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News / Re: DJ Omnimaga changes his avatar
« on: December 01, 2011, 08:33:25 pm »7H1S 1S T3H BLASPHEMY!!!111!!!This is madness!
Madnes...
THIS.... IS..... SPPAAAARRTTAA!
The
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1651
News / Re: DJ Omnimaga changes his avatar« on: December 01, 2011, 08:33:25 pm »7H1S 1S T3H BLASPHEMY!!!111!!!This is madness! Madnes... THIS.... IS..... SPPAAAARRTTAA! The 1652
News / Re: POTY 2011 open!« on: December 01, 2011, 08:19:31 pm »
The only one of these I've ever used was Zedd.
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News / Re: Tales of the Lost Post Ratings« on: December 01, 2011, 08:18:29 pm »
But thats still pretty much a mass downrate
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Axe / Re: Axe Q&A« on: December 01, 2011, 08:16:43 pm »
I was assuming that. I wanted to make sure
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News / Re: Tales of the Lost Post Ratings« on: December 01, 2011, 08:15:03 pm »
With -5, people could still mass downrate.
Some of us downrated every post that some user had posted because of lots of spam. Downrating all the spam posts got him down to under -250 ![]() 1656
Axe / Re: Axe Q&A« on: December 01, 2011, 08:12:24 pm »
I'd like to know that too ^
Does pxl-test( interfere with grayscale? 1657
TI Z80 / Re: Fullrene« on: December 01, 2011, 08:08:38 pm »
I just used
#Axiom(FULLRENE) Fcdf() and it crashes Is this another anti-83+BE program? 1658
TI Z80 / Re: Robo-Gun: My first big axe game« on: December 01, 2011, 04:07:48 pm »
I just noticed, the official title is RoboGun, not Robo-Gun
![]() I'll change that I actually have a download that works now! (but only for DoorsCS) I'm still trying to get fullrene to work, but Doors works without it. Link: [download being approved] 1660
Other Calculators / Re: New z80 programming contest ! Lot of prizes to win !« on: November 30, 2011, 11:31:05 pm »Please be tommorowDec 1 23:59:59 in french time.That's 6:59 PM on November 30th EST, by the way.Um, you mean 6;59 Dec 1st EST, right? It's currently 5AM in france (CET), Dec 1, 11pm Nov 30 EST 1661
News / Re: Builderboy's Sonic Physics program gets Revamped« on: November 30, 2011, 10:54:03 pm »* epic7 smashes something And there are tilemapper axioms?
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News / Re: Builderboy's Sonic Physics program gets Revamped« on: November 30, 2011, 10:50:05 pm »
And eggman.
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Miscellaneous / Re: Man I haven't been on here in forever...« on: November 30, 2011, 10:49:20 pm »Nice to see you again But you're still online a lot ![]() 1664
Axe / Re: help with bullets!« on: November 30, 2011, 09:32:12 pm »
I thought they were pretty easy. I just figured it out and then I was fine
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TI Z80 / Re: Grappler!« on: November 30, 2011, 09:23:09 pm »
So, how should I do the grappling?
I was thinking of having the user hold 2nd to swing and let go of it to release the grappling hook. I might make it to always make it hit at a 45 degree angle and swing down until the rope is vertical, then change direction. Suggestions |
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