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Humour and Jokes / Re: Save IE6!
« on: August 08, 2011, 03:56:45 pm »
loooool
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 557
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 08, 2011, 03:13:51 pm »
What are your opinions on the controls? Right now (for clickpad) I have:
Up/Down arrow: Move forward and back Left/Right arrow: Turn Tab+L/R arrow: Strafe Esc: Shoot Home: Reload Also, if you own a touchpad calculator, could you suggest to me some controls? EDIT: The gun firing animation is working, and I'm going to work on the hitscan system next. 558
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 08, 2011, 02:48:45 pm »
I found the shotgun sprite on the internet, the creator said anyone was free to use it as long as he gets credit for it.
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TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 08, 2011, 02:44:55 pm »
Yes. Oh, and don't pay attention to the garbled area on the bottom of the screen. It was like that when the screenbuffer got allocated, and I haven't drawn over it, it is going to be where the HUD is.
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TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 08, 2011, 02:39:44 pm »
Shotgun!
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Web Programming and Design / Re: Happy 20th birthday, World Wide Web« on: August 08, 2011, 02:15:31 pm »On a more somber note, the Web used to be completely open, and anonymous, but lately, more and more governments are restricting the use of the internet, and making it harder to do stuff online anonymously. I hope this trend doesn't continue. 562
News / Re: Nspire Contest Participants - Hurry!« on: August 08, 2011, 01:44:11 pm »
Don't expect too much from my entry. You will just be walking around a room shooting zombies that spawn, there is only 1 gun (shotgun of course ), no ammo pickups, no increasing difficulty, or anything. You will get bored quite fast because of that. It's more of an experiment for me than anything else.
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News / Re: Nspire Contest Participants - Hurry!« on: August 08, 2011, 12:37:21 pm »
I just made a backup.
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Miscellaneous / Re: What is your avatar?« on: August 08, 2011, 12:30:55 pm »
Someday, I want the floor tiles in my house to look like a grayscale version of that. (I don't think I could find tiles in such bright colors and anyways it would look weird.
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Other / Re: Making a mini-computer« on: August 08, 2011, 12:23:50 pm »
Yeah, I guess so. At that point, you might as well buy a $300 netbook and get better performance.
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TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 08, 2011, 11:57:25 am »
I'm using this tutorial as a base, adding optimization and improvements as I need. Now that I have multiple sprites, I just need to give them velocity vectors and update the position accordingly, and then the AI will periodically update the vectors, and spawn new zombies. Shooting will be a simple hitscan that is calculated when the sprites are rendered.
EDIT: Moving sprites is working! 568
Math and Science / Re: Sorting Algorithms« on: August 08, 2011, 11:50:44 am »
I can use a predefined table for the gap if need be, but I am already doing over 1500 floating point divides per frame .
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Math and Science / Re: Sorting Algorithms« on: August 08, 2011, 02:32:40 am »
I was also looking at combsort, it seems to be very simple to implement, so I may do that, and then see if I need a faster algorithm.
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Math and Science / Re: Sorting Algorithms« on: August 08, 2011, 02:28:48 am »
It is going to be for sorting the sprites in my raycasting engine from far to near. It is on the nspire so memory usage is not a concern, I'd rather go for speed. The data will be quite random, and I am making this in C.
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