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TI-Nspire / Re: [Lua] RayCaster
« on: August 07, 2011, 06:38:58 pm »
It's illegal to decrypt stuff now?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 586
TI-Nspire / Re: [Lua] RayCaster« on: August 07, 2011, 06:38:58 pm »
It's illegal to decrypt stuff now?
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TI-Nspire / Re: [Lua] RayCaster« on: August 07, 2011, 05:24:42 pm »
I thought we had to decrypt the boot2 anyways for the emulator. Or is this a new kind of encryption?
Also, kinda off topic, but if the calc has 16 bit color, that means updating the screen from a screen buffer will take 4x as long. 588
Miscellaneous / Re: What is your avatar?« on: August 07, 2011, 04:22:28 pm »
It doesn't look as good when I scale it down so someday I need to make it at a native 128X128 resolution.
I think it looks like how a person hallucinating would see a quilt. 589
Miscellaneous / Re: What is your avatar?« on: August 07, 2011, 03:49:10 pm »
My avatar is a scaled down version of this:
It is an xor texture that modifies the hue rather than the shade of gray. So at (x,y) the pixel is the HSV color (x XOR y, 255, 255) 590
ASM / Re: 68k 64-bit multiplication« on: August 07, 2011, 02:28:32 pm »
How do you work in base -5i
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Math and Science / Re: Interval arithmetic questions« on: August 07, 2011, 02:26:16 pm »
These aren't matrices, but I also think it is undefined.
Interval addition is defined as [a,b]+[c,d]=[a+b,c+d], and since c and d are undefined, [a+undefined,b+undefined], would be [undefined, undefined] or just undefined. 592
Other Calculators / Re: New TI-Nspire CX-C CAS and TI-Nspire CM-C... Poor« on: August 07, 2011, 01:47:37 pm »
I'm guessing they will still have the same circuit board though.
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ASM / Re: 68k 64-bit multiplication« on: August 07, 2011, 01:46:55 am »
It would be nice to have a hexadecimal calculator that actually supports a decimal point, it would be very useful for fixed point math.
ninja'd it seems 594
Calculator C / Nspire printf syscall is not ANSI compliant« on: August 07, 2011, 01:42:37 am »
I was trying to debug a program I was writing with printf, and realized it was giving me incorrect results when I tried doing printf("%f", 2.0); and it printed 0.000000. This means TI is being lazy and has not provided a full implementation of printf. Some other things I discovered were that the flag %Lf does not work (it just prints Lf), and that sprintf has the same issues. Could any other C developers help look into this and experiment so we can figure out the extent of these limitations?
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TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 06, 2011, 10:23:46 pm »
Yay, I fixed those issues, it turns out I had mixed up some variable names.
I'm going to add textures tonight. 596
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game« on: August 06, 2011, 06:31:37 pm »
I am still making progress on this, I am trying to fix those graphical glitches I had earlier, but it isn't really working:
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News / Re: "Luna" is here and converts your .lua files into 3.0.2-compatible .tns files« on: August 05, 2011, 11:18:41 pm »
Yay! This needs to go in News.
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Axe / Re: Axe Q&A« on: August 05, 2011, 09:24:08 pm »
Well, then you lose the speed advantage present in 8.8 fixed point notation.
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Calculator C / Re: C Q&A Thread« on: August 05, 2011, 08:28:34 pm »
I figured out why...ndless already has an absolute value function. Now my code compiles fine
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Miscellaneous / Re: Number of Wasp Stings« on: August 05, 2011, 07:50:17 pm »
I got five of them at once - I was at a summer camp and I took a shortcut between trails, and I must've stepped on a whole nest of them. And to add insult to injury, another wasp stung me a couple days later.
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