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Messages - fb39ca4

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571
Math and Science / Sorting Algorithms
« on: August 08, 2011, 02:24:07 am »
What would you say the best sorting algorithm is for a list of around 30-50 values?

572
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: August 08, 2011, 01:39:19 am »
Here's multiple sprites! I still need to get a proper z buffer system though Z buffering is too slow when a sprite is right in front of you, so I'm going to have to sort the sprites back to front, the only reason those were drawn correctly was that they happened to be drawn back to front because of the order they were defined in.

573
Calculator C / Re: C Q&A Thread
« on: August 08, 2011, 01:28:41 am »
I have an array of the struct sprite, is there a way for me to take one struct in the array and set all the values at once?
Code: (The struct) [Select]
struct sprite {long type; float x; float y; float velocityX; float velocityY;};
Code: (The array) [Select]
struct sprite sprite[numSprites];

sprite[0] = {1, 6.5, 17.5, 0, 0};
The compiler rejects what I tried to do in that last line, so basically, what would be the syntax for replacing the contents of one struct with another's?

574
TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry
« on: August 08, 2011, 12:57:21 am »
I know of this game by Othello, it is fun!

575
Official Contest / Re: Nspire Game Contest: Who's participating
« on: August 08, 2011, 12:17:37 am »
It's a good thing that we have Lua, as ATM I am the only one using C in my contest entry. (Then again, that would mean I win the contest >:D)

576
Official Contest / Re: Nspire Game Contest: Who's participating
« on: August 07, 2011, 11:59:38 pm »
I realized that I haven't said I am participating here yet, so yes, I am participating. My thread, if you haven't seen it:
http://ourl.ca/11670

577
Other / Re: The Cheap Way To Fix a GameBoy Game
« on: August 07, 2011, 11:11:26 pm »
Please don't double post, but instead edit your previous post to contain the new information.
Sorry, I realized that and immediately moved the contents into my previous post.

578
Other / Re: The Cheap Way To Fix a GameBoy Game
« on: August 07, 2011, 11:07:10 pm »
Those ones also have a battery built in, so you would have to eventually replace that as well. If I had to do this, I would solder in a watch battery socket.
Hmm, I've been having problems with Silver...it "saves" but it's corrupted quite a bit.  Won't load.
Looking at the instructable linked from IRC, it should work with a watch battery ;D
(admittedly I have yet to see a CR2025, but it's lot like I've looked around either :P )
I got a pack of two CR2025 batteries for $5 from Meijers. (Midwest big box store chain, for those who have never heard of it)

579
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 07, 2011, 11:01:37 pm »
1884: See 1885
1885: See 1884

Recursiveness FTW!

580
Other / Re: Making a mini-computer
« on: August 07, 2011, 10:59:38 pm »
I wonder if there is anything like it with an Atom processor, it would be more flexible in that you can use existing x86 binaries, for the purpose of having a small, cheap computer.

581
TI-Nspire / Re: TI-Nspire emulator
« on: August 07, 2011, 09:36:15 pm »
It doesn't have to start with an n. The n is emphasized by the capital anyways.

582
TI-Nspire / Re: [Lua] RayCaster
« on: August 07, 2011, 09:22:34 pm »
Well, I could see them trying to pose the encrypted code as DRM, and then saying we are circumventing it which is apparently illegal in the DMCA.

583
TI-Nspire / Re: [Lua] RayCaster
« on: August 07, 2011, 09:17:03 pm »
I wouldn't be surprised if TI does the same thing as the signing key controversy if that happens.

584
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: August 07, 2011, 08:32:02 pm »
Textures didn't quite work out, but I did almost get sprites working. The problem is, they move up and down when I turn the camera :P
EDIT: I fixed that, it turns out I had a typo so the onscreen x coordinate of the sprite was being used for both the x and the y coordinates when I actually went and drew the sprite. Also, sprite clipping used to not work, if a sprite went partially off the top or left edge of the screen, it used to start drawing from the upper left corner, instead of from the middle like it should. But that is now fixed.

585
TI-Nspire / Re: TI-Nspire emulator
« on: August 07, 2011, 08:12:13 pm »
Or eNulator. It sounds almost the same except the m is replaced with an n.

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