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Messages - epic7

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406
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 06, 2013, 10:14:32 pm »
3943: You have one of those calculators for a hand

407
No, it was just from Sorunome going nuts and posting 9001 times last month :P

408
Other Calculators / Re: Best calc for programming?
« on: January 06, 2013, 07:47:28 pm »
z80 has the most support, programs, and programmers, but I prefer nspire, myself. With ndless of course. :P

409
Miscellaneous / Re: Post your desktop
« on: January 06, 2013, 07:42:25 pm »
^ D'awww :P



I should change my background.
Is there an omnimaga background available? :P

410
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 06, 2013, 05:12:40 pm »
3930: *semicolons

411
TI-Nspire / Re: nspire Linux Questions
« on: January 06, 2013, 10:56:42 am »
How do I compile that?

412
TI-Nspire / Re: nspire Linux Questions
« on: January 06, 2013, 10:32:20 am »
I got linux installed... now what :P
Is there a place where I can find some cross-compiled programs?

413
Art / Propeller animation
« on: January 05, 2013, 10:47:25 pm »
So for my game, Drillminer, the digging machine can fly around.

I have 1 still sprite, but I have no idea how to make a semi-realistic spinning propeller.

Can anybody help make a flying animation?

414
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: January 05, 2013, 10:37:25 pm »
That sucks D:
The most code I probably lost in axe is my whole grappling/movement engine from Grappler. But that doesn't really matter anymore because I never finished that game :P

After time, you'll learn to make backups.
Then backups of your backups.
And then backups of your backups of your backups.
And if you're feeling a little paranoid, backups of your backups of your backups of your backups.

415
Computer Projects and Ideas / Re: My irc bot
« on: January 05, 2013, 10:25:29 pm »
All the errors? :trollface:

Hello epic7,here's a list of things to say:
I smack epic7for saying test
Need spaces

Stop wasting your time program instead
Needs punctuation

416
TI-Nspire / Re: DrillMiner
« on: January 04, 2013, 10:38:01 pm »
I could do maps that are pretty infinite, but would the ore abundance keep changing after diamonds start spawning?

Or I could even just avoid that problem by making it only infinite in the x dimension

417
General Calculator Help / Re: Exact measurements on TI-Nspire CX CAS?
« on: January 04, 2013, 10:22:17 pm »
I know how to make it display more numbers, but I don't know about radical form

418
TI-Nspire / Re: DrillMiner
« on: January 04, 2013, 10:14:56 pm »
I'm using nRGBlib. I guess I'll go check that file out, although I don't think I'll need it that much anymore.

Anyways, I've been trying to make the ore generator less crappy, and I have one now that's working a bit better. For a visual representation of the generator so far, here's a stacked graph of ore abundance:

The map was 40*600, so 24000 blocks. It seems that there's only 26 diamonds in the whole map :P

419
Ndless / Re: General Ndless Questions and Support
« on: January 04, 2013, 08:28:08 pm »
I'm kinda confused as to why this works :P

fwrite(map, 1, 24000, f);
fread(map, 1, 24000, f);
These lines work and output a file 24k large, but I wonder why it works because the values stored in map are sometimes > 255, and I thought that this code would only work with 8 bit numbers.

420
Miscellaneous / Re: My new internet speed
« on: January 04, 2013, 06:57:19 pm »
Not bad

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