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Messages - fb39ca4

Pages: 1 ... 95 96 [97] 98 99 ... 126
1441
News / Re: More Casio Prizm information
« on: November 18, 2010, 08:04:08 pm »
Still, that is much better than TI84s. The CPU is probably a SuperH, like their previous models. I'm pretty sure there is a gcc for that.

1442
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 18, 2010, 07:53:01 pm »
Who was working on GBA emulation?

1443
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 17, 2010, 10:29:32 pm »
834. You buy a TI-80 on eBay and figure out how to run asm on it.

Also, I noticed this was the 42nd page of the topic.

1444
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 17, 2010, 09:15:00 pm »
Yeah, I wanted to play some xbox games on my computer, but emulation for that is well, pathetic, compared to GC, PS2, and even Wii.

This time autocorrect tried to change xbox into shod. ???

1445
Other Calc-Related Projects and Ideas / Re: Nspire OS Risk/Weakness
« on: November 17, 2010, 04:47:21 pm »
We'd actually be looking for primes in the range of 512 bits. And apparently, there's  4.35 x 10^151 of them.

1446
Other Calc-Related Projects and Ideas / Re: Nspire OS Risk/Weakness
« on: November 17, 2010, 04:30:03 pm »
Because it measures atmospheric interference, rather than using an algorithm.

1447
Art / Re: 3D Art
« on: November 17, 2010, 04:25:55 pm »
I found another voxel engine, Atomontage, which looks a lot more promising than Unlimited Detail as they've added moving parts, and come up with a very efficient compression scheme for the voxel models.

EDIT: Stupid safari autocorrect changed voxel to video.

1448
Other Calc-Related Projects and Ideas / Re: Nspire OS Risk/Weakness
« on: November 17, 2010, 04:22:14 pm »
If TI used random.com to generate the primes, we're screwed.

1449
News / Re: More Casio Prizm information
« on: November 17, 2010, 03:59:24 pm »
Still, it should be decent if it's an ARM. A 200mhz chip is pretty cheap nowadays. ($5 or so)

1450
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 16, 2010, 10:13:33 pm »
There would be extra code to substitute for the BIOS and graphics routines, but the actual graphics, as in tiles and sprites, can be converted into 4lvl grayscale, cutting down their size fourfold. (GBA has 32,768 colors, so I'm assuming 16bpp

That stupid autocorrect tried to change sprites to spruces, but this time I caught it. :)

1451
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 16, 2010, 10:03:26 pm »
Prerecompilation may work-a computer program that changes a gBA rom into an nspire binary.

EDIT: 400th post!

1452
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 16, 2010, 09:57:15 pm »
By that time, people will be asking for DS and N64 emulation on their calc.
EDIT: Autocorrect on my iPod switched calc to calf!

1453
TI Z80 / Re: Bounce Falldown
« on: November 16, 2010, 09:54:00 pm »
You could make the ball just bounce when it's near the bottom of the screen, the pause and reappear at top thing just looks weird to me. For an added challenge mode you could make unisolid blocks like the ones in doodle jump, and make some blocks bounce you extra high.

1454
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 16, 2010, 09:06:31 pm »
It would be hard to get it fullspeed, though. The GBA runs at 16mhz, and the nspire at 150mhz. A rule of thumb is you need 10-15x the power to emulate something. And then, the GBA has graphics hardware, which the nspire lacks. Then again, they both have ARM CPUs, which makes matters easier.

1455
TI-Nspire / Re: TI-Nspire GB Emulator
« on: November 16, 2010, 08:48:53 pm »
Even better - an OS hook to run ROMs directly from the my documents screen.

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