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Messages - epic7

Pages: 1 ... 132 133 [134] 135 136 ... 161
1996
Axe / Re: Stages and Collision
« on: November 17, 2011, 08:31:16 pm »
You can learn it... but you cant? I think bullets are pretty easy, personally :P

1997
Introduce Yourself! / Re: привет
« on: November 17, 2011, 08:25:35 pm »
прив&# ??? :P

1998
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:22:09 pm »
LOLWAT?!!?!

1999
TI Z80 / Re: Croquette IDE
« on: November 17, 2011, 08:16:50 pm »
It worked. When I put the program on my calc I didn't realize that it was a group file. I just ungrouped it. Even though there was only one file...

But it still worked

2000
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:15:27 pm »
THIS!!!!


2001
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:13:30 pm »
Look at his sprites!

2002
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:11:58 pm »
Whats with the scary moon bounce?

2003
TI Z80 / Re: Croquette IDE
« on: November 17, 2011, 08:07:05 pm »
What exactly I typed? Its over 500 lines so... :P
To save I pushed file->save->.8xp then overwrote my old program.

Edit: I didnt know it went to the calc as a group file. Now it's fine. I just ungrouped it

2004
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:43:38 pm »
°;";
0;-;
°;-;
0;||;
Dog variations
My fav is °;-;

2005
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:40:11 pm »
0;-;
Dog

2006
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:35:51 pm »
/-0-0-\

Ghost thingy

2007
TI Z80 / Re: Croquette IDE
« on: November 17, 2011, 07:31:20 pm »
No :P
That happened when I try to transfer the program edited in croquette

2008
TI Z80 / Re: Croquette IDE
« on: November 17, 2011, 07:00:15 pm »
Lol, ok. It's not in the programs when I transfer it to the calc, but I think I found the file somewhere within the memory menu.

2009
TI Z80 / Re: POGO
« on: November 17, 2011, 05:53:04 pm »
POST RACE!!!

2010
TI Z80 / Re: Swords
« on: November 17, 2011, 05:45:02 pm »
Oh, r5 was the number of enemies. Mine was at 4.

Replace the vars with what you are using

Replace P*3+L2 with what var you store the enemies life to.

Replace P*3+L2+2 with what var you use to tell if the enemy is alive or dead (If you dont have that... Youll have to change up the animation code a bit)

Replace P*2+L1 with what var you store the enemies X coordinate to.


Also, you forgot to put in the for. It needs to check all the enemies

For(P,0,num of enemies on screen)

I dont know how you coded your game, so you might have to change a bit

Notice: I was too lazy to put the curly brackets in this post :P

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