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Humour and Jokes / Re: Peanuts!
« on: November 25, 2011, 11:01:21 pm »
I made anniversary peanuts to celebrate being on omnimaga for a while

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1756
Humour and Jokes / Re: Peanuts!« on: November 25, 2011, 11:01:21 pm »
I made anniversary peanuts to celebrate being on omnimaga for a while
![]() 1757
Gaming Discussion / Re: PORTAL!« on: November 25, 2011, 09:49:07 pm »
Someone please tell me if that happens again
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TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 09:48:30 pm »
Moving left and right works.
At the button press, the guy jump and puts his arm out. Then it freezes. I cant find what Im doing wrong. If it all just stops, there must be something vital I'm missing or screwing up. Code: [Select] PROGRAM:HOOKSR To isolate where it screws up,:If H>1 :If H≤40 :1➔P ;Well, this 1->P kicks in :Line(X/256+7,Y/256,S,T) ;Line doesn't draw :Else :0➔P :End :If H<15 ;Fall with connected rope :Y+256➔Y ;This doesnt work here : ; the movement stuff below it doesnt work either. The curves are kind of crappy, but ill improve them once it works,. 1760
Gaming Discussion / Re: PORTAL!« on: November 25, 2011, 09:34:37 pm »![]() My mom wont let me get any games for computer since she says I can always "find other games that are free" 1761
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: November 25, 2011, 09:10:22 pm »
He also said for location:
In utah, right next to butts 1762
TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 08:36:07 pm »
Me too
![]() I actually need to wrap up robogun first. But that will be quick ATTEMPTED GRAVITY: 100% FAIL. CANT EVEN GET THE PLAYER TO MOVE!! Errors found so far: 6 I want to try a tilemap soon. 1763
TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 07:56:49 pm »
No... Where did you get the latest version?
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TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 07:43:34 pm »
Or a shortened abbriviated version: Egtiiabihhaslt!
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TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 07:40:05 pm »
Im going to see how my physics attempts turn out.
Does wabbit crash when compiling to anyone else? Also any title ideas? ![]() 1766
Humour and Jokes / Re: [CONTEST] 42 signs you're addicted to calcs and Omni« on: November 25, 2011, 07:26:23 pm »1767
TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 06:35:50 pm »* epic7 goes to physics tutorials.
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TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 06:31:24 pm »![]() Either I remove scrolling, stick with linear gravity and stiff ropes, or try to figure out physics by myself. 1769
TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 06:26:48 pm »
I used L2 for it, now it works. In the real game, I'll have a scrolling tilemap.
Now, how would I make a floor that isn't affected by the gravity? 1770
TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 06:13:58 pm »
Can you edit my program so i can see what you did and make it work next time?
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