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Messages - epic7

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1771
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 05:59:57 pm »
I'm not using a tilemap in that program

I put 96 in that and then put 1 in gdb0tm since I didnt know what to put. Now, I get no errors but the spe doesn't move.

1772
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 05:42:01 pm »
See anything else wrong?
Now axe takes me to where it mentions GDB0WD

1773
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 05:13:58 pm »
Its a test program. I figured you'd know since it was the example you put in the readme :P

Problem list:
1. GDB error- fixed
2. GDB error- fixed
3. Sprite error- fixed
4. AddZ error- fixed
5. CLZ error- fixed
6. GDB error- Unfixed- Goes to GDB0WD

1774
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 05:06:03 pm »
Error recieved = Undefined
Goes to = CLZ()
Code for my failed zedd program:

.ZTEST
L1->GDB0OB
L4->GDB0VR
4->GDB0FR
LoadZ(0,15)
10->X
10->Y
[FFFFFFFFFFFFFFFF]->Str0SP
AddZ(10,10,8,8,10,0)
Repeat getKey(15)
ClrDraw
SimZ()
DispGraph
End
Return
prgmZEDD
Lbl CallZ
If S>48
A--
Else
A++
End
Return

Code for my grappling program:
Code: [Select]
:.AAHOOK
:DiagnosticOff
:[1028103854382828]➔Pic1
:[102A123C50B82828]
:[FFFFFFFFFFFFFFFF]➔Pic2
:1➔R➔X−1➔H➔Q➔B➔P
:48➔Y
:Fix 5
:Repeat getKey(15)
:Lbl 1
:ClrDraw
:If X<<1 ;Needs boundaries for now
:1➔X
:End
:If X>88
:88➔X
:End
:If (H=0) or (H=1) ;H is pretty much the status of the player while grappling
:If getKey(3)
:X++
:If H=1
:S++ ;increases rope top X coord. Will explain later
:End
:1➔R
:End
:If getKey(2)
:X−−
:If H=1
:S−−
:End
:0➔R
:End
:End
:If H=1 or H>40
:If getKey(2)
:0➔R
:End
:If getKey(3)
:1➔R
:End
:End
:For(A,0,11)
:Pt-On(A∗8,1,Pic2
:Pt-On(A∗8,56,Pic2)
:End
:If (getKey(54))∗((H=0)+(H>40))∗(B=0) ;Checks if ready to grapple
:X➔S
:Y➔T
:R➔θ
:Repeat pxl-Test(S,T) ;S and T are the top rope coords
:T−−
:If θ
:S++
:Else
:S−−
:End
:End ;That went at a 45 angle to find the ceiling
:If Y=48 ;Checks if on ground and makes it jump if not
:1➔H
:Else
:2➔H
:End
:End
:If H=1
:Y−− ;While jumping, the player can change direction. In the beggining getkeys, I made it change S to preserve the 45 degree angle.
:If Y≤28 ;I should actually put the pxl-test part after the jump so that the moving of s is unneccesary.
:2➔H
:End
:End
:If H>1
:If H≤40
:1➔P
:Line(X+7,Y,S,T) ;Line draw
:Else
:0➔P
:End
:If H<20 ;Here down checks the status of the player and adds or subtracts from the coordinates
:Y++
:If θ
:X++
:Else
:X−−
:End
:H++
:If Y=48
:0➔H➔P➔S➔T
:10➔B
:End
:End
:If H≥20 and (H≤40)
:If θ
:X++
:Else
:X−−
:End
:Y−−
:If Y<9
:56➔H
:0➔P
:End
:H++
:End
:!If H≤40
:If H≤52
:H++
:If θ
:X++
:Else
:X−−
:End
:If Y<9 ;Abort if the guy touches the ground
:56➔H
:0➔P
:End
:Y−−
:ElseIf (H≥52)∗(H≤55)
:H++
:If θ
:X++
:Else
:X−−
:End
:End
:If H>55
:If Y<48
:Y++ ;Fall to the ground after the grappling is done!
:If θ
:X++
:Else
:X−−
:End
:Else ;Resets after hitting the ground
:0➔H➔S➔T
:End
:End
:End
:End
:Pt-On(X,Y,P∗8+Pic1)
:If B
:B−−
:End
:DispGraph
:End
With a varied ground, I'll probably use more pxl-tests rather then checking the y coordinates

1775
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 04:48:56 pm »
Is this all said in the readme?

1776
Humour and Jokes / Re: [CONTEST] 42 signs you're addicted to calcs and Omni
« on: November 25, 2011, 04:45:35 pm »
* epic7 votes for parser

1777
Humour and Jokes / Re: [CONTEST] 42 signs you're addicted to calcs and Omni
« on: November 25, 2011, 04:39:12 pm »
Ill break the tie. I'll read them

1778
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 04:27:57 pm »
* epic7 wishes he knew what that meant (@builderboy)

In zedd, do you store sprite stuff to Str0SP? And how would I add that with AddZ and then display it?

@nick I think that's exactly what I did. I posted my code in a topic n the axe forum.i

1779
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 04:22:06 pm »
The ceiling might be varied and have blanks in it. That's why I used pxltest. Would what you have work for that?

And for zedd, I'll go read more of the manual before asking more questions

1780
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 04:12:09 pm »
I've solved a bunch of errors already. Do you have to do addZ to add every object that will be affected?

1781
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 03:50:31 pm »
Right now, I'm going to make that simple program where objects move to the center of the screen. But I keep getting undefined errors.

1782
Axe / Re: Axe Q&A
« on: November 25, 2011, 03:12:30 pm »
DANG YOU 83+!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Spoiler For Spoiler:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

1783
TI Z80 / Re: Untitled Grappling Hook Game (for now)
« on: November 25, 2011, 02:56:31 pm »
Names:
Grappling Guy- sounds close to gravity guy
Hook man- ... Not really
Hook champ Ti- meh
Grappler!- idk
These mediocre ideas are all I can think of at the time :P

For line drawing, on the key press, the ropes top coordinates go up at a 45° angle until they hit something. It should work, but I'll try having it go out more on the consecutive jumps

1784
Introduce Yourself! / Re: one year at omni: my anniversary introduction
« on: November 25, 2011, 12:32:47 pm »
I play it too.

But mostly piano :P
<--

1785
Introduce Yourself! / Re: one year at omni: my anniversary introduction
« on: November 25, 2011, 12:32:14 pm »
I made a bag of peanuts for you in paint :P



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