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Axe / Re: Nothing is working
« on: October 30, 2011, 02:20:28 pm »
Yeah, I use Doors
(100th post!)
(100th post!)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2296
Axe / Re: Nothing is working« on: October 30, 2011, 02:20:28 pm »
Yeah, I use Doors
(100th post!) 2298
TI Z80 / Re: zStart - an app that runs on ram clears« on: October 30, 2011, 02:12:58 pm »
I got it, and it doesnt really seem that useful, unless im doin it wrong
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TI Z80 / Re: zStart - an app that runs on ram clears« on: October 30, 2011, 01:37:59 pm »
zStart does the same thing?
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TI Z80 / Re: zStart - an app that runs on ram clears« on: October 30, 2011, 01:36:34 pm »
I like that feature...
Ill try zStart and see which one I like better ![]() 2302
TI Z80 / Re: zStart - an app that runs on ram clears« on: October 30, 2011, 01:30:50 pm »
What do the hooks do?
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Humour and Jokes / Re: Dilbert: "We could only program with 0s"« on: October 29, 2011, 11:17:37 pm »
Use zeros... And spaces?
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TI Z80 / RoboGun: My first big axe game« on: October 29, 2011, 11:02:01 pm »
I was going to start with a TD, but I decided to start smaller. I'm going to make my first game, called RoboGun.
I call it RoboGun because basically the player controls a robot gun, a gun that moves by its self. I got the idea of moving objects that dont normally move on their own from Parser Padwan's game, swords. I'll finish this game before December 1st and I'll post updates ![]() 2305
TI Z80 / Re: zStart - an app that runs on ram clears« on: October 29, 2011, 06:04:59 pm »
If it runs on ram clears, will it clear my ram? Cuz I dont want that
![]() Also, would Dcs7 screw it up? 2306
Axe / Re: Axe Q&A« on: October 29, 2011, 05:55:01 pm »
Oh yeah... AXE, Y U NO DO ORDER OF OPS?
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Axe / Re: Axe Q&A« on: October 29, 2011, 05:49:24 pm »
When it screwed up my sprite the first time, it made it look kinda like a horse
![]() I tried it and it failed, that was this morning. Then, I changed the code and fixed some unrelated errors. After I posted I tried to get it to work again... and it worked. The only thing I think I did differently was instead of Pic1+G*8 I used G*8+Pic1 2308
Axe / Re: Axe Q&A« on: October 29, 2011, 05:19:09 pm »That doesn't quite work, as that is storing the pointer into Pic1, not storing the pointer as Pic1. This will also modify your program if you use a shell like MirageOS. Probably the best design would be something like this: It doesn't work. It just screws up the sprites. Edit: Wait... What the heck, it works now. 2309
Axe / Re: Collisions...again« on: October 29, 2011, 05:00:23 pm »
I didn't know you could even do collisions without x,y coords...
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Axe / Re: Axe Q&A« on: October 29, 2011, 01:14:08 pm »
Forgot dispgraph. Still, I have a lot of errors to ffix
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