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TI Z80 / Ultima Memoria, or "The Existential Terror"
« on: February 19, 2016, 03:53:06 pm »
(... or maybe more aptly Escheron on crack)
Since the Escheron engine (once released - still a ways off) will give us a complete framework for future projects, I've been brainstorming ways to squeeze the most potential out of it. Although any formal announcement would be premature, I thought I would nonetheless tease a few details.
— Setting and Characters —
Ultima Memoria is set in a post-apocalyptic present, abruptly following the events of a nuclear holocaust. The story centers around Brennis, a 29-year old psion accompanied by his traveling companion Seschet. Brennis' past isn't very clear, neither to Seschet nor himself. Together, Brennis and Seschet aimlessly explore the ruins of civilization in hopes of triggering Brennis' memories and better understanding the cause of his amnesia.
Meanwhile, the surviving population is facing several threats in the form of lawless gangs, maddened occultists and an opportunistic faction of slavers that has declared martial law in the absence of any continuity of government. Brennis and Seschet must inevitably cross paths with these figures, potentially bringing Brennis closer to the keys needed to unlock his past.
— Features —
· The "Link" System - By coming into contact with certain places or events, Brennis may experience flashbacks, allowing him to recover repressed memories and abilities. Brennis' skills and physical status are largely shaped by how the player chooses to explore and interact with his surroundings.
· Very detailed setting with extensive character development. The story explores many existential and downright controversial themes as the cast struggles to adjust to the harsh conditions of a desperate world.
· Massively open environments. The player can freely travel anywhere at any time, unlocking Brennis' memories in a completely non-linear order. The player can also take quests from any number of factions, or ruthlessly conquer civilization for themselves.
· The remains of civilization are complete with several environmental hazards. The menu has a "rads" display that indicates characters' exposure to harmful radiation. As a character's exposure increases, all of their physical attributes begin to diminish. The player can find and trade chems that alleviate the symptoms of radiation sickness.
· A variety of psionic powers that both Brennis and Seschet can master - instantaneously regenerate wounds, move from location to location in the blink of an eye, or even cause enemies to combust spontaneously.
· A large selection of sci-fi implements at the player's disposal, including vibro swords, Gauss pistols, power armor and improvised arms - and plenty of mutant species, manmade constructs and other futuristic foes to unleash them upon.
Since the Escheron engine (once released - still a ways off) will give us a complete framework for future projects, I've been brainstorming ways to squeeze the most potential out of it. Although any formal announcement would be premature, I thought I would nonetheless tease a few details.
— Setting and Characters —
Ultima Memoria is set in a post-apocalyptic present, abruptly following the events of a nuclear holocaust. The story centers around Brennis, a 29-year old psion accompanied by his traveling companion Seschet. Brennis' past isn't very clear, neither to Seschet nor himself. Together, Brennis and Seschet aimlessly explore the ruins of civilization in hopes of triggering Brennis' memories and better understanding the cause of his amnesia.
Meanwhile, the surviving population is facing several threats in the form of lawless gangs, maddened occultists and an opportunistic faction of slavers that has declared martial law in the absence of any continuity of government. Brennis and Seschet must inevitably cross paths with these figures, potentially bringing Brennis closer to the keys needed to unlock his past.
— Features —
· The "Link" System - By coming into contact with certain places or events, Brennis may experience flashbacks, allowing him to recover repressed memories and abilities. Brennis' skills and physical status are largely shaped by how the player chooses to explore and interact with his surroundings.
· Very detailed setting with extensive character development. The story explores many existential and downright controversial themes as the cast struggles to adjust to the harsh conditions of a desperate world.
· Massively open environments. The player can freely travel anywhere at any time, unlocking Brennis' memories in a completely non-linear order. The player can also take quests from any number of factions, or ruthlessly conquer civilization for themselves.
· The remains of civilization are complete with several environmental hazards. The menu has a "rads" display that indicates characters' exposure to harmful radiation. As a character's exposure increases, all of their physical attributes begin to diminish. The player can find and trade chems that alleviate the symptoms of radiation sickness.
· A variety of psionic powers that both Brennis and Seschet can master - instantaneously regenerate wounds, move from location to location in the blink of an eye, or even cause enemies to combust spontaneously.
· A large selection of sci-fi implements at the player's disposal, including vibro swords, Gauss pistols, power armor and improvised arms - and plenty of mutant species, manmade constructs and other futuristic foes to unleash them upon.