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Messages - epic7

Pages: 1 ... 95 96 [97] 98 99 ... 161
1441
TI Z80 / Re: Banana Editor/HCONVERT
« on: December 13, 2011, 06:30:57 pm »
I got data type error with HCONVERT

Edit: nvm

1442
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:22:33 pm »
........
.... YYYYYYYYYYYYYYEEEEEEEEEEEEEEEAAAAAAAAAAAAHHHHH!

Would I store my big sprite to pic1 or something then open it in teh program?

1443
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:20:13 pm »
Code: [Select]
:.THEGAME
:.SMILE SPRITE
:[3C42A581A599423C→Pic1S
:Text(0,0,"You will lose the Game...")
:Repeat Getkey(15):End
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:If getKey(54)
:TY(
:End
:End
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"
Pause 1800
ClrDraw
[FEFDFBF7EFDFBD7F]->Str1
Line(0,63,95,63   
Repeat getKey(15) 
For(F,L6+12,L6+767
{F} and {rand^8+Str1}->{F-12}
End
DispGraph
End
:Return
Thanks, builderboy :P

1444
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:14:22 pm »
Code: [Select]
:.THEGAME
:Text(0,0,"You will lose the Game...")
:Repeat Getkey(15):End
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:If getKey(54)
:TY(
:End
:End
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"

Also bitmap needs X Y?
And DisplayGraph to DispGraph :P

1445
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:11:32 pm »
What does it do?
* epic7 doesn't have xLib

1446
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:10:50 pm »
Code: [Select]
:.THEGAME
:Text(0,0,"You will lose the Game...")
:Repeat Getkey(15):End
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:If getKey(54)
:
:End
:End


1447
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:08:20 pm »
... I use ti-connect for the 96x64 screens, but for this, I'll need the hex.

If there's nothing to do that for me, I'll just divide the sprite into sections and use the HEXPIC program that came with axe :P

1448
TI Z80 / Re: Grappler!
« on: December 13, 2011, 04:46:40 pm »
I got the real image, changed any colors or greyscale to black and white, scaled it down to 24x24, and then changed the greyscale spots to all monochrome.
* epic7 cant explain anymore since he has to go to piano lessons

1449
Axe / Re: Axe Q&A
« on: December 13, 2011, 04:40:00 pm »
[0303(16hex)(16hex)(16hex)(16hex)(16hex)(16hex)(16hex)(16hex)(16hex)]->Pic2
Would work for a 24x24?

1450
Axe / Re: Axe Q&A
« on: December 13, 2011, 04:33:22 pm »
I did.
* epic7 checks again to see if he missed anything

EDIT: So like [height-width-hex]->something sorta?

1451
Axe / Re: Axe Q&A
« on: December 13, 2011, 04:31:56 pm »
Nope.

1452
TI Z80 / Re: Grappler!
« on: December 13, 2011, 04:27:06 pm »
This is how my enemy sprite is looking now:

I decided to replicate the hook champ enemy since I lack the artistic skills to make my own. :P
I just put it in paint, shrunk it, and edited it to be monochrome.
Looks just like the original one O.O
* epic7 goes to turn it into hex

1453
TI Z80 / Re: [Contest] Action Man
« on: December 13, 2011, 03:24:34 pm »
I'm inspired to go get my sprites done now ;)
I hope they don't turn out a disaster O.O

1454
Axe / Re: Axe Q&A
« on: December 13, 2011, 03:22:32 pm »
What do I put for the pointer of a bitmap?

1455
TI Z80 / Re: Seeker
« on: December 13, 2011, 10:11:55 am »
What are the first four numbers for?

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