.« on: December 15, 2011, 04:00:12 pm »
Will appvOMNIMAGA exist tho? Or add something in there to create it
Also can a bitmap be 1337 bytes? 1398
TI Z80 / Re: Banana Editor/HCONVERT« on: December 15, 2011, 03:55:48 pm »
I might use the tilemap editor. Is that in banana?
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Humour and Jokes / Re: If there was tech support in botswana...« on: December 14, 2011, 10:56:50 pm »
LOLWUT?
LOLWUT=6.5. 1400
Axe / Re: Axe Q&A« on: December 14, 2011, 10:46:30 pm »
Is there to do this, but with bitmaps?
[...]->Pic1 [...] [...] Pt-On(A,B,Z*8+Pic1) 1401
Humour and Jokes / Re: If there was tech support in botswana...« on: December 14, 2011, 10:13:22 pm »
Pour diet sprite in it.
Given: Triangle ABC != Triangle DEF Prove: Triangle ABC = Triangle DEF 1402
TI Z80 / Re: Grappler!« on: December 14, 2011, 09:47:47 pm »
I don't want to mess around with tilting now , I just changed his eyes (which changes a lot of expression), and then tweaked the mouth.
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TI Z80 / Re: Grappler!« on: December 14, 2011, 09:39:37 pm »
I've had trouble with the sprite of the enemy eating the player
And I'll probably use that same sprite when he spits out the player as well. I might tweak it, since it looks like the enemy is shocked or something 1404
TI Z80 / Re: Grappler!« on: December 14, 2011, 09:37:48 pm »
Don't have time now for full screenie and code.
Second sprite for enemy: About to eat the player 1405
Axe / Re: Axe Q&A« on: December 14, 2011, 08:07:37 pm »
Ok. At least I already optimized some, from about 0.1 sec/loop to about 0.06 sec/loop from squidgetx's guide
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News / Re: nDoom for the CX at the horizon« on: December 14, 2011, 07:47:39 pm »
I was waiting for you to post a new about this ^.^
Looks awesome! 1407
Axe / Re: Axe Q&A« on: December 14, 2011, 07:43:15 pm »
I've heard bitmap is slow.
Is it still faster than using a For( loop of 8x8 sprites? (24x24 sprite) I need to optimize a lot My tilemap just attached a ball and chain to my program with my ti-83+ I don't think I can optimize enough... but I'll try for some 1408
Humour and Jokes / Re: If there was tech support in botswana...« on: December 14, 2011, 07:14:16 pm »
Program it.
My game is too slow. 1409
TI Z80 / Re: Grappler!« on: December 14, 2011, 07:10:10 pm »
Oh yeah. My little brothers use my computer account sometimes
I built a conversion program with Quigibo's code. Now I'll make sprites and bug butts about his code making my code slower than the code before the code was put in the code when I coded code. * epic7 lost Optimization progress: *approximate speed* Before tmap: 0.033 sec/loop After tmap: 0.095 sec/loop Optimization 1: 0.063 sec/loop Optimization 2: 0.0596 sec/loop Optimized, but still a lot slower than it was before 1410
TI Z80 / Re: Grappler!« on: December 14, 2011, 05:59:49 pm »
It was pretty easy to do that.
I shrunk down the size to 24x24 Then I changed all colors to either black or white I'm going to figure out how to convert them now |
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