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Messages - epic7

Pages: 1 ... 102 103 [104] 105 106 ... 161
1546
TI-BASIC / Re: TI-BASIC Q&A
« on: December 08, 2011, 07:24:58 pm »
Idk... Well my opening title screen doesn't work

For(x,-10,5,1.5
Line(-10,-10,10,X
Line(10,-10,-10,X
End
That used to work, but not anymore D:
Unless I changed it.. Idk since I forgot how most of the draw commands work in basic now :P


Parser, I envy you since you have recieved the honor of having a topic stickied. :P

1547
Was that intentional? If not, delete them, its happened to me before :P. If so... Dont double post. Or in this case quadruple post XP

1548
TI Z80 / Re: Seeker
« on: December 08, 2011, 07:04:03 pm »
Epic7's Comments and Constructive Criticism

Intro:
Kinda slow
Menu:
I think you should make the user have to push an arrow to change selection, then have them release the arrow before scrolling to the next one.
Cool menu though
Help screen:
The text goes off the screen :P
I like the scrolling down
Oh, I get the concept now. Odd, but cool! :P
Gameplay:
Maybe add realistic gravity.
Kinda reminds me of that game idea you had a little while back :P
Are the bullets greyscale?
I can't beat level 3 :P
Afterwards:
Wabbit screwed up xP

1549
Lua / Re: Lua on calc guide
« on: December 08, 2011, 06:44:29 pm »
IN LUA, FOR LUA.
* epic7 wants to get cx

1550
TI Z80 / Re: Grappler!
« on: December 08, 2011, 06:28:36 pm »
That can't happen in my code, though.

1551
TI Z80 / Re: Grappler!
« on: December 08, 2011, 06:24:07 pm »
I think its too far, yes.

Seems possible to catch what really far?

Going left needs to be changed too.

1552
TI Z80 / Re: Grappler!
« on: December 08, 2011, 06:17:37 pm »
Screenie:

I let the player adjust the moment of release with letting go of the button.

I make the guy warp to the beginning since I don't have scrolling yet.

When the guy goes back up from the swing, it looks kinda bad, so I might tweak it. I had it better before, but because of ram clear, I remade that part <_<

Sometimes it grapples to the floor, but that will be taken care of.

Also do you think the dude travels to far on one swing?

Also I might make the going left swing better and flip the sprite.

Suggestions?

1553
TI Z80 / Re: Swords
« on: December 08, 2011, 06:02:03 pm »
* epic7 shuns parser for double posting
* epic7 votes
* epic7 stops
* epic7 realizes he's never played the finished version
* epic7 downloads

1554
TI Z80 / Re: Swords
« on: December 08, 2011, 05:19:12 pm »
Are you going to start a second game soon?
Is it crazy pong? :P

1555
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 08, 2011, 05:17:39 pm »
2519: Everyone in the class looks at you when someone says "calculator"
2520: You receive calc-related nicknames
2521: Whenever you walk into the classroom, someone asks to play on your calculator.

1556
TI Z80 / Re: Axe pong
« on: December 08, 2011, 05:10:32 pm »
Your the first poster on the page.
* epic7 looks to the previous page

1557
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 08, 2011, 03:47:17 pm »
2515: You cried when you woke up after a calculator dream and you realized it didn't actually happen.

1558
TI Z80 / Re: Seeker
« on: December 08, 2011, 03:41:09 pm »
Me!

Also I believ You only need to wait 1 hour for project updatesu

1559
Axe / Re: Velocity
« on: December 08, 2011, 03:19:16 pm »
Large numbers from the 256 inflation. For example, 1 in x would be 256, coordinate 2 would be 512, pixel 3 would be 768, and by the time you reach the end of the screen, the numbers will be big (96*256).

And of course backwards velocity will be big, since it counts down from 65335 to show negative.

1560
Axe / Re: Velocity
« on: December 07, 2011, 11:40:29 pm »
Where does he say that?

I haven't gotten to pxl-testing yet in grappler, just  coordinate checks :P

Butts said it would be hard to do collisions with good gravity

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