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Messages - epic7

Pages: 1 ... 100 101 [102] 103 104 ... 161
1516
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:54:00 pm »
I'd die without inflation, so I've already been using it.
Inflation makes it easier.

1517
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:48:56 pm »
More tutorials that I've never heard of!
* epic7 looks

Wait, where?

1518
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:46:51 pm »
Oh, I know how to do that. I was trying to do pixel testing when the player goes very fast, so it doesn't go right through the lines. But I think I'll probably be fine since it won't be moving at like supersonic :P

I might do a few if's depending on the velocity which shouldn't really exceed 512 at any point. 

1519
Axe / Re: Velocity
« on: December 09, 2011, 10:40:38 pm »
It is for accuracy reasons. Its like measuring fine detail in millimeters rather than feet.

It makes it a lot easier. You have X be 256 times larger than what it will really be, do it will be measured in very small lengths. When you pt-on, it will be pt-on(X/256,y/256,pic1) and displays it to the nearest pixel.

1520
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:33:39 pm »
Did you figure out pxltesting? If so, I'd like to know how :P. I came up with an idea myself but it seems that the guy just snaps to the ground every time :P

1521
TI Z80 / Re: Grappler!
« on: December 09, 2011, 08:28:50 pm »
I had an idea for pxl texts. Would this work?

For(E,0,W/256)
If pxl-Test(X/256,Y/256+E+8) ;only checks left side right now
;reset stuff
Goto PP
End
End
Lbl PP

1522
Web Programming and Design / Re: Google's new graphing calculator
« on: December 09, 2011, 07:32:34 pm »
Oh, I thought they were selling their own new calculators :P

1523
Web Programming and Design / Re: Google's new navigation
« on: December 09, 2011, 06:36:23 pm »
Looks the same to me.

1524
Introduce Yourself! / Re: Bonjour le monde.
« on: December 09, 2011, 06:32:49 pm »
Welcome to Omnimaga, Juju!


1525
Minecraft Discussion / Re: stories that go allong with your minecraft world
« on: December 09, 2011, 06:21:55 pm »
I died.

1526
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 09, 2011, 06:04:06 pm »
2523: You've killed a man for insulting calculators.

1527
General Calculator Help / Re: 84+ file transfer problem
« on: December 09, 2011, 05:56:44 pm »
Here is thepenguin77's guide:
Click here

And btw welcome to omnimaga and don't forget to introduce yourself :D

1528
TI Z80 / Re: Seeker
« on: December 09, 2011, 03:59:04 pm »
In my game, I currently just check what the y coordinate is, but that'll have to be changed :P
* epic7 goes to experiment with some pxl-testing.
TO THE LAB!

1529
Axe / Re: Axe tile mapping! HELP!
« on: December 09, 2011, 03:56:47 pm »
*cough*

How does scrolling work then?

1530
TI Z80 / Re: Seeker
« on: December 09, 2011, 03:55:55 pm »
I think making it curve is easier than without. (until you hit the ground :P)

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