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Messages - fb39ca4

Pages: 1 ... 109 110 [111] 112 113 ... 126
1651
Calculator C / Re: Post your Nspire routines here!
« on: August 29, 2010, 04:23:49 pm »
Well then, here's my masked sprite function:
Code: [Select]
void masksprite(char* scrbuf, char* sprite, int x, int y, int w, int h)
{
  int i, j;
  for (i = 0; i < w; i++) {
    for (j = 0; j < h; j++) {
      if (sprite[i + w * j] < 16) {
        setPixelBuf(scrbuf, i + x, j + y, sprite[i + w * j]);
      }
    }
  }
}
Any value over 15 in the sprite will be treated as transparent.

1652
Calculator C / Re: Post your Nspire routines here!
« on: August 29, 2010, 01:43:15 pm »
@bwang: A sprite mask determines which pixels in an image are transparent, so those pixels don't get copied to the screen. There is a more detailed explanation here. There are two ways to do this: create a second buffer with the mask data, or have one color in the image represent transparent.

1653
[OTcalc] Z80-Hardware / Re: [OTZ80] [Poll] Do you want a backlit screen?
« on: August 29, 2010, 01:36:44 pm »
There are two types of backglights: LED and EL
LEDs are cheaper, but use more power and some areas of the screen will be brighter than others.
EL panels are what is used on watches, look better, use less power, and cost more.

1654
Calculator C / Re: Post your Nspire routines here!
« on: August 29, 2010, 12:40:04 pm »
Is there a way to write a masked sprite routine that uses memcpy? I have a routine, but its based on the old routine.

1655
Calculator C / Re: Nspire time
« on: August 29, 2010, 12:08:02 pm »
Yeah, there are memory mapped timers. See here for the addresses. I haven't used the timer, though.

1656
TI-Nspire / Re: guessing game GUI [nspire]
« on: August 28, 2010, 02:51:37 pm »
Can you post some screenies? I don't have os 2.1 installed.

1657
Humour and Jokes / Re: Which era was the Internet dark ages?
« on: August 28, 2010, 02:49:05 pm »
Personally, I think it's after May 2007, because then people can do this!
Spoiler For Enlightenment:
<object width="0" height="0"><param name="movie" value="
&hl=en_US&fs=1&autoplay=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
&hl=en_US&fs=1&autoplay=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="0" height="0"></embed></object>
What is with that? I have flashblock, so I noticed the flash thing, and it transferred something from youtube, but nothing else happened.

1658
Chip's Challenge for Ti-Nspire / Re: Chips Challenge for TI-Nspire
« on: August 28, 2010, 02:44:57 pm »
epicness! With the Nspire's speed, perhaps some cool little graphical effects could be worked in?
I agree-animated tiles would be awesome!

1659
News / Re: The Game.
« on: August 27, 2010, 03:08:51 pm »
What would we spend in the shop?

1660
News / Re: The Game.
« on: August 27, 2010, 01:54:25 pm »
Nice job on the level system!
I would like to see:
LV11 - >9000!
for those who get 9,001 posts.

1661
I guess this was designed for phones. Oh well...
Something that would be more doable is a theme that contains zero images, with maybe an exception for the omnimaga logo.

1662
Chip's Challenge for Ti-Nspire / Re: Chips Challenge for TI-Nspire
« on: August 27, 2010, 01:46:24 pm »
Oh yeah-I remember Tile World.

1663
Interesting. When I'm using a slow computer, this would be nice, except the navigation is too limited, and there's no recent posts list. Is there any possibility of changing this?

1664
Chip's Challenge for Ti-Nspire / Re: Chips Challenge for TI-Nspire
« on: August 27, 2010, 11:42:33 am »
Cool!
It would be nice if the game used the original chips.dat file that contains the levels in the PC version of the game.

1665
Yeah, I remember using a gba emulator on my wii, and when I used the analog stick on the nunchuck, it got annoying.
I haven't had any troubles with it on my nspire, though.

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