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Messages - epic7
Pages: 1 ... 149 150 [151] 152 153 ... 161
2251
« on: November 04, 2011, 06:16:16 pm »
Bullets bigger than the gun itself  You might want to make the gun slightly bigger. As well as the enemies. Something like this:
I was too lazy to make anything more than an 8x8 sprite  . That's also a lvl 0 gun, so they get increasingly bigger and better. Still no bigger than 8x8  Keoni29 + gfx = BRAIN CRUSH
Ans + Sound = Brain Implosion
All I got was data type error  I like using : P
2252
« on: November 04, 2011, 06:05:53 pm »
At least you have an 84...
2253
« on: November 04, 2011, 05:46:05 pm »
Omg thats a lot... I cant imagine anyone having twice as many as DJ's collection.
Epic7's Calc Collection 1. Ti-83+ 2. Some crappy 16-key calc I found in my desk somewhere.
2254
« on: November 04, 2011, 05:41:37 pm »
The program can not have been published before the opening date of the competition, though its publication is allowed during the contest period. My Pokemon game will not be allowed :'(
Then make some adjustments and then publish it again
2255
« on: November 04, 2011, 05:37:53 pm »
Can you help me make a title screen for my game in progress, RoboGun?
If you look at its current title screen in the gif, you'll see its really lame
Okay I'll see what I can do for you You want a certain fade-in/out effect or animation?
 I was thinking of having something that includes a gun in the title screen... Maybe one of those alien dudes too.
2256
« on: November 04, 2011, 05:31:39 pm »
What are the arbitary buffers?
2257
« on: November 03, 2011, 10:49:28 pm »
The death is awesome.
2258
« on: November 03, 2011, 10:44:24 pm »
One number ranging from 0 Up to maybe 5000
2259
« on: November 03, 2011, 09:10:26 pm »
Sure, I don't have a chance of winning, but hey, it'll be fun! 
I was about to say the same thing
2260
« on: November 03, 2011, 08:48:01 pm »
It would be cool to have something that was like a mix of ti-basic Input, and Text( Also, has something like this ever been created for axe? As I suggested via yahoo a week ago, something like:
Text(Method,Y,X,string
For method:
-1=big fonts 0=small fonts 1=big inverted fonts 2=small inverted fonts
2261
« on: November 03, 2011, 08:32:21 pm »
How would I do that then?
:!If (GetCalc(Str9)→W) or (GetCalc(Str0)→E)
or something?
Also, what is a good size to use for the appvars? {W} will be up to several thousand {E} will be up to 6
2262
« on: November 03, 2011, 08:27:17 pm »
So use :!If ((GetCalc(Str9)→W) or GetCalc(Str0))→E Instead?
2263
« on: November 03, 2011, 08:16:58 pm »
Will this work for load and save game?
:.Load game label :Lbl L :"appvMONEY"→Str0 :"appvLEVEL"→Str9 :Unarchive Str0 :Unarchive Str9 :!If GetCalc(Str9)→W or GetCalc(Str0)→E :Goto N :End :{W}→G :{E}→L :Goto 1 :Lbl N :. Im not sure what to put as the size :GetCalc(Str0,64)→W :GetCalc(Str9,32)→E :0→{W}→{E}→G→L :Lbl 1
:. At the end of the code...
:. The save subroutine :Lbl SAVE :Unarchive Str0 :Unarchive Str9 :G→{W) :L→{E} :Archive Str0 :Archive Str9 :Repeat getKey(9) :ClrDraw :Text(1,1,"Saved!") :DispGraph :End :Return
2264
« on: November 03, 2011, 05:07:50 pm »
Can you help me make a title screen for my game in progress, RoboGun?
If you look at its current title screen in the gif, you'll see its really lame
2265
« on: November 03, 2011, 04:37:02 pm »
I'm going to take this game a little farther than I first anticipated. I'm going to make different levels and maybe even a story mode.
Here's a screenie of a primitive version of RoboGun. 1 enemy, lvl 1 gun, upgrade menu partially done, no collision detects, no background or money/score count.
I also have to figure out why a bullet randomly shoots in the start of the game.
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