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TI Z80 / Re: TI 83+/84+ randomness
« on: January 28, 2011, 12:09:25 pm »
new version already
version 0.1.1
see first post
version 0.1.1
see first post
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
TI Z80 / Re: TI 83+/84+ randomness« on: January 28, 2011, 12:09:25 pm »
new version already
version 0.1.1 see first post 77
General Calculator Help / Re: msd8x won't work« on: January 28, 2011, 03:22:27 am »Aww... what does that mean, anyway? the FATxx (what does the xx mean?) long live wikipedia here is a link since i also dont really know for myself http://en.wikipedia.org/wiki/File_Allocation_Table 78
TI Z80 / Re: TI 83+/84+ randomness« on: January 28, 2011, 02:20:23 am »
well, i wrote something in BASIC last night (its 8:20 AM here )
this would be the general idea. i will also update the very first post. please test and give ideas and opinions below 79
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 04:50:20 pm »haha, thx for ratingWeird...maybe a bug? Report it as I don't know why it is doing that.Because when storing to a variable A-Z, etc. it can only be between 0-255 (1 byte) IIRC.but then for some reason, it can store 12345 in A i have also lots to learn about all the users and uses, i'll learn. everybody, feel free to add ideas for funny quotes, small minigames and other thing. and mybe a code with it 80
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 04:45:25 pm »The game idea seems interesting, but initially it would be good to start with a game requiring no code (or the code being written in the readme), else I doubt people will want to spend 1 week trying to guess the easiest code to play the first game.thx, i like it here well, i suppose, i'll first try to put it in BASIC, maybe others can add, optimize, convert and do lots of other stuff with it. 81
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 04:41:27 pm »Because when storing to a variable A-Z, etc. it can only be between 0-255 (1 byte) IIRC.but then for some reason, it can store 12345 in A Again, I don't do Axe, sorry. If you want to see my code... uhm... i think i'll take it slowly. i can program BASIC pretty well, but this is not understandable for me 82
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 04:37:55 pm »
app can be done later...
could you plz give an example of a hook? and, why does AXE give an ERR:BAD SYMBOL when I try to do :123456->A ? 83
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 04:28:27 pm »Well, hooks kind of intercept the system. So, a parser hook intercepts OS functions. Like with Celtic 3, whenever the det( command is parsed, control goes to Celtic 3 (well, whenever any command is parsed). In key hooks, control goes to the hook after a key has been pressed and the hook can choose what to output. and where would be the hook in my prog? or in axe? (forgive me if i look dumb ) but lets say a very basic code like this: (i feel so noob right now ) Code: [Select] .RANDOM (forget optimization plz)what would that do? (it won't work, i know... but for an example) 84
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 03:30:42 pm »Its a bit complex, with those hooks and different 'treasures'.well, i do know that much I generally know decimal hexadecimal and binary codes Its a bit complex, with those hooks and different 'treasures'. what exactly are those "hooks"? 85
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 02:01:38 pm »
i will keep that in mind . btw great forum!
but ontopic again: is there anyone who likes to create this "game"? 86
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 11:59:59 am »
I also don't really get the "input" function. when i add the header, it changes "Input_" to "input" and now i can't really get it
maybe wrong topic, but i need for an example code (if possible). 87
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 11:22:07 am »Installing a parser hook may be a bit of a hard challenge for your first axe program, I would suggest starting smaller at something more like a moving sprite, a test game, or a tilemapper well, sprites i can manage if they are 8x8 (i think). i wrote a BASIC converter so you can draw your sprite, and then it converts to hex code. works only for 8x8 though. anyway, it is the idea, if someone else would like to do this project it would be most welcome. i can give ideas, and sprites and do little things with a bit of studying 88
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 11:16:34 am »I'm not an Axe programmer if that is what this is aimed at. However, in BASIC, you could do something like this:well, sort of, but then no external progs or such, but just random things. and since i would like to learn axe, it would be fun if it were my first prog (if it is possible, that is) 89
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 11:14:12 am »Yes, using a disassembler. but the code you'll see won't be in axe, but in assembly.thanks, but i will trust you all (well anyway, it would take all the fun out of the game) the hex code is the code of a program in hexidecimal numbers.Also, do you want the hex code of an axe program? There are ways to do that pretty easily. aaaaah, i really need to learn a bit or two (or more like 1000) 90
TI Z80 / Re: TI 83+/84+ randomness« on: January 27, 2011, 11:10:16 am »I've disassembled and converted compiled Axe programs to apps before Axe got application creating support. but that is still no clear answer to my question: is it possible to decompile and see the codes? |
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