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Art / Re: Very Large (25x50) Chess Sprites
« on: November 21, 2011, 11:20:54 pm »
I think knight is the best
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Art / Re: Very Large (25x50) Chess Sprites« on: November 21, 2011, 11:20:54 pm »
I think knight is the best
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News / Re: Sub-Categories added to the "Other Calc-Related Projects and Ideas" Board« on: November 21, 2011, 10:06:06 pm »
Thats a good idea.
(500th post ![]() 1893
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 21, 2011, 10:04:32 pm »
Im making a bomb power up that will wipe all enemies off the screen including the invincible ones. The bomb is sort of an excuse for the invincible enemy bug.
They wipe all enemies out, but the kills aren't added to the amount you've killed in the level and you get no money for it. How many should a player get for each round? 1894
News / Re: BrandonW releases Xbox 360 Controller Bridge for PC and TI-84 Plus/SE« on: November 21, 2011, 09:33:38 pm »
Can he use the calculator to control it?
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TI Z80 / Re: Legends« on: November 21, 2011, 09:22:53 pm »lol me too, it was a joke, considering we're on a calc programming website I don't :'( I only know one other person with a graphing calc and he never uses it. 1896
Miscellaneous / Re: Harry potter light up wand.« on: November 21, 2011, 09:17:37 pm »
I can make one!
Step 1: Buy glowstick ![]() 1897
TI Z80 / Re: Statues« on: November 21, 2011, 09:14:21 pm »
Attached is source, bmp pic of the game grid, and ti pic of the grid
The the first y column of the sprite is empty so it starts on the second y column. 1898
TI Z80 / Re: Statues« on: November 21, 2011, 09:06:14 pm »Im failing at pxltests for the edge of the gridDraw a double thick border around the outside, it will make pixeltesting easier. Just make it (the statue) look for the two barriers at once, and then it knows it is at an edge Actually, I just finished doing that right before you posted that! It doesnt work because I think my pxl tests are off. 1899
TI Z80 / Re: Statues« on: November 21, 2011, 09:05:09 pm »
No, Im having problems making the sprites stop moving once they reach the end of the board.
I thought the boxes dimentions were 8x8 but I think they aren't, so my tests are screwed up 1900
TI Z80 / Re: Statues« on: November 21, 2011, 09:00:13 pm »
Maybe. The movement and stuff confuses me since the dimentions of the boxes are kinda wierd.
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TI Z80 / Re: Statues« on: November 21, 2011, 08:56:37 pm »
Im failing at pxltests for the edge of the grid
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 21, 2011, 08:42:01 pm »
Here's the latest version
Arrows to move Alpha and the button next to it to look in a different direction 2nd to shoot Enter for upgrades Clear to quit Sto-> to save Size ~9kB 1903
TI Z80 / Re: Statues« on: November 21, 2011, 08:23:16 pm »
I think I could give statues a level editor.
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TI Z80 / Re: Statues« on: November 21, 2011, 08:20:33 pm »
I'll make a bomb or some thing to for sure just regenerate all the enemies including the powerful one. I'll post the latest robogun in its topic
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 21, 2011, 08:19:19 pm »
If bugs were gone, robogun is now pretty much done.
![]() I'll work out a solution and have it finished this week. That doesn't mean I still won't update it ![]() Give me a minute and I'll post it. |
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