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Messages - epic7

Pages: 1 ... 108 109 [110] 111 112 ... 161
1636
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 02, 2011, 10:50:14 pm »
2511: Most of your Facebook statuses are calc-related

1637
Humour and Jokes / Funny things that happened to you today
« on: December 02, 2011, 10:46:55 pm »
Funny things that happened to you today!
Today,

My math teacher discussed the Side Angle Side postulate.
"It always goes Side Angle Side spelling out SAS"
"However, it has to be way."
"For example, you can't do Angle Side Side. "
"That spells Ass. It doesn't work"
The class cracked up. :P


1638
The new use for floppy disks.

I want one of those!

1639
TI Z80 / Re: Swords
« on: December 02, 2011, 08:43:25 pm »
Parser, I alternate between pushing enter, 2nd, and on to push buttons in menus so it doesnt do that XD

1640
News / Re: zContest 2011 Deadline Reached
« on: December 02, 2011, 08:35:45 pm »
Or Participants? Competetors?

1641
News / Re: zContest 2011 Deadline Reached
« on: December 02, 2011, 07:19:54 pm »
I should start judging!

1642
Other Calculators / RoboGun
« on: December 02, 2011, 06:14:28 pm »
RoboGun



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=751

RoboGun                                                                                                                         
Attention: Yeong says the app doesn't work. Unfortunately, I won't include the no shell program since its crashing on my calc with fullrene. The working veresion included is for DoorsCS. I still have the app included since it still works on my calc and on wabbit.

By Epic7
Version 1.1.6
12/1/11


CONTROLS:
Arrows:---------------- Move
Alpha------------------ Look left
X,T,Θ,n---------------- Look Right
2nd:------------------- Shoot
0:---------------------- Bombs
Enter:----------------- Goto upgrade menu
Clear:----------------- Quit
Sto->:----------------- Save

Shoot the enemies with your gun to earn money and upgrade your weapon.
You have 1 bomb for each round that wipes the screen of enemies.

1643
Axe / Re: Error: Wrong # of args
« on: December 02, 2011, 06:12:09 pm »
Text?

1644
Axe / Re: Axe Q&A
« on: December 02, 2011, 03:56:45 pm »
What logs?

1645
The Axe Parser Project / Re: "INVALID TOKEN" when compiling
« on: December 01, 2011, 11:08:55 pm »
I'll help convert, but if it's a huge monster program... O.O

1646
The Axe Parser Project / Re: "INVALID TOKEN" when compiling
« on: December 01, 2011, 11:07:27 pm »
 Ive never heard of a programming language translator... But really it only took me a weekend to adjust to axe. Of course, I still haven't stopped learning it ;)

1647
The Axe Parser Project / Re: "INVALID TOKEN" when compiling
« on: December 01, 2011, 11:02:20 pm »
If youve become really experienced with basic, I do reccomend using axe. It's a different language, but its not like starting over since it's kinda similar to basic.

I myself never change the graph settings :P
I believe axe automatically sets it to axes off, 0 x min, 0 y min, 64 x max, 96 y max

1648
News / Re: Tales of the Lost Post Ratings
« on: December 01, 2011, 09:27:32 pm »
Yes! Yes!!
       -M. Bison

Not complaining, but I just lost 3 respect but it didn't show up on the list. Does it take time to update?

1649
TI Z80 / Re: Fullrene
« on: December 01, 2011, 09:15:29 pm »
I used it. Doesnt work.

At least RoboGun doesn't exceed the limit for dcs

1650
Ti-forge zContest, I believe yaronet is optional.

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