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The Axe Parser Project / Re: Features Wishlist
« on: December 07, 2011, 11:27:45 pm »
Oh, I get it.
* epic7 thinks of how he could use that...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1561
The Axe Parser Project / Re: Features Wishlist« on: December 07, 2011, 11:27:45 pm »
Oh, I get it.
* epic7 thinks of how he could use that...
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Axe / Re: Velocity« on: December 07, 2011, 11:13:37 pm »
Meeeee!
![]() Yeah, I thought it might be a bit tricky for gravity, bt I started and I noticed how really simple it was ![]() 1563
The Axe Parser Project / Re: Features Wishlist« on: December 07, 2011, 09:29:22 pm »
So if its true, it does it, if not, skip it?
Isn't that what a normal If does? 1564
TI-Nspire / Re: Lua nHancer« on: December 07, 2011, 08:50:25 pm »
Print is something that I actually remember from lua
![]() Ti got rid of it? 1565
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 07, 2011, 08:49:05 pm »
2514: You get furious when someone harms a calculator.
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Humour and Jokes / Re: Yo dawg« on: December 07, 2011, 08:30:08 pm »
I just posted from inside the topic thing in the first post.
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Web Programming and Design / Re: ClrHome« on: December 07, 2011, 07:51:54 pm »
Cool! Alberthrocks rocks!
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The Axe Parser Project / Re: Features Wishlist« on: December 07, 2011, 07:08:29 pm »I'm going to bump a feature request I've probably mentioned multiple times in the past: preprocessor conditionals. It is something that cannot be done in an Axiom and would be useful to every programmer, whether it's for building your program in a debug mode, testing different blocks of code to see which is better/faster/smaller, or (my personal favorite) making Axe libraries that programmers can very easily customize to their needs by changing a few defines. I'm sorry about bringing up this particular request multiple times, but this is the #1 feature I would like to see in Axe, and I'm sure many others would find it useful as well.What's that? 1571
Miscellaneous / Re: Bike math problem« on: December 07, 2011, 06:19:21 pm »
I have too much math to do already today to solve this
![]() 1572
Axe / Re: Velocity« on: December 07, 2011, 05:50:00 pm »
In short, just for moving X with no boundaries
Repeat getkey(15) If getkey(2) V-15->V End If getkey(3) V+15->V End V+X->X Pt-On(X/256,40,Pic1) End Or I use an acceleration variable as well, which can also be used to do that. For acceleration, if A=5, it will accelerate by 5 subpixels every frame. Accel could be used like A+V->V V+X->X 1573
Introduce Yourself! / Re: Heya! :D« on: December 07, 2011, 04:10:29 pm »
Węlcømê tõ Õmńïmãgā.
Mÿ ńãmę îš Ëpïç7 Êńjòÿ ÿōûr śtáÿ hęrê ãt Õmńïmãgā.ørg ![]() 1574
TI Z80 / Re: Grappler!« on: December 07, 2011, 03:58:57 pm »
Finished with grappling.
I made parabolic curves for rope swings ![]() Hold 2nd to swing implemented ![]() More realistic gravity ![]() I lost some progress, but remade it in science class ![]() I'll grab a screenie later |
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