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Messages - fb39ca4
Pages: 1 ... 72 73 [74] 75 76 ... 126
1096
« on: February 23, 2011, 03:45:15 pm »
You need to go to the ndless directory and run make there, it builds some tools necessary for building ndless programs.
1097
« on: February 22, 2011, 09:59:32 pm »
You will also need to install mingw, so you can actually build ndless.
1098
« on: February 22, 2011, 09:57:06 pm »
I agree. Also, some of the links on the right hand side of the main page need to be updated, with many of the forum sections being restructured.
1099
« on: February 22, 2011, 09:54:12 pm »
1100
« on: February 22, 2011, 09:49:17 pm »
There is an installer for mingw now, which allows you to choose which modules you want and it downloads them from the internet.
1101
« on: February 22, 2011, 09:46:35 pm »
@Cuervo: even when the end user is still fully liable, we wouldn't want people to destroy their calc if they didn't know what they were doing. It would give ndless, it's authors, and omni a bad name.
1102
« on: February 22, 2011, 09:42:06 pm »
What's you game supposed to look like on the calc?
1103
« on: February 22, 2011, 04:37:25 pm »
If only we had tens of thousands of calculators connected to gcn ... so ... much ... power...
1104
« on: February 22, 2011, 04:18:46 pm »
It still says "ndless 1.7 beta compatible".
1105
« on: February 22, 2011, 04:17:48 pm »
Oh, I get it. We should have two search buttons, one for the current forum section and one for the whole forum.
1106
« on: February 22, 2011, 03:49:16 pm »
Just now, I was looking for the TNOC thread. I typed "tnoc" into the search box and nothing came up Maybe we could use google custom search or something.
1107
« on: February 22, 2011, 03:43:28 pm »
DJ, you should update the first post now that ndless 1.7 is officially out.
1108
« on: February 22, 2011, 03:15:22 pm »
I think you have to add the ndless directory to your system path, but I'm not certain.
1109
« on: February 22, 2011, 06:58:56 am »
From the comments section of Kotaku: Somehow I would actually call bullshit on this one. I think it's more likely this is a video of Doom playing rather than the actual game. Firstly - the executable file is only 400k - the size some kind of a video player could be. The actual game starts in mid-action, just as the Doom logo is in mid-fade, it plays too smoothly and perfectly without the device moving from the guy presumably actually playing the game, and then it just ends mid-action just as the presumed player is about to enter combat. It also ends by going to black screen, and staying there, just as you would expect a video to end. Some people will never believe this.
1110
« on: February 22, 2011, 06:43:46 am »
I'm not an axe programmer, but this is still a very cool concept that can also apply to the nspire.
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