Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - epic7

Pages: 1 ... 152 153 [154] 155 156 ... 161
2296
Axe / Re: Nothing is working
« on: October 30, 2011, 02:20:28 pm »
Yeah, I use Doors

(100th post!)

2297
Introduce Yourself! / Re: hi!
« on: October 30, 2011, 02:19:32 pm »
Welcome!


2298
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 30, 2011, 02:12:58 pm »
I got it, and it doesnt really seem that useful, unless im doin it wrong

2299
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 30, 2011, 01:37:59 pm »
zStart does the same thing?

2300
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 30, 2011, 01:36:34 pm »
I like that feature...

Ill try zStart and see which one I like better :P

2301
Axe / Re: menus
« on: October 30, 2011, 01:34:58 pm »
For my game I just put a list of options and put a picture of an arrow saying which arrow to push.

2302
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 30, 2011, 01:30:50 pm »
What do the hooks do?

2303
Humour and Jokes / Re: Dilbert: "We could only program with 0s"
« on: October 29, 2011, 11:17:37 pm »
Use zeros... And spaces?

2304
TI Z80 / RoboGun: My first big axe game
« on: October 29, 2011, 11:02:01 pm »
I was going to start with a TD, but I decided to start smaller. I'm going to make my first game, called RoboGun.

I call it RoboGun because basically the player controls a robot gun, a gun that moves by its self.

I got the idea of moving objects that dont normally move on their own from Parser Padwan's game, swords.

I'll finish this game before December 1st and I'll post updates :D

2305
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 29, 2011, 06:04:59 pm »
If it runs on ram clears, will it clear my ram? Cuz I dont want that :P

Also, would Dcs7 screw it up?

2306
Axe / Re: Axe Q&A
« on: October 29, 2011, 05:55:01 pm »
Oh yeah... AXE, Y U NO DO ORDER OF OPS?

2307
Axe / Re: Axe Q&A
« on: October 29, 2011, 05:49:24 pm »
When it screwed up my sprite the first time, it made it look kinda like a horse :P

I tried it and it failed, that was this morning. Then, I changed the code and fixed some unrelated errors. After I posted I  tried to get it to work again... and it worked.


The only thing I think I did differently was instead of
Pic1+G*8
I used
G*8+Pic1

2308
Axe / Re: Axe Q&A
« on: October 29, 2011, 05:19:09 pm »
That doesn't quite work, as that is storing the pointer into Pic1, not storing the pointer as Pic1.  This will also modify your program if you use a shell like MirageOS.  Probably the best design would be something like this:

Code: [Select]
[SPRITE DATA 1]->Pic1
[SPRITE DATA 2]
[SPRITE DATA 3]
...

Pt-On(X,Y,G*8+Pic1

Where G=0 is the first sprite, G=1 is the second sprite, and so on

It doesn't work. It just screws up the sprites.

Edit: Wait... What the heck, it works now.

2309
Axe / Re: Collisions...again
« on: October 29, 2011, 05:00:23 pm »
I didn't know you could even do collisions without x,y coords...

2310
Axe / Re: Axe Q&A
« on: October 29, 2011, 01:14:08 pm »
Forgot dispgraph. Still, I have a lot of errors to ffix

Pages: 1 ... 152 153 [154] 155 156 ... 161