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Messages - epic7

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361
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 14, 2013, 08:33:31 pm »
Trash it and get an nspire.

I want moar nspires

362
Axe / Re: How to get a string as input in Axe?
« on: January 14, 2013, 04:56:14 pm »
I don't believe that there's any way to easily do that with axe.
I don't know about axioms, though

363
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 13, 2013, 11:25:53 pm »
3954: You scold Sorunome for saying that he has >2000 posts; he should be saying >2048 posts.

364
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: January 13, 2013, 08:59:21 pm »
Did you see at 0:31?

365
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 13, 2013, 08:32:27 pm »
3951: You are indefinitely viewing a page

366
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: January 13, 2013, 07:25:39 pm »
Outros seem to generally be longer, as there's usually a subscribe/last video button a lot of them

367
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: January 13, 2013, 06:56:34 pm »
I like that :D
Although I think it would be better for it to move in the opposite direction (left to right) :P

368
Computer Usage and Setup Help / Re: Steam Games on Ubuntu / Debian
« on: January 13, 2013, 01:11:38 pm »
Minecraft was running slower for me on Ubuntu O.O

369
Nspire I/O / Re: Nspire I/O
« on: January 12, 2013, 05:39:41 pm »
Does this support scrolling?
It just reaches the bottom and then crashes for me.

370
TI-Nspire / Re: DrillMiner
« on: January 12, 2013, 05:33:03 pm »
I use nRGBlib, and the vehicle is just a tile being displayed.
I guess I'll check out the source and modify that

371
TI-Nspire / Re: DrillMiner
« on: January 12, 2013, 04:51:22 pm »
I might make digging animation and/or particle effects.
I already have something that keeps track of inventory; it's just a matter of putting it on the screen.
As far daytime, I don't know how to do masking for the sprite, so that wouldn't work at the moment.

372
TI-Nspire / Re: DrillMiner
« on: January 11, 2013, 11:17:51 pm »
Update:

Working collisions!
It's about time!

Also, horizontal movement is now smooth.
Gravity is still linear; it's giving me more trouble than horizontal scrolling.

I think it's time for an alpha release.
Download is below, and if anyone downloads, please tell me if you find any bugs!

I think I got rid of them, but the most persistent bugs were probably the vehicle overlapping the blocks

and floating over openings


Edit: Just noticed how slow it is on the actual calculator
Framerate is still high, but just rather slow :P
I'll should fix that :P

373
News / Re: Phantasy Star Dark Millenia Screenshots
« on: January 11, 2013, 09:49:27 pm »
Well, then play DJ_O's games; those are from 2005 and earlier
The date doesn't make them any less awesome ;)

374
Miscellaneous / Re: Post your desktop
« on: January 11, 2013, 06:28:04 pm »
My school desktop is a picture of a flower

375
TI Z80 / Re: News Rpg game
« on: January 11, 2013, 06:26:01 pm »
I think byte = octet in french

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