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Messages - epic7

Pages: 1 ... 126 127 [128] 129 130 ... 161
1906
TI Z80 / Re: Statues
« on: November 21, 2011, 08:17:39 pm »
Robogun is finished, but with bugs. I might make up some excuse for the bugs like the occasional invincible enemies are an "elite type" or something like that :P

1907
TI Z80 / Re: Statues
« on: November 21, 2011, 08:13:15 pm »
Like in Zelda: Twilight Princess?

This game sounds cool. :D Can't wait to try it out! ;)

Exactly! Except, link and midna are gone :P

1908
Art / Re: Sprite request: Running dude
« on: November 20, 2011, 10:14:26 pm »
Ok

1909
Miscellaneous / Re: I saw a blue lobster at the store
« on: November 20, 2011, 09:51:36 pm »
Yes, he wants to eat some lobster. Netham.

1910
TI Z80 / Re: Super Crate Box
« on: November 20, 2011, 09:45:43 pm »
I love the shakies!

1911
The Axe Parser Project / Re: Features Wishlist
« on: November 20, 2011, 09:39:57 pm »
Axe for computer?
...
GENIUS
MAKE IT
PLEASE

1912
TI Z80 / Re: Mine
« on: November 20, 2011, 08:55:31 pm »
Make more mines for hard

1913
TI Z80 / Re: Mine
« on: November 20, 2011, 08:48:12 pm »
I never figured out how the heck to play minesweeper.

1914
Axe / Re: quick platform pxl-testing tut
« on: November 20, 2011, 07:06:46 pm »
That would be more of an explaination rather than a tutorial :P

1915
Site Feedback and Questions / Re: Is this Normal for Omnimaga Stats?
« on: November 20, 2011, 07:04:36 pm »
I was number 1 on daily and weekly when I checked last week

1916
TI Z80 / Re: GlassOS
« on: November 20, 2011, 06:00:48 pm »
What is AOS?

1917
TI Z80 / Re: Statues
« on: November 20, 2011, 05:57:04 pm »
I came up with the name myself and then I thought "Wait... Didn't saintrunner suggest that before?"

1918
TI Z80 / Statues
« on: November 20, 2011, 05:53:14 pm »
Statues is a puzzle game I'll begin making.

You are a person and your goal is to guide 2 statues to their destination. If you go up, the white statue will do what you do and go up. However, the black statue will go down. Once you guide the statues to their destination, you win!

Here's a screenie of the gameplay grid so far.  :w00t:

1919
I'm just going to use Statues.

1920
Axe / Re: quick platform pxl-testing tut
« on: November 20, 2011, 05:32:25 pm »
I didn't use that in mine because I didn't know how !If works in compound if statements

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