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TI Z80 / Re: Seeker
« on: December 09, 2011, 10:54:00 pm »
I'd die without inflation, so I've already been using it.
Inflation makes it easier.
Inflation makes it easier.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1516
TI Z80 / Re: Seeker« on: December 09, 2011, 10:54:00 pm »
I'd die without inflation, so I've already been using it.
Inflation makes it easier. 1517
TI Z80 / Re: Seeker« on: December 09, 2011, 10:48:56 pm »
More tutorials that I've never heard of!
* epic7 looks Wait, where? 1518
TI Z80 / Re: Seeker« on: December 09, 2011, 10:46:51 pm »
Oh, I know how to do that. I was trying to do pixel testing when the player goes very fast, so it doesn't go right through the lines. But I think I'll probably be fine since it won't be moving at like supersonic
I might do a few if's depending on the velocity which shouldn't really exceed 512 at any point. 1519
Axe / Re: Velocity« on: December 09, 2011, 10:40:38 pm »
It is for accuracy reasons. Its like measuring fine detail in millimeters rather than feet.
It makes it a lot easier. You have X be 256 times larger than what it will really be, do it will be measured in very small lengths. When you pt-on, it will be pt-on(X/256,y/256,pic1) and displays it to the nearest pixel. 1520
TI Z80 / Re: Seeker« on: December 09, 2011, 10:33:39 pm »
Did you figure out pxltesting? If so, I'd like to know how . I came up with an idea myself but it seems that the guy just snaps to the ground every time
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TI Z80 / Re: Grappler!« on: December 09, 2011, 08:28:50 pm »
I had an idea for pxl texts. Would this work?
For(E,0,W/256) If pxl-Test(X/256,Y/256+E+8) ;only checks left side right now ;reset stuff Goto PP End End Lbl PP 1522
Web Programming and Design / Re: Google's new graphing calculator« on: December 09, 2011, 07:32:34 pm »
Oh, I thought they were selling their own new calculators
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Web Programming and Design / Re: Google's new navigation« on: December 09, 2011, 06:36:23 pm »
Looks the same to me.
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Introduce Yourself! / Re: Bonjour le monde.« on: December 09, 2011, 06:32:49 pm »
Welcome to Omnimaga, Juju!
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Minecraft Discussion / Re: stories that go allong with your minecraft world« on: December 09, 2011, 06:21:55 pm »
I died.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 09, 2011, 06:04:06 pm »
2523: You've killed a man for insulting calculators.
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General Calculator Help / Re: 84+ file transfer problem« on: December 09, 2011, 05:56:44 pm »
Here is thepenguin77's guide:
Click here And btw welcome to omnimaga and don't forget to introduce yourself 1528
TI Z80 / Re: Seeker« on: December 09, 2011, 03:59:04 pm »
In my game, I currently just check what the y coordinate is, but that'll have to be changed
* epic7 goes to experiment with some pxl-testing. TO THE LAB!
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Axe / Re: Axe tile mapping! HELP!« on: December 09, 2011, 03:56:47 pm »
*cough*
How does scrolling work then? 1530
TI Z80 / Re: Seeker« on: December 09, 2011, 03:55:55 pm »
I think making it curve is easier than without. (until you hit the ground )
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