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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 06, 2013, 10:14:32 pm »
3943: You have one of those calculators for a hand
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 406
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: January 06, 2013, 10:14:32 pm »
3943: You have one of those calculators for a hand
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Site Feedback and Questions / Re: General Decrease in Omnimaga Activity - What can we do?« on: January 06, 2013, 07:54:27 pm »
No, it was just from Sorunome going nuts and posting 9001 times last month
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Other Calculators / Re: Best calc for programming?« on: January 06, 2013, 07:47:28 pm »
z80 has the most support, programs, and programmers, but I prefer nspire, myself. With ndless of course.
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Miscellaneous / Re: Post your desktop« on: January 06, 2013, 07:42:25 pm »
^ D'awww
I should change my background. Is there an omnimaga background available? 410
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: January 06, 2013, 05:12:40 pm »
3930: *semicolons
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TI-Nspire / Re: nspire Linux Questions« on: January 06, 2013, 10:56:42 am »
How do I compile that?
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TI-Nspire / Re: nspire Linux Questions« on: January 06, 2013, 10:32:20 am »
I got linux installed... now what
Is there a place where I can find some cross-compiled programs? 413
Art / Propeller animation« on: January 05, 2013, 10:47:25 pm »
So for my game, Drillminer, the digging machine can fly around.
I have 1 still sprite, but I have no idea how to make a semi-realistic spinning propeller. Can anybody help make a flying animation? 414
TI Z80 / Re: AXECHESS - The First Chess made in Axe« on: January 05, 2013, 10:37:25 pm »
That sucks
The most code I probably lost in axe is my whole grappling/movement engine from Grappler. But that doesn't really matter anymore because I never finished that game After time, you'll learn to make backups. Then backups of your backups. And then backups of your backups of your backups. And if you're feeling a little paranoid, backups of your backups of your backups of your backups. 415
Computer Projects and Ideas / Re: My irc bot« on: January 05, 2013, 10:25:29 pm »
All the errors?
Hello epic7,here's a list of things to say: I smack epic7for saying test Need spaces Stop wasting your time program instead Needs punctuation 416
TI-Nspire / Re: DrillMiner« on: January 04, 2013, 10:38:01 pm »
I could do maps that are pretty infinite, but would the ore abundance keep changing after diamonds start spawning?
Or I could even just avoid that problem by making it only infinite in the x dimension 417
General Calculator Help / Re: Exact measurements on TI-Nspire CX CAS?« on: January 04, 2013, 10:22:17 pm »
I know how to make it display more numbers, but I don't know about radical form
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TI-Nspire / Re: DrillMiner« on: January 04, 2013, 10:14:56 pm »
I'm using nRGBlib. I guess I'll go check that file out, although I don't think I'll need it that much anymore.
Anyways, I've been trying to make the ore generator less crappy, and I have one now that's working a bit better. For a visual representation of the generator so far, here's a stacked graph of ore abundance: The map was 40*600, so 24000 blocks. It seems that there's only 26 diamonds in the whole map 419
Ndless / Re: General Ndless Questions and Support« on: January 04, 2013, 08:28:08 pm »
I'm kinda confused as to why this works
fwrite(map, 1, 24000, f); fread(map, 1, 24000, f); These lines work and output a file 24k large, but I wonder why it works because the values stored in map are sometimes > 255, and I thought that this code would only work with 8 bit numbers. |
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