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TI Z80 / Re: Statues
« on: November 21, 2011, 08:17:39 pm »
Robogun is finished, but with bugs. I might make up some excuse for the bugs like the occasional invincible enemies are an "elite type" or something like that 

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1906
TI Z80 / Re: Statues« on: November 21, 2011, 08:17:39 pm »
Robogun is finished, but with bugs. I might make up some excuse for the bugs like the occasional invincible enemies are an "elite type" or something like that
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TI Z80 / Re: Statues« on: November 21, 2011, 08:13:15 pm »Like in Zelda: Twilight Princess? Exactly! Except, link and midna are gone ![]() 1909
Miscellaneous / Re: I saw a blue lobster at the store« on: November 20, 2011, 09:51:36 pm »
Yes, he wants to eat some lobster. Netham.
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The Axe Parser Project / Re: Features Wishlist« on: November 20, 2011, 09:39:57 pm »
Axe for computer?
... GENIUS MAKE IT PLEASE 1914
Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 07:06:46 pm »
That would be more of an explaination rather than a tutorial
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Site Feedback and Questions / Re: Is this Normal for Omnimaga Stats?« on: November 20, 2011, 07:04:36 pm »
I was number 1 on daily and weekly when I checked last week
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TI Z80 / Re: Statues« on: November 20, 2011, 05:57:04 pm »
I came up with the name myself and then I thought "Wait... Didn't saintrunner suggest that before?"
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Statues is a puzzle game I'll begin making.
You are a person and your goal is to guide 2 statues to their destination. If you go up, the white statue will do what you do and go up. However, the black statue will go down. Once you guide the statues to their destination, you win! Here's a screenie of the gameplay grid so far. ![]() 1919
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: November 20, 2011, 05:41:34 pm »
I'm just going to use Statues.
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 05:32:25 pm »
I didn't use that in mine because I didn't know how !If works in compound if statements
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