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TI Z80 / Re: Mario Shotgun and screenie
« on: November 13, 2011, 09:22:12 pm »
Im suggesting I should sometimes 

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2101
TI Z80 / Re: Mario Shotgun and screenie« on: November 13, 2011, 09:22:12 pm »
Im suggesting I should sometimes
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Miscellaneous / Re: Who do you know personally?« on: November 13, 2011, 09:20:52 pm »
Actually, I do know one person who can code.... But not on omnimaga. But he doesn't really count since the most advanced program he ever made was one that takes the number that you input and adds 10 to it. He calls it.... Plus 10!
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KnightOS / Re: KnightOS - A 3rd Party Operating System« on: November 13, 2011, 09:17:21 pm »
So he donated $100 to omnimaga and then started to say death threats and cause trouble to the point of being banned?
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TI Z80 / Re: Mario Shotgun and screenie« on: November 13, 2011, 09:14:10 pm »
Ive never used a pxl-test pt-off or pt-change in my codes
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KnightOS / Re: KnightOS - A 3rd Party Operating System« on: November 13, 2011, 08:43:07 pm »
So, does that mean this project is discontinued?
Edit: Nvm, I see that it's in the discontinued section ![]() 2107
Introduce Yourself! / Re: Hello ALL!!« on: November 13, 2011, 08:40:21 pm »![]() I believe I have heard that there is no way to put CAS on a non CAS yet on an nspire officially or unofficially. 2108
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 13, 2011, 08:24:58 pm »
Updates:
Death screen Animation of killing enemies Pretty much working health bar Levels! Maybe other stuff that I forgot to say ![]() Malfunctioning ![]() With 4 or less enemy waves: Health malfunctions: 6% Enemy invincibility: 5% No enemy regeneration: 5% With 5 or more enemy waves: Health malfunctions: 70% Enemy invincibility: 90% (chance of at least one being invincible per wave) No enemy regeneration: ? Usually cant find no regeneration percent with >4 since enemies are almost always invincible. ![]() It suddenly changes to not working once it exceeds 4. Screenie of new stuff including flaming death ![]() 2110
Axe / Re: COLLISION« on: November 13, 2011, 06:20:34 pm »
Just so a ball doesn't fall through a line?
I have no idea of to what extent the advancedness of what you want is... But whatever. If assuming that's what you want, but I might be wrong ![]() Just do something like If y-sprite height<25 Y++ End If the line is at 25 y axis. For collision in general to check if 2 things are touching I usually do X is x of first object Y is y of first object A Is x of second B is y of second If abs(X-A)<6 If abs(Y-B)<6 Stuff End End That'll check if if the 2 objects are less than six pixels apart. 2111
Miscellaneous / Re: What Would You do if You Lost Your Calc?« on: November 13, 2011, 05:23:10 pm »It's in the last place you put it...I told u that You used to stuff your calculator into slices of bread? 2112
TI Z80 / Re: mrmprog's game (now called Jump)« on: November 13, 2011, 02:39:22 pm »
Super boots, trampoline, jetpack, invincibility bubble, extra lives...
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Axe / Re: Axe Q&A« on: November 13, 2011, 02:18:28 pm »
What is the maximum program size? I'm at 7000 bytes now.
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Miscellaneous / Re: I SAW A BLUE LOBSTER AT A STORE!!!!« on: November 13, 2011, 11:25:13 am »
You could have had a lobster that was one in 5 million!
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