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Messages - fb39ca4

Pages: 1 ... 70 71 [72] 73 74 ... 126
1066
News / Re: More free space on your Nspire with TNOC
« on: February 27, 2011, 11:13:09 am »
Then, it would be easy to write an ndless program to delete that file. I would do that if I knew where the image was stored.

1067
nDoom / Re: nDoom - BETA!
« on: February 27, 2011, 11:11:16 am »
My feedback on he clickpad controls:
Strafing should be done by holding down home and pressing the left or right arrows. This makes the strafing keys more directionally sensible. Shooting should be done with esc, so it is easier to shoot while moving around. The keys for switching weapons are fine, but I would go with on rather than enter for quitting, the first time I played, I accidentally pressed enter at the stat screen after the first level.

1068
News / Re: More free space on your Nspire with TNOC
« on: February 27, 2011, 10:54:06 am »
??? The 84 flash image is of course modified by the user, so why would it be inside the os image? (it would mess up the checksum after being modified) Or are there two images - the default image and one stored separately that the emulator can modify?

1069
News / Re: More free space on your Nspire with TNOC
« on: February 27, 2011, 10:44:18 am »
Not even the 84 flash image? It seems like that would be stored in a separate file.

1070
News / Re: More free space on your Nspire with TNOC
« on: February 27, 2011, 10:27:49 am »
Is it possible to also remove the 84+ emulator? I don't use it anymore, so that would save me another couple of megabytes.

1071
General Discussion / Re: Carnegie Hall
« on: February 27, 2011, 09:59:03 am »
In my school, nearly all of the nerds are in orchestra, and most everyone else is either in band, choir, or none. (no offense meant to all band and choir members)

1072
Miscellaneous / Re: Education Systems
« on: February 26, 2011, 07:25:21 pm »
a system like yours, matthias, in which there are several difficulty levels may result in some people feeling insulted, but altogether it would be much better for teaching than the system we have here in the us, where everyone is lumped together in one group. having only one difficulty level means that the entire class difficulty gets lowered so as to accommodate the people with the lowest skill level, meaning that more gifted students often lose focus, lack motivation, and end up performing worse than their peers.
In elementary school, it's like that, but once you're in middle school, you have the option of taking more advanced classes, especially with math, and in high school, there is ap classes. However, I don't know what I'm going to do for math in my junior and senior years of high school. I'm in 8th grade now, and completeing precalc at the end of this school year. :P

1073
Art / Re: Epic Sax Guy (Warning, Epileptics Stay Out)
« on: February 26, 2011, 05:49:44 pm »
They aren't really animated. It's javascript changing the image source between multiple files.

1074
Other Calculators / Re: TI-84 Pocket
« on: February 26, 2011, 05:48:20 pm »
It could be a version of the 84 that is similar in form factor to a calc like the TI-34 multiview.

1075
Other / Re: Lego mindstorms-what to do?
« on: February 26, 2011, 05:46:03 pm »
Aren't there blocks to detect how much it's tilted?
Lego doesn't make any, but they can be custom built. However, I don't have any, so I'm making do with the light sensor. Someone made a very nice robot that balances in two axes, on a ball, with a gyroscope senso, but I don't have that kind of stuff.

1076
Ndless / Re: Ndless 2.0 for TI-Nspire enters beta stage
« on: February 26, 2011, 05:42:55 pm »
Are the ndless_resources files for ndless 1.7 and 2.0 the same?

1077
TI Z80 / Re: Z80GL
« on: February 26, 2011, 03:54:07 pm »
Oh, I thought he said a cube. A square would still be two triangles, unless quadrilaterals are supported as a primitive. (There's no real reason to have them, though.)

1078
TI Z80 / Re: Z80GL
« on: February 26, 2011, 03:52:26 pm »
I would say to just use the 256 degree angle system as the one the user will use.

1079
TI Z80 / Re: OpenGL 84+
« on: February 26, 2011, 03:49:38 pm »
40 fps is quite good, though that is only with [pauses to count up polygons] twelve polygons. Also, are you using depth sorting or a z buffer for this?
Also, I noticed you changed the topic to z80gl.

1080
Miscellaneous / Re: Neave Strobe
« on: February 26, 2011, 03:46:23 pm »
There's a girl at my school  who has one of those pens, but it isnt justin bieber branded.

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