Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - epic7

Pages: 1 ... 94 95 [96] 97 98 ... 161
1426
TI Z80 / Re: Grappler!
« on: December 13, 2011, 09:29:49 pm »
Random pixels rather than the monster I wanted :/

1427
Other Calculators / Re: [GOOGLE CHROME] Omnimaga and Cemetech notifier
« on: December 13, 2011, 09:27:11 pm »
This is giving me a reason to download Chrome.

1428
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 09:25:16 pm »
Code: [Select]
:.THEGAME
:.SMILE SPRITE
:[3C42A581A599423C→Pic1S
:
:Fix 5
:
:For (A,0,5)
:Text(0,A*6,"You will lose the Game...")
:End
:DispGraph
:Text(0,64,"Eat Netham
:DispGraph
:Repeat Getkey(15):End
:.Clears the Screen
:Asm(EF4045
:.Will appvOMNIMAGA exist?
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(X,Y,Pic666)
:Dispgraph
:If getKey(54)
:TY(
:End
:If getKey(3)
:LOL()
:End
:
:Fix 4
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"
:Pause 1800
:ClrDraw
:.Code for flames incoming
:[FEFDFBF7EFDFBD7F]->Str1
:Line(0,63,95,63   
:Repeat getKey(15) 
:For(F,L6+12,L6+767
:{F} and {rand^8+Str1}->{F-12}
:End
:DispGraph
:End
:Fix 4
:Return
:LOL()
:. Jetpack dude!
:[0004EAF430C84080]->Pic7
:64->Y
:0->X
:Repeat Y<<1
:Y--
:X++
:Pt-On(X,Y,Pic7)
:DispGraphClrDraw
:End
:Return

1429
TI Z80 / Re: Seeker
« on: December 13, 2011, 09:18:42 pm »
Copying the main loop?
Well, for levels with a few unique vars
GAME(arg,arg,arg
Use some subroutine arguments,
Or, maybe use L1 and do this
GAME(level number)
In the loop, maybe use
{r1*amt_of_vars+L1}
{r1*amt_of_vars+L1+1}
{r1*amt_of_vars+L1+2}
And so on so you can use the same code and start out with new variables rather than re-making the loop
wait. so I need the space between those hex?
No.  You don't want spaces there; I included them only to make it easier to look at on the computer.
That's rather misleading; I almost put spaces :P

1430
TI Z80 / Re: Seeker
« on: December 13, 2011, 08:48:14 pm »
Multiple loops? Like wut?

1431
TI Z80 / Re: Seeker
« on: December 13, 2011, 08:40:15 pm »
Making levels?

1432
The Axe Parser Project / Re: Features Wishlist
« on: December 13, 2011, 07:44:04 pm »
Ooh, cool!

1433
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 13, 2011, 07:18:43 pm »

1434
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 13, 2011, 07:06:51 pm »
Shut it down.

I died

1435
Axe / Re: Axe Q&A
« on: December 13, 2011, 07:04:15 pm »
Does that mean I have to count aalll the numbers? :P D:

1436
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 13, 2011, 07:01:12 pm »
Rebuild it.

I want windows 9.14159265358979323846264338327950

1437
Axe / Re: Axe Q&A
« on: December 13, 2011, 06:54:30 pm »
Its 24*24

1438
TI Z80 / Re: Seeker
« on: December 13, 2011, 06:52:29 pm »
wait. so I need the space between those hex?
For bitmaps? Well, mine totally screwed up :P

1439
Axe / Re: Axe Q&A
« on: December 13, 2011, 06:51:37 pm »
BITMAP EPIC FAIL :P

Ok, so I did this
[2424(hex-from-yeongs-program)]->Pic8
Bitmap(1,16,Pic8)

1440
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:41:42 pm »
* epic7 downloads
* epic7 goes to check out bannana editor

Hmm... the pic is a bit distorted on calc. Maybe wrong dimentions?

Edit: Yeah, its not working out :P

Pages: 1 ... 94 95 [96] 97 98 ... 161