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Messages - epic7

Pages: 1 ... 128 129 [130] 131 132 ... 161
1936
TI-BASIC / Re: TI-BASIC Q&A
« on: November 19, 2011, 09:52:37 pm »
Can anyone think of why my first game ever made with basic has totaly had its code messed up? I deleted it cuz it was so simple  but it was totally screwed up.

Maybe that's another doors related problem....

1937
TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 04:19:13 pm »
I'm pretty sure it's in the right forum.

1938
TI-BASIC / Re: Wierd error
« on: November 19, 2011, 04:18:00 pm »
It works now. Im pretty sure it was just stop.

1939
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:55:32 pm »
If pxl-test(x,y+8) or (pxl-test(x+WIDTH OF SPRITE,y+8)
.put something so that the player won't go down
End

Or, just use the inverse of this to make him fall instead if you'd like

1940
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:46:14 pm »
What? The pxl-test?


1941
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:44:05 pm »
I fixed the random bullet and skipping levels (partially)
The levels sometimes repeat and when that happens, you automatically win.
1% of the time no enemy regeneration
The health bar screws up when being attacked by multiple enemies
Occasional enemy invincibility.

These errors become extremely more likely as soon as the max num of enemies on the screen exceeds 4.

1942
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:39:09 pm »
It's basically finished already. I might add some power ups :)
And fix some bugs

1943
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:32:06 pm »
Lol never put in a quit. I'm improving my title screen right noW

1944
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:26:17 pm »
If pxl-Test(x,y+8) or (pxl-Test(x+8,y+8))

I think that will check, right?
I need to start using pxl tests :P
I'll use them if I finish that jump game

1945
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:12:21 pm »
Whoops. :P
* epic7 edits previous post

1946
TI-BASIC / Re: Wierd error
« on: November 19, 2011, 03:11:29 pm »
I thought prgm only takes you to the error in axe.

Well, I know when it says goto, it will take you to the error, but I didnt get that option.

I think it was the Stop command that threw it off based on when the program screwed up. The stop command made it stop working the last time I got this problem. Deep thought said it was probably a DCS7 bug. Conclusion:

Stop + DCS7 = ERR: ?

1947
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:08:48 pm »
The easy way would just to do a pxl-test.

1948
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:06:21 pm »
I put new game and continue game options. Left arrow is new game, right is load.

1949
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:02:48 pm »
Maybe add to it. Idk. Probably. Maybe. No. Yes. I think so. Probably not. Maybe.

1950
Introduce Yourself! / Re: Hello ALL!!
« on: November 19, 2011, 03:01:17 pm »
In that case, why do people buy the CAS then? :P

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