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Messages - epic7

Pages: 1 ... 116 117 [118] 119 120 ... 161
1756
Humour and Jokes / Re: Peanuts!
« on: November 25, 2011, 11:01:21 pm »
I made anniversary peanuts to celebrate being on omnimaga for a while



1757
Gaming Discussion / Re: PORTAL!
« on: November 25, 2011, 09:49:07 pm »
Someone please tell me if that happens again

1758
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 09:48:30 pm »
Moving left and right works.
At the button press, the guy jump and puts his arm out. Then it freezes.
I cant find what Im doing wrong.
If it all just stops, there must be something vital I'm missing or screwing up.
Code: [Select]
PROGRAM:HOOKSR
:.AAHOOK
:DiagnosticOff
:[1028103854382828]➔Pic1
:[102A123C50B82828]
:[FFFFFFFFFFFFFFFF]➔Pic2
:1➔R−1➔H➔Q➔B➔P
:256➔X ;Doin teh 256 inflation
:12288➔Y
:Fix 5
:Repeat getKey(15)
:Lbl 1
:ClrDraw
:If X∕256<<1
:256➔X
:End
:If X∕256>88
:22528➔X
:End
:If (H=0) or (H=1)
:If getKey(3) ;Moving left and right works
:X+256➔X
:1➔R
:End
:If getKey(2)
:X−256➔X
:0➔R
:End
:End
:If H=1 or H>40
:If getKey(2)
:0➔R
:End
:If getKey(3)
:1➔R
:End
:End
:For(A,0,11)
:Pt-On(A∗8,1,Pic2
:Pt-On(A∗8,56,Pic2)
:End
:If (getKey(54))∗((H=0)+(H>40))∗(B=0)
:If Y/256=48 ;Checks if it needs to jump
:1➔H
:Else
:2➔H
:End
:End
:If H=1
:Y−256➔Y ;Jump!
:If Y∕256≤28
:2➔H ;End Jump
:X∕256➔S ;Sets S and T's coordnates not in sub-pixels
:Y∕256➔T 
:R➔θ ;Sets Right to theta
:Repeat pxl-Test(S,T)
:T−− ;Goes up at 45 degree angle to find ceiling.
:If θ
:S++
:Else
:S−−
:End
:End
:End
:If H>1 ;It freezes from here down here; nothing happens
:If H≤40
:1➔P
:Line(X/256+7,Y/256,S,T)
:Else
:0➔P
:End
:If H<15 ;Fall with connected rope
:Y+256➔Y
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:H++
:If Y∕256=48
:0➔H➔P➔S➔T
:10➔B
:End
:End
:If H≥15 and (H≤25)
:If H<21
:Y+(256−((H−15)∗25))➔Y ;My attempted curve
:Else
:Y−((H−15)∗25)➔Y
:End
:End
:If H≥25 and (H≤40)
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:Y−256➔Y ;Now rise with the rope connected
:If Y∕256<9
:56➔H
:0➔P
:End
:H++
:End
:!If H≤40 ;Now the rope releases
:If H≤50
:H++
:If θ
:X+(384−(H−40)∗10)➔X ;Go fast, then slow after the rope releases
:Else
:X−(384+(H−40)∗10)➔X
:End
:If Y∕256<9
:56➔H
:0➔P
:End
:Y−−
:ElseIf (H≥50)∗(H≤60)
:H++
:If H<56
:Y+(256−((H−50)∗25))➔Y ;Curve
:Else
:Y−((H−50)∗25)➔Y
:End
:End
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:End
:If H>55
:If Y∕256<48
:Y+256➔Y ;Now fall down
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:Else
:0➔H➔S➔T ;Reset once it touches the ground
:End
:End
:End
:End
:Pt-On(X∕256,Y∕256,P∗8+Pic1)
:If B
:B−−
:End
:DispGraph
:End
To isolate where it screws up,
:If H>1
:If H≤40
:1➔P ;Well, this 1->P kicks in
:Line(X/256+7,Y/256,S,T) ;Line doesn't draw
:Else
:0➔P
:End
:If H<15 ;Fall with connected rope
:Y+256➔Y ;This doesnt work here
: ; the movement stuff below it doesnt work either.

The curves are kind of crappy, but ill improve them once it works,.

1759
Gaming Discussion / Re: PORTAL!
« on: November 25, 2011, 09:42:23 pm »
:O

1760
Gaming Discussion / Re: PORTAL!
« on: November 25, 2011, 09:34:37 pm »
D:
My mom wont let me get any games for computer since she says I can always "find other games that are free"

1761
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: November 25, 2011, 09:10:22 pm »
He also said for location:

In utah, right next to butts

1762
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 08:36:07 pm »
Me too D:

I actually need to wrap up robogun first. But that will be quick

ATTEMPTED GRAVITY:

100% FAIL.
CANT EVEN GET THE PLAYER TO MOVE!!

Errors found so far: 6

I want to try a tilemap soon.

1763
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 07:56:49 pm »
No... Where did you get the latest version?

1764
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 07:43:34 pm »
Or a shortened abbriviated version: Egtiiabihhaslt!

1765
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 07:40:05 pm »
Im going to see how my physics attempts turn out.

Does wabbit crash when compiling to anyone else?

Also any title ideas? :P

1766
Humour and Jokes / Re: [CONTEST] 42 signs you're addicted to calcs and Omni
« on: November 25, 2011, 07:26:23 pm »
I made one for the other people


1767
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 06:35:50 pm »
* epic7 goes to physics tutorials.

1768
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 06:31:24 pm »
D:
Either I remove scrolling, stick with linear gravity and stiff ropes, or try to figure out physics by myself.

1769
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 06:26:48 pm »
I used L2 for it, now it works. In the real game, I'll have a scrolling tilemap.

Now, how would I make a floor that isn't affected by the gravity?

1770
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 06:13:58 pm »
Can you edit my program so i can see what you did and make it work next time?

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