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Messages - epic7

Pages: 1 ... 99 100 [101] 102 103 ... 161
1501
The Axe Parser Project / Re: Axe Parser
« on: December 10, 2011, 08:43:21 pm »
Awesome!! NEW AXE

I was the first person to download the new version :D

Now...
Is absorbing appvars like
[pic1]->pic1
but for appvars?

And what are preprocessor conditionals?

Also, what does single argument for loops can now take any expression as an argument mean?
EDIT: Oh, you mean single argument like "executes the block of code exactly a set number of times."

Also, yet another question, what is
"Now able to use Return in a single argument for loop."
:P

Edit:
Yet another yet another question is:
What does select() do? I don't get what the commands list is saying
:P

1502
Axe / Re: Axe tile mapping! HELP!
« on: December 10, 2011, 08:41:46 pm »
* epic7 sees why parser loves butts (in a manly way) :thumbsup:

Pointer for the tilemap? You mean like doing
GDB1->W
or something?

1503
TI Z80 / Re: Seeker
« on: December 10, 2011, 08:36:48 pm »
Cool, I'll go check out butts's program. :D

1504
TI Z80 / Re: Seeker
« on: December 10, 2011, 03:29:41 pm »
The goal is to do collision detects for the ground with gravity.
I thought that I should make it check further below the player if the velocity is fast.

1505
TI Z80 / Re: Seeker
« on: December 10, 2011, 03:12:24 pm »
I had an idea, but it didn't work. Here it is with leafy's optimizations:

{°W+1}→θ ;Stores velocity to θ to check below the player
For(E,0,θ)
If pxl-Test({°X+1}+2,{°Y+1}+E+8)+(pxl-Test({°X+1}+4,{°Y+1}+E+8)) ;Im not sure what {° does :P
;reset stuff
Goto PP
End:End
Lbl PP

Doesnt work. The player snaps to the ground.

1506
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 10, 2011, 03:04:28 pm »
wat

I've lost my nyan cat.

1507
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 10, 2011, 02:53:14 pm »
Look at this.


I want to go skiing but there is no snow.

1508
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 10, 2011, 09:03:13 am »
2527: You brainstorm new signs in class.

1509
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 10, 2011, 08:59:02 am »
2525: You write new signs on every other post.

1510
TI Z80 / Re: Grappler!
« on: December 10, 2011, 08:53:54 am »
Since I haw no idea what's going on in that code, :P
Would pxltest({°X+1}+6,.........
Check the part 6 pixels to the right?

1511
The Axe Parser Project / Re: Axe Parser
« on: December 10, 2011, 08:50:36 am »
Release what?
* epic7 is expecting something awesome

1512
TI Z80 / Re: Seeker
« on: December 09, 2011, 11:05:21 pm »
I'm too tired now :P
* epic7 goes to bed

1513
TI Z80 / Re: Seeker
« on: December 09, 2011, 11:03:30 pm »
I'm experimenting with a for loop now to check downwards a couple pxls varying on the velocity.

1514
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:59:44 pm »
Ok. So pretty much, that is what I've been saying I've been figuring out :P

1515
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:56:10 pm »
What? My gravity works fine if you see the grappler topic, it's just the pxl testing I'm figuring out, but it shouldnt be so bad.

And I can't get code since I'm on my iPod and I'm going to collapse soon of sleepiness :P

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