2221
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:06:20 pm »
K. Let me just run upstairs.
Edit: How much code?
Edit: How much code?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2221
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 06:06:20 pm »
K. Let me just run upstairs.
Edit: How much code? 2222
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 06:05:26 pm »
I made sure of that. Left arrow is new game, right arrow is load game, 2nd is shoot.
2223
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 06:03:23 pm »
I was trying to fix some other stuff. I didnt get to it
2224
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 03:50:02 pm »
Left arrow: new game
Right arrrow: Load game 2nd: Shoot The version I posted is a little old. The save screws up and the upgrade menu is a little weird 2225
Axe / Re: Axe Q&A« on: November 07, 2011, 03:41:12 pm »
What does *256 do? I saw it in a program in the axe documentation but I just ignored it.
2226
Other Calculators / Re: How much stuff is on YOUR calc?« on: November 07, 2011, 07:19:53 am »
I was counting my programs when my iPod touch battery died.
Simple version: 4 apps About 30 programs 80% of ram used. 2227
Axe / Re: Axe Q&A« on: November 06, 2011, 09:12:11 pm »
O. My numbers are over 255.
How would I find the mini r on the calculator? 2228
TI-BASIC / Re: Wierd error« on: November 06, 2011, 09:05:08 pm »
I didnt lose anything else. It was 10 minutes from when I started the program and when it crashed. I wasnt expecting that while in ti-basic
2229
The Axe Parser Project / Re: Axe Parser« on: November 06, 2011, 08:34:54 pm »Tilemappers are hard until you've written at least six gazillion of them like i have I have no idea what that is, but if you have to create a fake number to describe how many times you've used it, it must be important. ![]() I think I should learn that 2230
TI-BASIC / Re: Wierd error« on: November 06, 2011, 08:09:18 pm »
I think my doors version is new. I got it last week.
I said I got a ram clear. The program is gone now. 2231
TI-BASIC / Re: Wierd error« on: November 06, 2011, 08:06:31 pm »
Is that the dude who created it or something?
2232
TI-BASIC / Re: Wierd error« on: November 06, 2011, 08:05:29 pm »
Well.... I have Doors CS7
I got the clear while editing a source code.... It's fine now 2233
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 08:04:10 pm »
Yep, didnt lose anything.
I'll just try copying the 12 lines of the shoot getkey and bring it earlier. Not now. Have too much homework ![]() 2234
TI-BASIC / Re: Wierd error« on: November 06, 2011, 08:01:17 pm »
Whats a lib?
It was simple. It was insignifigant so I deleted it. Here's the part where it screwed up: Lbl 4 Disp D Stop My calc got really screwed up. I tried to open an axe source code and it did some wierd stuff. Then, Ram clear 2235
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 07:59:28 pm »
Oh. I was about to make it shoot earlier
![]() I was just about to check my source code. While doing so, my ram cleared just now. ![]() |
|