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Messages - epic7

Pages: 1 ... 147 148 [149] 150 151 ... 161
2221
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:06:20 pm »
K. Let me just run upstairs.

Edit: How much code?

2222
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:05:26 pm »
I made sure of that. Left arrow is new game, right arrow is load game, 2nd is shoot.

2223
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:03:23 pm »
I was trying to fix some other stuff. I didnt get to it

2224
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 03:50:02 pm »
Left arrow: new game
Right arrrow: Load game
2nd: Shoot

The version I posted is a little old. The save screws up and the upgrade menu is a little weird

2225
Axe / Re: Axe Q&A
« on: November 07, 2011, 03:41:12 pm »
What does *256 do?  I saw it in a program in the axe documentation but I just ignored it.

2226
Other Calculators / Re: How much stuff is on YOUR calc?
« on: November 07, 2011, 07:19:53 am »
I was counting my programs when my iPod touch battery died.

Simple version:
4 apps
About 30 programs
80% of ram used.

2227
Axe / Re: Axe Q&A
« on: November 06, 2011, 09:12:11 pm »
O. My numbers are over 255.

How would I find the mini r on the calculator?

2228
TI-BASIC / Re: Wierd error
« on: November 06, 2011, 09:05:08 pm »
I didnt lose anything else. It was 10 minutes from when I started the program and when it crashed. I wasnt expecting that while in ti-basic

2229
The Axe Parser Project / Re: Axe Parser
« on: November 06, 2011, 08:34:54 pm »
Tilemappers are hard until you've written at least six gazillion of them like i have :P I swear i've had to rewrite a tilemapper for every project i've ever done, even the ones that have died...idk why. I really should reuse more code.

I have no idea what that is, but if you have to create a fake number to describe how many times you've used it, it must be important. :P
I think I should learn that

2230
TI-BASIC / Re: Wierd error
« on: November 06, 2011, 08:09:18 pm »
I think my doors version is new. I got it last week.

I said I got a ram clear. The program is gone now.

2231
TI-BASIC / Re: Wierd error
« on: November 06, 2011, 08:06:31 pm »
Is that the dude who created it or something?

2232
TI-BASIC / Re: Wierd error
« on: November 06, 2011, 08:05:29 pm »
Well.... I have Doors CS7

I got the clear while editing a source code....
It's fine now

2233
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 06, 2011, 08:04:10 pm »
Yep, didnt lose anything.

I'll just try copying the 12 lines of the shoot getkey and bring it earlier. Not now. Have too much homework :P

2234
TI-BASIC / Re: Wierd error
« on: November 06, 2011, 08:01:17 pm »
Whats a lib?

It was simple. It was insignifigant so I deleted it.
Here's the part where it screwed up:

Lbl 4
Disp D
Stop

My calc got really screwed up. I tried to open an axe source code and it did some wierd stuff. Then, Ram clear

2235
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 06, 2011, 07:59:28 pm »
Oh. I was about to make it shoot earlier :P

I was just about to check my source code. While doing so, my ram cleared just now. D:

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