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Messages - fb39ca4

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676
Miscellaneous / Re: post your website url
« on: July 10, 2011, 09:33:37 pm »
But bare IPs look cool :D
Especially when you can snag a static one that ends in 1337, in hex...but there are only 65533 of them.

677
Site Feedback and Questions / Re: Graphical D:
« on: July 10, 2011, 09:28:02 pm »
I like option 3, in option 2, the mouth seems too big, and is vertical for too long on the upper sides.

678
File formats seem daunting to me as well. I'm just going to hard code the levels in.

679
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: July 09, 2011, 11:20:04 pm »
Still, I wouldn't find it acceptable for a program I use to crash my calc, and I'm sure points would be deducted if it happened in the final version.

680
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: July 09, 2011, 06:04:04 pm »
If you look at old games the fog looks like that anyways. I think it looks awesome - maybe add a floor, with a bit of texturing along the walls? I'd still make zombies the first priority though - and guns >:)
Right now, I am just trying to get the raycasting working fully, I still get graphical glitches. I will definitely include wall textures, though I don't know about the floor, as stuff has to be calculated per-pixel instead of per column. I can have a solid color floor that is a different color from the ceiling/sky quite easily though.

Oh, and I just realized the calc crashes when I exit the program, so I have to fix that, or people are going to be very annoyed when they go play my game, the calc crashes, and all the work in their unsaved document is lost.

681
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: July 09, 2011, 05:54:40 pm »
Update: I added render fog, along with limiting the distance the ray can be cast, so that maps which do not have a full border along the edge do not cause the engine to cast rays forever and freeze. (now that I think about it, it will just cast rays into other areas of the calc's memory, and that will look weird.) Personally, I think the fog looks ugly, especially because the color borders "move" with the camera, but it may not look as bad on actual hardware, or with textures.

682
News / Re: TI-Boy SE Beta pre-release
« on: July 09, 2011, 04:39:01 pm »
Hmm, this thread seems kind of f-zero/project m-esque...someone bumps it and it looks like there's an update x.x
lol, I agree. :D
I agree, too.
I really thought that ;D
Same here :P

683
Computer Usage and Setup Help / Re: RCA input to the computer
« on: July 09, 2011, 01:57:49 pm »
Are you sure they are inputs and not outputs? I know an old laptop of mine had an RCA video port, but it was only video out.

684
Lua / Re: what should l do if l want two speed? it doesn't work
« on: July 09, 2011, 11:46:48 am »
are you trying to run both functions at once?

685
TI Z80 / Re: Spanky Emprise Series
« on: July 08, 2011, 08:27:25 pm »
Sounds cool!
It's too bad the contest wasn't half a month later, you could have entered it. Though if you really work hard, I'm sure you can finish it.

686
dia.fr.am is taken :(

687
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: July 08, 2011, 01:25:01 pm »
I just realized, this is still running at 90mhz, or whatever the default clock speed is in OS 2.0.1. So if I must, I can always overclock to 150mhz, but I'm going to try not to necessitate that.

688
News / Re: Farewell
« on: July 08, 2011, 01:18:34 pm »
 :-\
...
 :'(
I'm so sorry, DJ. I never meant for you to take that topic I made so personally, I had meant it for the whole community after I saw some retaliation going on against what others outside Omnimaga had said. I obviously do not realize how hard it is for some people to ignore a troll. I have not, do not, and will never think of you as a worthless person, I am ashamed that I made you think so. If it weren't for you, Omnimaga wouldn't be here, and the calc community would not be were it is today, which when you think about it is a huge accomplishment. Good luck in your offline life, and if you ever feel you are ready, I will welcome you back, and so will everyone else here.

Goodbye.  :'(

689
TI Z80 / Re: TruVid - 4 level grayscale video with sound
« on: July 08, 2011, 01:13:48 am »
...
Why? ? ? Why? ? ?
...
* t0xic_kitt3n wonders what motivates people to do these kinds of things...
Seriously, this is epic stuff. :thumbsup: Can you make a rickroll version of this, for added awesomeness?

690
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: July 07, 2011, 07:45:50 pm »
Screw fixed point.  :mad:
I actually have something I can show now  ;D
I still need to figure out why I can't display anything below the height of those two black lines you can see, though, and I also get a lot of graphical glitches. Right now, the raycasting engine is running at a full 320x240 resolution, I am most likely going to have to only raycast every other column of the screen for the final product due to speed issues, though, and I will take away some vertical resolution for the HUD. Next on my agenda is fixing those problems I mentioned above, then adding textures, then I can actually add zombies!
EDIT: New screenshot, I fixed the not drawing to the whole screen issue, and I changed up the color scheme.

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