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Messages - fb39ca4
Pages: 1 ... 31 32 [33] 34 35 ... 126
481
« on: August 15, 2011, 05:00:09 pm »
Nice job, but ... ummm, you aren't allowed to post copies of the game before the contest ends, I would take that down fast if I were you.
482
« on: August 15, 2011, 04:42:35 pm »
Can anyone give me feedback on these controls? Clickpad: Forward-up Backward-down Turn Left-left Turn Right-right Strafe-tab+left or right Shoot-Esc Reload-home Touchpad: Forward-8 Back-5 Turn Left -4 Turn Right-6 Strafe Left-7 Strafe Right-9 Shoot-Ctrl Reload-Caps These controls are actually active at both times, so one could use the number keys for moving on the clickpad if they wanted In other news, I have decided to call this game nZombie.
483
« on: August 15, 2011, 04:10:30 pm »
That sucks, the dutch board got closed recently due to no one using it
484
« on: August 15, 2011, 03:52:54 pm »
You mean homebrew games? That, we can discuss here, though I have no idea where to find them.
485
« on: August 15, 2011, 03:49:26 pm »
So are you trying to make a lua program that displays the nyan cat animation?
486
« on: August 15, 2011, 03:03:01 pm »
There's nothing we can do about that, because the LCD TI put in has a horrible response time, causing the blur. It reminds me of those screens in laptops from the 90's, where you had cursor trails even if they were disabled .
487
« on: August 15, 2011, 02:46:52 pm »
After installing ndless, you just open gbc4nspire.tns. You can only use roms for the original Gameboy, or Gameboy Color, GBA's are a whole different system and not supported. On your computer, you have to rename the rom so the file extension is .gb.tns or .gbc.tns, then you can use the computer link software to send it to the calculator.
488
« on: August 15, 2011, 02:01:49 pm »
Btw did I say theright connections.it isn't that hard to get the key if you have somebody that can leak them.
TI most certainly guards them very closely, its not like we can go up to them and ask them for the keys, even if one of us has connections there, which I know a few of us have.
489
« on: August 15, 2011, 01:35:26 pm »
Yes, but you can make a directory for each game and put a copy of the emulator in each one.
490
« on: August 15, 2011, 01:29:32 pm »
I just got the ammo grid working last night, along with automatic reloading, and I made a macro to display an arbitrary amount of health on the health bar. It seems I forgot about space for the score, I'll just display that along the top now.
The macro I used for the ammo boxes was quite something, It draws a rectangle of the color provided at box n
drawAmmoBox(n, color) drawRectFilled(backBuf, 272 + 12 * ((n) & 3), 194 + 14 * (((n) & 4) >> 2), 10, 12, color)
491
« on: August 15, 2011, 02:06:14 am »
An overflow into the VRAM?
492
« on: August 15, 2011, 01:51:20 am »
They still sell apps? And for $150,
493
« on: August 15, 2011, 01:49:25 am »
Please do not double post, instead update the contents of the first post with modify.
494
« on: August 15, 2011, 12:59:04 am »
Umm. A couple of things. I think you should make strings be able to be in single our double quotes, just because so many people are so used to that. Also, instead of the @ symbol, PLEASE PLEASE PLEASE use escape characters ("\n"=newline "\t"=tab "\\"=\ "\0"=null "\""=" "\'"=' etc.) They are used for every computer language I've seen. (Python, Java, C++, C, Groovy, C#, Javascript, PHP, etc.)
Agreed. I think the C style of quotes, where single quotes are for a single character, literally replacing it in the program with the ASCII constant, and double quotes for strings, works better, rather than not differentiating between the two, though.
495
« on: August 15, 2011, 12:25:14 am »
You have to use a converter to make it so the Nspire can execute it. You should use Luna, it makes the files compatible with OS 3.0.2.
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