1996
Axe / Re: Stages and Collision
« on: November 17, 2011, 08:31:16 pm »
You can learn it... but you cant? I think bullets are pretty easy, personally

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Axe / Re: Stages and Collision« on: November 17, 2011, 08:31:16 pm »
You can learn it... but you cant? I think bullets are pretty easy, personally
![]() 1997
Introduce Yourself! / Re: привет« on: November 17, 2011, 08:25:35 pm »
прив&#
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TI Z80 / Re: Croquette IDE« on: November 17, 2011, 08:16:50 pm »
It worked. When I put the program on my calc I didn't realize that it was a group file. I just ungrouped it. Even though there was only one file...
But it still worked 2002
Art / Re: Megaman Sprites« on: November 17, 2011, 08:11:58 pm »
Whats with the scary moon bounce?
2003
TI Z80 / Re: Croquette IDE« on: November 17, 2011, 08:07:05 pm »
What exactly I typed? Its over 500 lines so...
![]() To save I pushed file->save->.8xp then overwrote my old program. Edit: I didnt know it went to the calc as a group file. Now it's fine. I just ungrouped it 2004
Art / Re: ASCII sprite arts« on: November 17, 2011, 07:43:38 pm »
°;";
0;-; °;-; 0;||; Dog variations My fav is °;-; 2007
TI Z80 / Re: Croquette IDE« on: November 17, 2011, 07:31:20 pm »
No
![]() That happened when I try to transfer the program edited in croquette 2008
TI Z80 / Re: Croquette IDE« on: November 17, 2011, 07:00:15 pm »
Lol, ok. It's not in the programs when I transfer it to the calc, but I think I found the file somewhere within the memory menu.
2010
TI Z80 / Re: Swords« on: November 17, 2011, 05:45:02 pm »
Oh, r5 was the number of enemies. Mine was at 4.
Replace the vars with what you are using Replace P*3+L2 with what var you store the enemies life to. Replace P*3+L2+2 with what var you use to tell if the enemy is alive or dead (If you dont have that... Youll have to change up the animation code a bit) Replace P*2+L1 with what var you store the enemies X coordinate to. Also, you forgot to put in the for. It needs to check all the enemies For(P,0,num of enemies on screen) I dont know how you coded your game, so you might have to change a bit Notice: I was too lazy to put the curly brackets in this post ![]() |
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