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Messages - fb39ca4

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646
TI-Nspire / Re: [Lua] RayCaster
« on: July 15, 2011, 12:52:09 pm »
Once I find the 84+ keypad for my nspire...I am making a raycaster in TI-BASIC.
* t0xic_kitt3n really needs to get more sleep

647
Casio Calculators / Re: Video player for Casio Prizm
« on: July 14, 2011, 11:21:20 pm »
The color depth could also be reduced, from 16 to 8 bit.

648
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 14, 2011, 08:47:16 pm »
Your avatar should be put on an actual flag.

649
TI-Nspire / Re: [Lua] RayCaster
« on: July 14, 2011, 04:18:59 pm »
Oh okay, sorry my bad. I first thought that the fact that the variables dirX, dirY, planeX, planeY, cameraX, rayPosX, rayPosY, rayDirX, rayDirY, sideDistX, sideDistY, perpWallDist, mapX, mapY, hit, stepX, stepY, deltaDistX, deltaDistY, side, drawStart and drawEnd have the exact same name and do exactly the same thing in Vandevenne's was a coincidence.
It's a good, easy to understand naming system. Im also using it for the raycaster I'm working on.

650
Miscellaneous / Gone for a week :(
« on: July 14, 2011, 01:14:09 pm »
Starting on Saturday, I will be gone for a week, due to Summer camp. :( Once I get back I'm really going to have to start working on my contest project.

651
TI-Nspire / Re: [Lua] RayCaster
« on: July 13, 2011, 11:25:18 pm »
You don't actually know if Chockosta used his code or not, so I wouldn't go and accuse him, a PM asking him about this would be more appropriate. However, if this is true, then Chockosta, you should give him credit.

652
TI-Nspire / Re: [Lua] RayCaster
« on: July 13, 2011, 02:10:18 pm »
It is possible to change the camera height without sacrificing performance, but only to the point that the camera is level with the tops or the bottoms of the walls. It just involves changing the calculations for figuring out which pixel is the top and bottom of the wall for each column. After that, further raycasting is needed to show walls further out in the distance.

653
Calculator C / Re: C Q&A Thread
« on: July 13, 2011, 02:01:53 pm »
Am I allowed to post only part of the code? I know the contest rules forbid posting the whole code but it doesn't say anything about a section of it (which happens to be most of the code right now).

Also, I tried using arm-eabi-none-gdb, but after typing in "break main", then typing "n" or "s" it tells me "Cannot find bounds of current function" ???

654
TI-Nspire / Re: Pacman Lua Levels Needed
« on: July 12, 2011, 12:33:03 pm »
You could look at World's Biggest Pacman for level n( ;) )spirations.

655
Miscellaneous / Re: post your website url
« on: July 12, 2011, 12:01:24 am »
Omnimaga's 404 error should be a rickroll.

656
News / Re: Donations
« on: July 11, 2011, 11:55:59 pm »
Right now, I'm 14 and poor :( If I get a summer job (my parents want to keep me off the computer :P) I'll try to donate some money.

657
TI-Nspire / Re: [Lua] RayCaster
« on: July 11, 2011, 11:50:48 pm »
If you want the engine to run at 1fps, then textures for doors and windows would work. (not to mention textures would take up a huge amount of space due to the fact lua only uses double floats) Lua is impractical for making something like this, so hats off to Chockosta for pushing the limits of Lua the way it is right now.

658
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: July 11, 2011, 11:44:34 pm »
The fact the male headphone connectors are the right "shape" made it even more funny.

659
Web Programming and Design / Re: juju.qc.to URL shortener
« on: July 11, 2011, 06:39:13 pm »
62 = the 10 digits, the 26 lowercase letters and the 26 uppercase letters (in that order). Actually, you can use more characters in a web address.
I guess some characters are reserved for special purposes, like . # ? / and others.

660
Web Programming and Design / Re: juju.qc.to URL shortener
« on: July 11, 2011, 06:10:27 pm »
I think that's the number of characters you can actually use in a web address.

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