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Messages - fb39ca4

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541
Miscellaneous / Re: Where Did Your Name Come From?
« on: August 10, 2011, 12:35:30 pm »
fb39ca4 came from a windows update backup folder name, and t0xic_kitt3n was just some deranged thought in my mind.

542
TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry
« on: August 10, 2011, 12:31:33 pm »
You should make the game in isometric 3d like how it is on the title screen :o

j/k (no, do it ;D) Regardless, this looks cool. :)

Also maybe make the white pieces easier to see? How many shades of gray can you use, anyway?
I agree, perhaps make the background a medium shade of gray.

543
Miscellaneous / Re: Types of Cell Phones
« on: August 10, 2011, 12:28:15 pm »
ROTARY PHONES FTW!!!
I don't have a cellphone (:() but if I get one, my first choice will be a 'droid. My dad got a Windows phone, and I have to say, the interface looks decent on that one as well.

544
Miscellaneous / Re: Too many things
« on: August 09, 2011, 04:26:24 pm »
Don't forget to focus on losing the game. >:D
All the programming options seem good, I really don't know which one to recommend to you.

545
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 09, 2011, 01:44:59 pm »
Z-buffering is actually quite simple. You create an array with an entry for every pixel on the screen. In each "pixel" of the array is the depth of the object that was drawn there. Before drawing each pixel, you check the corresponding depth, and if it is closer than what you would draw, then that pixel does not get drawn. If the pixel does get drawn, then the z buffer is updated with the depth of that pixel.

546
Miscellaneous / Re: Dreams
« on: August 09, 2011, 01:26:37 pm »
Is it normal to be able to hear it a lot louder in one ear than the other? No matter what side of the earbud is in my left ear, it is louder in there than my right ear.

547
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: August 09, 2011, 12:37:58 pm »
It would be but I don't think I would have enough time to do that before the contest starts. Oh, and speaking of DOOM, I found some DOOM-style zombie sprites.

548
Gaming Discussion / Re: A FREE version of Starcraft II!
« on: August 09, 2011, 12:14:33 am »
I thought it was going to be a rickroll as well :P

549
Gaming Discussion / Re: A FREE version of Starcraft II!
« on: August 08, 2011, 08:30:41 pm »
Interesting. I'll have to give this a try.

550
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: August 08, 2011, 08:28:27 pm »
Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Well, I chose zombies because you don't really need a story, you can just start blasting them away, the level design can be simple, and the AI is easy to code due to the intelligence of zombies and the fact they have no weapons.

551
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: August 08, 2011, 07:00:42 pm »
Enemies can now be shot and killed, though I have to refine the damage system a bit.  I do need some help with the sprites for the zombies, though. If you are interested, let me know. I will give you credit ;)

552
Calculator C / Re: C Q&A Thread
« on: August 08, 2011, 05:07:39 pm »
Good point, I forgot to start counting from zero.
EDIT: Works great, this needs to be added to the ndless SVN.

553
Calculator C / Re: C Q&A Thread
« on: August 08, 2011, 05:04:52 pm »
Ok, but shouldn't it be & 8? 4 in binary is 100, 8 is 1000.

554
Calculator C / Re: C Q&A Thread
« on: August 08, 2011, 04:53:36 pm »
So I could do this, right?
Code: [Select]
inline long is_on_key_pressed() {
  return !(*0x900B0028 & 0x00000008);
}

555
Calculator C / Re: C Q&A Thread
« on: August 08, 2011, 04:40:06 pm »
Here's another question: How do I tell if the ON key is pressed? I can't do it with isKeyPressed.

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