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Messages - fb39ca4

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1381
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 07, 2010, 09:32:46 pm »
I just replaced the CPU type too. I was compiling a C program with it. Tomorrow, I'll try it with ndless 1.7.

1382
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 07, 2010, 09:19:49 pm »
How did you get it to work? I tried it a while ago with ndless 1.0 and it made the calc crash.

1383
Computer Programming / Brainf*ck
« on: December 07, 2010, 08:07:25 pm »
I found a brainfuck compiler on ticalc.org. Not knowing what it was, I googled it. Apparently, it is a super-minimalist language with only 8 operators. Anyone tried it yet?

1384
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 07, 2010, 07:24:10 pm »
1042. You can only do mental math in binary or hexadecimal, you need to use a pencil and paper to work out 6x7 in decimal.

1385
Calculator C / Re: nspire-ld question
« on: December 07, 2010, 05:56:04 pm »
Sorry for the double post, but the problem is back again.
Now, after I changed tank to tanksprite in sprites.c and game.c, I get the same error. I am not using a header file for sprites.c, just putting #include "sprites.c" at the top of game.c. Could this be why?

1386
Calculator C / Re: nspire-ld question
« on: December 07, 2010, 04:53:43 pm »
Odd ... I never declared anything called tank in game.c. Changing the name in sprites.c worked, though.
Thanks for the help!

Also, I noticed your respect was at +84 ;)

1387
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 07, 2010, 04:44:46 pm »
Read this. It was done on an 84SE, but really, it applies to all calcs. (Except for the Prizm, of course.)

1388
News / Re: Ndless 1.7 officially released
« on: December 07, 2010, 04:42:18 pm »
It seems so - ticalc.org has 238 downloads, and omnimaga, 25.

Also, I found an issue. The installer hangs when the calc is plugged into a computer.

1389
Calculator C / nspire-ld question
« on: December 07, 2010, 04:40:38 pm »
What is going on here?

Code: [Select]
$ make
nspire-gcc -Os -Wall -W -c sprites.c
nspire-ld  main.o utils.o game.o graphics.o sprites.o -o particles.elf
sprites.o:(.bss+0x0): multiple definition of `tank'
game.o:(.bss+0x0): first defined here
collect2: ld returned 1 exit status
make: *** [particles.tns] Error 1

1390
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 07, 2010, 03:40:45 pm »
There was a topic on it. Basically, when you turn the LCD contrast up and down very fast, the screen turns blue.

1391
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 07, 2010, 03:34:41 pm »
Bluescale can damage the screen, though.
My point exactly.

1392
Humour and Jokes / Re: Check what I found
« on: December 06, 2010, 11:18:05 pm »

[rainbow]test[/rainbow]
* Darl181 thinks Omni needs a tag like that...
Nah
Why not?

1393
Computer Usage and Setup Help / Re: building a computer!
« on: December 06, 2010, 09:12:31 pm »
NVIDIA GeForce GT 230 1536 MB. It has high memory, but I'm not sure if it's good otherwise. Some 32 MB cards trumps 128 MB ones. Example: my old Intel Celeron 128 MB card has no pixel shader 2.0 support, but some 32 MB cards do, it seems.
Yeah, makes sense. With nvidiA cards, cards ending in 300/30 and below are low end, for just video acceleration and the most basic of games, 400-600 is for budget gaming, and 700+ is high end. And with two series, the performance boost for the card with the same suffix is not very big, so a 7900gtx can beat a 9400gt. I don't even get why a low end card needs so much memory, it has the same amount as a gtx 480.

1394
News / Re: Game Boy Color emulator for the TI-Nspire released
« on: December 06, 2010, 09:01:11 pm »
For that, you don't need to do anything. Just run assembly like you would on a real 84.

1395
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 06, 2010, 04:25:50 pm »
You could still do things like overclock the processor too high or use bluescale too long.

Through accessing the filesystem ? . . .
The overclocking can be done by changing a value in RAM, and bluescale would be just like on the 8x calcs.

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