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Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 10:47:42 pm »Oh that.But it's still the part that confuses me the most
Just easy: add 1 to all tile numbers then type all the tile numbers in in hexadecimal.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1816
Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:47:42 pm »Oh that.But it's still the part that confuses me the most 1817
Miscellaneous / Re: Happy Thanksgiving« on: November 23, 2011, 10:45:09 pm »on a thursday. From what I read the 4th in November.You mean the 24th of November, right? * epic7 is bringing his calc to his grandmas house Tommorow so he can code
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:42:46 pm »
No the part before that with the gdb
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:39:32 pm »
Uh.... So then how does the mapping work?
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:36:28 pm »
So It seems like I misinterpreted the other guy's tutorial and Im now back to confusion.
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:31:55 pm »
So then instead, 10
Would be what i said before? 1824
Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:26:16 pm »
Would 01 be
[stuff]->Pic0 [THIS ONE] 1825
Computer Projects and Ideas / Re: Temple of Light« on: November 23, 2011, 08:00:55 pm »
Epic7 has minecraft = 0
Epic7 wants to play this = 1 |
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