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Messages - epic7

Pages: 1 ... 103 104 [105] 106 107 ... 161
1561
The Axe Parser Project / Re: Features Wishlist
« on: December 07, 2011, 11:27:45 pm »
Oh, I get it.
* epic7 thinks of how he could use that...

1562
Axe / Re: Velocity
« on: December 07, 2011, 11:13:37 pm »
Meeeee! :P

Yeah, I thought it might be a bit tricky for gravity, bt I started and I noticed how really simple it was :P

1563
The Axe Parser Project / Re: Features Wishlist
« on: December 07, 2011, 09:29:22 pm »
So if its true, it does it, if not, skip it?
Isn't that what a normal If does?

1564
TI-Nspire / Re: Lua nHancer
« on: December 07, 2011, 08:50:25 pm »
Print is something that I actually remember from lua :P
Ti got rid of it?

1565
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 07, 2011, 08:49:05 pm »
2514: You get furious when someone harms a calculator.

1566
Humour and Jokes / Re: Yo dawg
« on: December 07, 2011, 08:30:08 pm »
I just posted from inside the topic thing in the first post.

1567
Web Programming and Design / Re: ClrHome
« on: December 07, 2011, 07:51:54 pm »
Cool! Alberthrocks rocks!

1568
The Axe Parser Project / Re: Features Wishlist
« on: December 07, 2011, 07:08:29 pm »
I'm going to bump a feature request I've probably mentioned multiple times in the past: preprocessor conditionals. It is something that cannot be done in an Axiom and would be useful to every programmer, whether it's for building your program in a debug mode, testing different blocks of code to see which is better/faster/smaller, or (my personal favorite) making Axe libraries that programmers can very easily customize to their needs by changing a few defines. I'm sorry about bringing up this particular request multiple times, but this is the #1 feature I would like to see in Axe, and I'm sure many others would find it useful as well.
What's that?

1569
Miscellaneous / Re: Bike math problem
« on: December 07, 2011, 06:29:49 pm »
Parser got it!

1570
Miscellaneous / Re: Bike math problem
« on: December 07, 2011, 06:27:23 pm »
So... 100?

1571
Miscellaneous / Re: Bike math problem
« on: December 07, 2011, 06:19:21 pm »
I have too much math to do already today to solve this <_<

1572
Axe / Re: Velocity
« on: December 07, 2011, 05:50:00 pm »
In short, just for moving X with no boundaries

Repeat getkey(15)
If getkey(2)
V-15->V
End
If getkey(3)
V+15->V
End
V+X->X
Pt-On(X/256,40,Pic1)
End

Or I use an acceleration variable as well, which can also be used to do that.
For acceleration, if
A=5, it will accelerate by 5 subpixels every frame.
Accel could be used like
A+V->V
V+X->X

1573
Introduce Yourself! / Re: Heya! :D
« on: December 07, 2011, 04:10:29 pm »
Węlcømê tõ Õmńïmãgā.
Mÿ ńãmę îš Ëpïç7
Êńjòÿ ÿōûr śtáÿ hęrê ãt Õmńïmãgā.ørg


!peanuts

1574
TI Z80 / Re: Grappler!
« on: December 07, 2011, 03:58:57 pm »
Finished with grappling.

I made parabolic curves for rope swings :w00t:
Hold 2nd to swing implemented :w00t:
More realistic gravity :w00t:

I lost some progress, but remade it in science class >:D

I'll grab a screenie later

1575
TI Z80 / Re: Seeker
« on: December 07, 2011, 03:50:00 pm »
Or make an appvar for some levels

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