Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - epic7

Pages: 1 ... 149 150 [151] 152 153 ... 161
2251
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 04, 2011, 06:16:16 pm »
Bullets bigger than the gun itself XD
You might want to make the gun slightly bigger. As well as the enemies. Something like this:

I was too lazy to make anything more than an 8x8 sprite :P. That's also a lvl 0 gun, so they get increasingly bigger and better. Still no bigger than 8x8 :P

Keoni29 + gfx = BRAIN CRUSH
Ans + Sound = Brain Implosion

All I got was data type error :P
I like using : P :P

2252
Other Calculators / Re: Your calculator collection
« on: November 04, 2011, 06:05:53 pm »
At least you have an 84...

2253
Other Calculators / Re: Your calculator collection
« on: November 04, 2011, 05:46:05 pm »
Omg thats a lot... I cant imagine anyone having twice as many as DJ's collection.

Epic7's Calc Collection
1. Ti-83+
2. Some crappy 16-key calc I found in my desk somewhere.

2254
Quote
The program can not have been published before the opening date of the competition, though its publication is allowed during the contest period.
My Pokemon game will not be allowed :'(

Then make some adjustments and then publish it again :P

2255
Art / Re: Monochrome art
« on: November 04, 2011, 05:37:53 pm »

Can you help me make a title screen for my game in progress, RoboGun?

If you look at its current title screen in the gif, you'll see its really lame
Okay I'll see what I can do for you :) You want a certain fade-in/out effect or animation?

:D
I was thinking of having something that includes a gun in the title screen... Maybe one of those alien dudes too.

2256
The Axe Parser Project / Re: Features Wishlist
« on: November 04, 2011, 05:31:39 pm »
What are the arbitary buffers?

2257
TI Z80 / Re: mrmprog's game (now called Jump)
« on: November 03, 2011, 10:49:28 pm »
The death is awesome.

2258
Axe / Re: Axe Q&A
« on: November 03, 2011, 10:44:24 pm »
One number ranging from 0 Up to maybe 5000

2259
Sure, I don't have a chance of winning, but hey, it'll be fun! ;D

I was about to say the same thing :P

2260
The Axe Parser Project / Re: Features Wishlist
« on: November 03, 2011, 08:48:01 pm »
It would be cool to have something that was like a mix of ti-basic Input, and Text(


Also, has something like this ever been created for axe?
As I suggested via yahoo a week ago, something like:

Text(Method,Y,X,string

For method:

-1=big fonts
0=small fonts
1=big inverted fonts
2=small inverted fonts

2261
Axe / Re: Axe Q&A
« on: November 03, 2011, 08:32:21 pm »
How would I do that then?

:!If (GetCalc(Str9)→W) or (GetCalc(Str0)→E)

or something?


Also, what is a good size to use for the appvars?
{W} will be up to several thousand
{E} will be up to 6

2262
Axe / Re: Axe Q&A
« on: November 03, 2011, 08:27:17 pm »
So use
:!If ((GetCalc(Str9)→W) or GetCalc(Str0))→E
Instead?



2263
Axe / Re: Axe Q&A
« on: November 03, 2011, 08:16:58 pm »
Will this work for load and save game?

Code: [Select]
:.Load game label
:Lbl L
:"appvMONEY"→Str0
:"appvLEVEL"→Str9
:Unarchive Str0
:Unarchive Str9
:!If GetCalc(Str9)→W or GetCalc(Str0)→E
:Goto N
:End
:{W}→G
:{E}→L
:Goto 1
:Lbl N
:. Im not sure what to put as the size
:GetCalc(Str0,64)→W
:GetCalc(Str9,32)→E
:0→{W}→{E}→G→L
:Lbl 1


:. At the end of the code...


:. The save subroutine
:Lbl SAVE
:Unarchive Str0
:Unarchive Str9
:G→{W)
:L→{E}
:Archive Str0
:Archive Str9
:Repeat getKey(9)
:ClrDraw
:Text(1,1,"Saved!")
:DispGraph
:End
:Return


2264
Art / Re: Monochrome art
« on: November 03, 2011, 05:07:50 pm »
Can you help me make a title screen for my game in progress, RoboGun?

If you look at its current title screen in the gif, you'll see its really lame

2265
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 03, 2011, 04:37:02 pm »
I'm going to take this game a little farther than I first anticipated. I'm going to make different levels and maybe even a story mode.


Here's a screenie of a primitive version of RoboGun. 1 enemy, lvl 1 gun, upgrade menu partially done, no collision detects, no background or money/score count.

I also have to figure out why a bullet randomly shoots in the start of the game.

Pages: 1 ... 149 150 [151] 152 153 ... 161