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Messages - epic7

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421
Reuben Quest / Re: Reuben Quest Axe Remake
« on: January 04, 2013, 06:38:00 pm »
Is the first one at the top also an enemy? O.O :P

422
Miscellaneous / Re: What are some of your courses?
« on: January 04, 2013, 06:36:35 pm »
How is that possible as a freshman? O.O
* epic7 kneels before ruler's boss math skillz

423
Miscellaneous / Re: What are some of your courses?
« on: January 04, 2013, 05:48:33 pm »
I'm taking AP Computer Science.
I think I'm the only freshman who's in it :P

424
Ndless / Re: General Ndless Questions and Support
« on: January 03, 2013, 09:17:16 pm »
Yup, that works :P

425
Ndless / Re: General Ndless Questions and Support
« on: January 03, 2013, 08:22:25 pm »
You mean something like this?

FILE *f = fopen("/documents/miner/mapdata.tns", "w+");
fwrite(map, sizeof(int), 32000, f); //32000 blocks in map
fclose(f);

FILE *f = fopen("/documents/miner/mapdata.tns", "r");
fread(map, sizeof(int), 32000, f);
fclose(f);


426
Ndless / Re: General Ndless Questions and Support
« on: January 03, 2013, 08:05:18 pm »
I don't see any -nostdlib in my makefile.

427
Ndless / Re: General Ndless Questions and Support
« on: January 03, 2013, 07:59:38 pm »
FILE * f = fopen("/documents/miner/mapdata.tns", "r");
for(j = 0; j < 10120; j++)
   fscanf(f, "%d", &map[j]);
fclose(f);


How do I put in scanf?
Compiler doesn't recognize it

428
TI-Nspire / Re: DrillMiner
« on: January 03, 2013, 06:58:57 pm »
...
Yeah, I have no idea what I'm doing :P

429
TI-Nspire / Re: DrillMiner
« on: January 03, 2013, 06:49:03 pm »
Because I'm a noob that doesn't know this stuff :P
This is what I have for save and load, but the result is kinda ugly O.O


SAVE CODE

FILE * f = fopen("/documents/miner/mapdata.tns", "w+");
for(j = 0; j < 10120; j++) //the map has 10120 blocks
   fprintf(f, "%d ", map[j]);
fclose(f);


LOAD CODE

FILE *f = fopen("/documents/miner/mapdata.tns", "r");
fread(map, sizeof(int), 10120, f);
fclose(f);

430
TI-Nspire / Re: DrillMiner
« on: January 03, 2013, 06:28:12 pm »
I know how to throw it into a file, but I don't know how to read it
* epic7 researches

431
TI-Nspire / Re: DrillMiner
« on: January 03, 2013, 04:35:28 pm »
Yeah, I think I might just do the menu-based crafting.

I'll get to making the save games, but I have no idea how to read data from a file :P

432
Art / Re: Fruit
« on: January 03, 2013, 02:42:45 pm »
A bit irregular, but nevertheless pretty good and way better than I could ever do :P
* epic7 has a sudden intense desire for fruit.

433
Computer Projects and Ideas / Re: My irc bot
« on: January 03, 2013, 02:38:02 pm »
Wild Fantastsic Radioactive Nitrogen Galaxies?

Sounds vaguely familiar, but I don't know what that does.
Sounds fun and wacky nevertheless :P

434
Computer Projects and Ideas / Re: My irc bot
« on: January 03, 2013, 02:33:07 pm »
What is WFRNG going to do?

435
TI-Nspire / Re: DrillMiner
« on: January 03, 2013, 02:32:04 pm »
Those colors were pretty arbitrary; I just made them different so it would be easier to read :P
If the game is infinite, maybe I'll add some absurdly powerful megaupgrades for people to attempt getting :P

Are you gonna replace the images of the miner with images of hulls etc? Other than that, nice :) it really looks good, also I love the images of the ores, they show exactly what it is, there's no confusion possible

Yeah, the terrain file has all the other texures (as shown on the previous page). I think I'll keep those for the stock parts, though.


Another question for you guys:
Should crafting be regular Minecraft style, or pocket edition (selecting from menu) style?

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