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Messages - epic7
Pages: 1 ... 93 94 [95] 96 97 ... 161
1411
« on: December 14, 2011, 05:55:59 pm »
getcalc(something,bytes) Creates a new one but getcalc(something) Checks its existance. I noticed Statues' game board was a bit distorted when doing a RecallPic but was fine in Axe. So, I'll go put together that program
1412
« on: December 14, 2011, 05:49:02 pm »
Sounds similar to Yeong's program
:Return!If GetCalc("Str1",148)→S Does that mean there must be a Str1? Or does that create a str1?
Also when doing a recallpic after loading my pic, it is distorted... It seems... stretched and makes it demented. Dimentions 96x64.
1413
« on: December 14, 2011, 05:40:41 pm »
So do I I'll probably need more enemy sprites, one of it about to eat the player, and one of it eating the player.
1414
« on: December 14, 2011, 05:38:27 pm »
Nope, thats out of the loop (same conversation's going on in grappler topic ) I'll go get code I guess Fill(L5,5,0) 8->{L5} 24->{L5+1} GDB1->C Repeat getKey(15) ClrDraw 0-({L5}^8)->{L5+2} For(N,{L5}/8-1,{L5}/8+11) 0-({L5+1}^8)->{L5+3} For(D,{L5+1}/8-1,{L5+1}/8+11 If {D*24+N+C}->{L5+4} Pt-On({L5+2},{L5+3},{L5+4}-1*8+Pic0) End {L5+3}+8->{L5+3} End {L5+2}+8->{L5+2} End If getKey(41) {L5}++ End Any visible major unoptimizations?
1415
« on: December 14, 2011, 05:37:38 pm »
Lolnope. I'll have a lot of that stuff I don't even put it in the main program. I made a library 8xp to store all the data which is put in before the main loop.
1416
« on: December 14, 2011, 05:35:36 pm »
Like what? I don't think its displaying the entire tilemap at one time, but just what will be on the screen.
1417
« on: December 14, 2011, 05:34:51 pm »
You mean like [FFFFFFFFFFFFFFFF]->Pic1 [345647835678465]->GDB1 Type of stuff?
1418
« on: December 14, 2011, 05:24:24 pm »
I think appvBLAH->W {W} r->A {W+2} r->B {W+4} r->C I think appvBLAH->W {W}->A {W+1}->B {W+2}->C Works with 1 byte tho ALSO Are tilemaps usually slow? The speed of the program is about 25-35% the speed of what it was before
1419
« on: December 14, 2011, 05:02:11 pm »
Planning on making a double sized head?
1420
« on: December 14, 2011, 04:48:05 pm »
So, go to heck yes.avi now I hope my tilemapping will work. I'll compile and see how much it screws up, which it usually does on my first try of things * epic7 compiles EDIT: Ok tilemapping works, but not done. The speed is about a quarter of what it was before, so.......... Screenie Enemy is there I might want to make the guy actually walk But maybe if I speed it up again, it'll blur enough like it did before to make the player not really notice
1421
« on: December 14, 2011, 04:33:48 pm »
Changing S and T by 1 increments by 1 pixel at a time, right?
And width of map in tiles?
1422
« on: December 14, 2011, 04:26:39 pm »
Well, I need to find another way for 24x24s Putting them into a pic and uploading to calc distorts it Jacobly converted one of my big sprites but I don't want to bother him with another Or if I write down the binary for the 576 pixels then use a hex converter, but 576 seems like a lot
1423
« on: December 14, 2011, 04:09:05 pm »
Face cube to jumping bean to lightning cube
1424
« on: December 13, 2011, 09:37:30 pm »
Using the right dimentions? ALSO I got it to work with jacobly's hex!
1425
« on: December 13, 2011, 09:31:11 pm »
... yep
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