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Messages - fb39ca4

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1261
News / Re: First globalCALCnet (gCn) Successes
« on: January 06, 2011, 05:53:11 am »
:w00t:

1262
TI-Nspire / Re: TI-Nspire GB Emulator
« on: January 06, 2011, 05:37:46 am »
I got those same crashes with the gb emu on my itouch, so it seems like a common problem.

1263
nDoom / Re: nDOOM - Work in progress
« on: January 06, 2011, 05:30:46 am »
Here is today's build. I've fixed level transition (however, level 2 has a big bug in the rendering, so this fix isn't very useful yet), added controls for contrast (plus/minus), an experimental alternate mapping for the Clickpad (I don't have one, so I have no idea about the ergonomics), and also changed the loader so that it looks for the WAD files in the current folder, and not necessarily the root.
I've also fixed another bug with the textures (which I accidentally introduced while debugging the last texture problem :-[), and the game looks even better now. Also, switches are no longer invisible:



Unfortunately, the reboot-on-quit bug ("Error at PC=FFFFFFFE: J mode is not implemented" in the emulator console) is still present - that, along with the rendering bug of level 2, are the top priorities for the next release. Hopefully I'll also have time to improve the HUD, so that you can tell the difference between picking up an item and taking damage.

For experimentation, I've also swapped the strafe/turn keys around. I'm not sure if it's an improvement in ergonomics or a step back, though.



I checked the new screenshot and it's awesome. How many levels of gray do you use by the way now? In the screenshot I only see 4 or 5 but I'm not sure if it's due to CalcCapture, low contrast or something else.
Thanks - it's supposed to use all sixteen shades, but I still have to shuffle the palette around a bit to spread the colours out and such. I think I screwed up on a couple of values while typing out the 256 bytes manually in hex...

PS: Yay! I just noticed I can upload files now. Both source and compiled version included ;D
What formula are you using to convert the colos into grayscale?
Ive used 5/16 green and 3/16 for red and blue.

1264
Other Calculators / Re: Let's hack Nspire Boot1
« on: January 04, 2011, 06:44:52 am »
At least we'll have lots of paperweights :P

1265
News / Re: Yes, the TI-Nspire has a LED.
« on: January 04, 2011, 06:42:41 am »
It has some sort of interface, as it is used for TI's wireless adapter.

1266
TI-BASIC / Re: Unique Pure BASIC Scrolling Tilemapper
« on: January 03, 2011, 10:02:57 pm »
Looks cool! But how do you read from the pictures in pure basic?

1267
Gaming Discussion / Re: Fight with USB drives!
« on: January 03, 2011, 05:14:39 pm »
Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!

1268
Sorry, but could you give me a link? I couldnt find it by searching.

1269
Other Calculators / Re: Let's overclock Nspire to x2 or x4
« on: January 03, 2011, 04:43:10 pm »
Check the free space available after a full reset with each OS in english language (can change but very slightly with another language):ac=voir&id=1922]TNOC[/url])[/i]
Aren't all the languages stored in the OS, no matter what language is used?
Could we use an ndless program to delete those?

Read about the patch.
The difference doesn't come from the translated system strings, but from the samples which are included in all languages in the TNO/TNC file. (around 15 languages if I remember well - that's a huge size!)
When you select the working language, the matching samples are extracted from the TNC file which is kept in "/phoenix/install/" and copied to the file system, which is making the little difference.

1270
News / Re: Yes, the TI-Nspire has a LED.
« on: January 03, 2011, 04:38:33 pm »
Come to think of it, it could be an interesting project to build a USB WiFi dongle that fits perfectly into the Nspire's little insert.
Spoiler For Spoiler:
Is "dongle" the technical name?  I've always wondered...
No, it would just be an adapter. A dongle, in correct definition, is a small, well, dongle, you must plug in to a computer to make a piece of software run. (Its an anti piracy protection.)
That would be very cool, but it could be also done using the bottom port, with some sort of mechanism to hold itself in place so it doesn't come out and fits perfectly in the spot.

1271
Anyways, getting back on track, can anyone give me a function, which takes the camera position, viewing angle, frustum, and a 3d point (x, y, z), and outputs the projection of that point on the screen in an (x, y) format?

1272
Lol, that was a giant necropost!
Glad to see progress! :w00t:
^^I use that smiley too much nowadaays :P

1273
News / Re: Bwang demoted
« on: January 02, 2011, 04:46:17 pm »
All too well...

1274
Other Calculators / Re: Let's hack Nspire Boot1
« on: January 02, 2011, 03:50:31 pm »
Will this be able to be tested on the emulator?

1275
nDoom / Re: nDOOM - Work in progress
« on: January 02, 2011, 03:37:49 pm »
Woah, this is over 9000, I have played doom a bunch of times, and have memorized the map pretty much, this is an almost exact replica from what I see, good job :D
It IS an exact replica lol, Mrakoplaz is porting over the source.

Too bad it doesnt work on my calc, it doesnt have ndless 2.0 on it.

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