496
Miscellaneous / Re: Christmas - what did you get?
« on: December 25, 2012, 02:01:26 pm »
Bazinga shirt?
* epic7 wants
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 496
Miscellaneous / Re: Christmas - what did you get?« on: December 25, 2012, 02:01:26 pm »
Bazinga shirt?
* epic7 wants
497
Calculator C / Re: Arrays interfering with each other« on: December 25, 2012, 11:03:57 am »
Doesn't fix any problems, but nice catch nevertheless
498
Miscellaneous / Re: Christmas - what did you get?« on: December 25, 2012, 10:14:09 am »The question is:Someone was banned? 499
Miscellaneous / Re: Christmas - what did you get?« on: December 25, 2012, 09:47:14 am »
Printer, office chair, a new razor (blade), a new razor (scooter), lots and lots of maple syrup, some other stuff, and an EPIC STEPHEN HAWKING T-SHIRT!
500
Calculator C / Arrays interfering with each other« on: December 24, 2012, 10:02:06 pm »
I'm experiencing some weird error... and my best guess would be that these two arrays are messing up each other.
So I have two portions of code. This one: sprintf(recipes[18].name, "Stock "); recipes[18].power = 0; And this one int invmenu[] ={352, 352, 352, 352, 352, 352, 352, 352, 352, 352, //352 == bedrock 352, COAL, IRON, GOLD, PLATINUM, SAPPHIRE, EMERALD, RUBY, DIAMOND, 352, 352, 0, 0, 0, 0, 0, 0, 0, 0, 352, //0 == stone 352, 0, 0, AIR, 0, 0, 0, 0, 0, 352, 352, 0, 0, AIR, 0, 0, 0, 0, 0, 352, 352, 0, 0, AIR, 0, 0, 0, 0, 0, 352, 352, 352, 352, 352, 352, 352, 352, 352, 352, 352}; I then display the invmenu array (which contains tilemap data), and then output values from the recipe array. for(ly = 0; ly <= 7; ly++) { for(lx = 0; lx <= 10; lx++) { tile.x = lx*32; tile.y = ly*32+16; tile.offset_x = invmenu[ly*10+lx]; if(tile.offset_x == AIR) { //stuff that replaces air with the "STOCK" tile } drawImageSubrect(&tile, s); tile.offset_y = 0; } } sprintf(GUI, "%sDrill", recipes[18].name); drawStr(133, 116, GUI, 1, 1, green, s); The result is this: The invmenu[] data is fine, but the data from recipes[] is messed up. Now when I put the portion of code with invmenu[] before the part with recipes[], it displays this: So this time, the recipes[] data outputs fine, but invmenu[] is messed up. So it seems that one array messes up the other... When the part with invmenu[] comes first, only recipes[] works. When the part with recipes[] comes first, only invmenu[] works Commenting out the code between the assigning and the output doesn't get rid of this weird effect... 501
Computer Projects and Ideas / Re: Sorunomes IRC Bots« on: December 24, 2012, 07:04:08 pm »
Yay! A time machine!
* epic7 is watching back to the future atm What's md5? 502
Ndless / Re: General Ndless Questions and Support« on: December 24, 2012, 04:15:22 pm »
Does ndless support fscanf?
It throws an implicit declaration, and it also isn't included here 503
Ndless / Re: General Ndless Questions and Support« on: December 24, 2012, 03:39:29 pm »
My new code is
int map[10120]; //stuff FILE * f = fopen("/documents/miner/mapdata.tns", "w+"); for(j = 0; j < 10120; j++) fprintf(f, "%d ", map[j]); fclose(f); //refresh_osscr(); removing this line fixes it And that works. So it seems that refresh screws it up. Now how do I read this back into the array? 504
Calculator C / Re: Weird error: sprintf« on: December 24, 2012, 12:40:58 pm »
Lolwut?
I was trying to debug float values too, and was also getting a similar wierd problem 505
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion« on: December 23, 2012, 11:03:52 pm »
*meets Sorunome*
Player: AAAHHH! A TALKING HORSE! 506
General Calculator Help / Re: Overclock an 84+/SE?« on: December 23, 2012, 08:12:17 pm »
I have no idea myself, but I found somewhere that says
Quote The Z80 in the TI-83 runs at a low 6 Mhz and is underclocked. According to the Z80 user Manual, the Z80 is capable of running at 20Mhz without exceeding the operating temperatures. So, it is possible to make your TI-83 run at 20 MHz. This isn't a smart thing to do though, the LCD driver wouldn't be able to handle all the instructions because it would still run at the same speed as it used to do, thus resulting in f*cked up display. It is possible to overclock your calc to 8 or 10 Mhz, but you might want to use a switch to switch between normal and boosted speed (overclocking drains your batteries faster than normal speed). 507
Other Calculators / Re: People react to your calculator...« on: December 23, 2012, 04:41:54 pm »
I go onto people's calculators and type
:While 1 :Disp rand :End And then watch them be totally amazed. 508
Introduce Yourself! / Re: New and looking for advice« on: December 23, 2012, 04:23:15 pm »
Welcome!
Yeah, nclock will do a single clock on the screen, but I don't believe it has a stopwatch, and it only has one clock 509
Art / Re: Extent of Copyright Laws with sprites« on: December 23, 2012, 04:02:55 pm »
I'm using textures for my game directly copied from the actual one
Might have a problem there 510
TI-Nspire / Re: DrillMiner« on: December 22, 2012, 11:57:45 pm »
Triple post, but I have a huge amount of stuff to post
I've decided to change the texture pack, which would make it easier for me too use some more ores, since the old one only had 5. So I've changed the texturepack to Faithful 32x32 and I also made my own platinum ore. Here's how it looks And since the textures are stored externally, anybody could use modify the terrain file to make a custom texture pack. The terrain file for the game looks like this so far: I've also decided to do crafting instead of buying the upgrades I don't know how fuel will work... maybe some kind of coal conversion or something So here are the tentative crafting designs Textures were taken from some site that had a bunch of Motherload pics I'll probably change them since the values are kinda random Ores: Exchange rate: Coal = -- Iron = 2 Coal (1:2) Gold = 1.66 Iron (3:5) Platinum = 2.5 Gold (2:5) Sapphire = 3 Platinum (1:3) Emerald = 2.66 Sapphire (3: Ruby = 2.5 Emerald (2:5) Diamond = 4 Ruby (1:4) Drills: Recipe: O OOO OOOOO OOO O Replace O with mineral Stock drill = 100 frames per block of stone Gold drill = 85 frames per block of stone Platinum drill = 70 frames per block of stone Sapphire drill = 55 frames per block of stone Emerald drill = 40 frames per block of stone Ruby drill = 30 frames per block of stone Diamond drill = 15 frames per block of stone Hulls: Recipe: OOOO O O O O OOOO Replace O with mineral Stock hull- 10 HP Gold hull- 17 HP Platinum hull- 30 HP Sapphire hull- 50 HP Ruby hull- 80 HP Emerald hull- 120 HP Godlike hull – 256 HP Special Recipe: DERED DD DD SR RS DD DD DERED Fuel tanks: Stock tank = 10 L Medium tank = 15 L IIIII I I IIIII Large tank = 25 L IIIII I I IIIII I I IIIII Huge tank = 40 L GGGGG G G GGGGG G G GGGGG Gigantic tank = 60 L IRGRI I I I I I I IRGRI Titanic tank = 100 L EEEEE E E R R E E EEEEE Multi-tank = 170 L DDDDD S D S SSDSS S D S DDDDD |
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