1456
TI-Nspire / Re: ndless ideas
« on: December 12, 2011, 10:57:29 pm »
Would 360 even be possible?
But I'd be happy with NES
Or SNES
Or N64
But I'd be happy with NES
Or SNES
Or N64
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1456
TI-Nspire / Re: ndless ideas« on: December 12, 2011, 10:57:29 pm »
Would 360 even be possible?
But I'd be happy with NES Or SNES Or N64 1457
Humour and Jokes / Re: If there was tech support in botswana...« on: December 12, 2011, 10:52:51 pm »
Make a ginger dressing salad out of yourself then eat it.
GINGER DRESSING IS TEH BAUS OF TEH SALAD DRESSINGS!! I dont have ginger dressing 1459
TI Z80 / Re: Seeker« on: December 12, 2011, 10:10:49 pm »
I need to check out bitmaps. I've never used them but I'll need that size for my floating... Creature... Demon... Thing
Edit: Wait... So what do I put for the third argument? 1460
Humour and Jokes / Re: If there was tech support in botswana...« on: December 12, 2011, 10:08:24 pm »
Poop it out.
I ate a poptart. 1461
TI Z80 / Re: Seeker« on: December 12, 2011, 10:05:49 pm »
Bigmap?
For my menus, I draw them on Paint, save as 96x64 monochrome bitmap, then upload to calc via Ti connect's screen capture thingy. 1462
TI Z80 / Re: Seeker« on: December 12, 2011, 09:58:30 pm »
Also with 1.1 you can do for( loops with only 1 argument
You can put together 8x8 to make 16x16 and such For full screens, you can import a pic var and use it by doing [Pic5]->Pic5 ; if you store a background, absorb it like this Copy(Pic5,L6,768) ; copies pic to buffer 1463
TI Z80 / Re: Grappler!« on: December 12, 2011, 09:29:00 pm »
So, how would I get data from another 8xp?
PROGRAM: HOOKSRC ..AHOOK ;grappler src prgmGDB ;rest PROGRAM: GDB ..TMAP [blah]->GDB1 ;lotsa data If I did that, could I use GDB1 in grappler from using the library? 1464
TI Z80 / Re: Seeker« on: December 12, 2011, 09:21:59 pm »
I'm using acceleration of acceleration
Isn't that called jerk? Then... If accel/time = jerk, then what is jerk/time... And whats jerk/time/time And whats jerk/time/time/time 1465
TI Z80 / Re: [Contest] Action Man« on: December 12, 2011, 09:10:02 pm »
I wish I was that artistic.
1466
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 12, 2011, 03:52:42 pm »
2320: You get pissed when someone plays your game and says "Cool! Where'd you download it?"
1467
Humour and Jokes / Re: If there was tech support in botswana...« on: December 12, 2011, 03:38:33 pm »
Ask an apple.
Why won't my apple talk? 1468
TI Z80 / Re: Seeker« on: December 11, 2011, 11:39:05 pm »
100 for Y acceleration?
I'm using 12 for gravity...… 1469
Site Feedback and Questions / Re: Baidu back?« on: December 11, 2011, 11:30:24 pm »* epic7 googles it Is baidu another Chinese spambot thing?
1470
TI Z80 / Re: Futility [Contest Entry]« on: December 11, 2011, 10:52:54 pm »
Cemetech won't allow you to ever post a download if you participate?
|
|